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Carina Lindahl

dblp:179/4885 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 91% User interface design and tools · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › mobile interaction
smartwatch input
0.212016
The Flat Finger: Exploring Area Touches on Smartwatches · CHI 2016
Interaction techniques and input
touch interaction
0.212016
The Flat Finger: Exploring Area Touches on Smartwatches · CHI 2016
Interaction techniques and input › mobile interaction
wearable device interaction
0.212016
The Flat Finger: Exploring Area Touches on Smartwatches · CHI 2016

Methods — techniques the papers use, named apart from their topics

user study · 0.2ideation workshop · 0.2
YearPublicationVenuePosition
2016 The Flat Finger: Exploring Area Touches on Smartwatches
abstract
Smartwatches are emerging device category that feature highly limited input and display surfaces. We explore how touch contact areas, such as lines generated by flat fingers, can be used to increase input expressivity in these diminutive systems in three ways. Firstly, we present four design themes that emerged from an ideation workshop in which five designers proposed concepts for smartwatch touch area interaction. Secondly, we describe a sensor unit and study that captured user performance with 31 area touches and contrasted this against standard targeting performance. Finally, we describe three demonstration applications that instantiate ideas from the workshop and deploy the most reliably and rapidly produced area touches. We report generally positive user reactions to these demonstrators: the area touch interactions were perceived as quick, convenient and easy to learn and remember. Together this work characterizes how designers can use area touches in watch UIs, which area touches are most appropriate and how users respond to this interaction style.
Ian Oakley, Carina Lindahl, Khanh Le, Doyoung Lee, Md. Rasel Islam
CHI2