Demo Data from SIGIR 2026 / reviewers in the wild / expert
Carina Lindahl
dblp:179/4885
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 91% User interface design and tools · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › mobile interaction
smartwatch input |
0.2 | 1 | 2016 | The Flat Finger: Exploring Area Touches on Smartwatches · CHI 2016 |
Interaction techniques and input
touch interaction |
0.2 | 1 | 2016 | The Flat Finger: Exploring Area Touches on Smartwatches · CHI 2016 |
Interaction techniques and input › mobile interaction
wearable device interaction |
0.2 | 1 | 2016 | The Flat Finger: Exploring Area Touches on Smartwatches · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2ideation workshop · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | The Flat Finger: Exploring Area Touches on SmartwatchesabstractSmartwatches are emerging device category that feature highly limited input and display surfaces. We explore how touch contact areas, such as lines generated by flat fingers, can be used to increase input expressivity in these diminutive systems in three ways. Firstly, we present four design themes that emerged from an ideation workshop in which five designers proposed concepts for smartwatch touch area interaction. Secondly, we describe a sensor unit and study that captured user performance with 31 area touches and contrasted this against standard targeting performance. Finally, we describe three demonstration applications that instantiate ideas from the workshop and deploy the most reliably and rapidly produced area touches. We report generally positive user reactions to these demonstrators: the area touch interactions were perceived as quick, convenient and easy to learn and remember. Together this work characterizes how designers can use area touches in watch UIs, which area touches are most appropriate and how users respond to this interaction style. Ian Oakley, Carina Lindahl, Khanh Le, Doyoung Lee, Md. Rasel Islam |
CHI | 2 |