Demo Data from SIGIR 2026 / reviewers in the wild / expert
Bugra Can Sefercik
dblp:179/4861
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 70% Haptics and multimodal interaction · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › multiplayer games
cooperative games |
0.2 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Games and playful interaction
player experience |
0.2 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Haptics and multimodal interaction › affective haptics
social touch |
0.2 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Games and playful interaction › game control
game controller |
0.1 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2questionnaire · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player ExperienceabstractWe observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games. Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Bugra Can Sefercik, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan |
CHI | 5 |