Demo Data from SIGIR 2026 / reviewers in the wild / expert
Mahyar Khayatkhoei
dblp:179/4997
· DBLP profile ↗
9ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-7326-861XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Generative modeling · 41% Trustworthy machine learning · 24% Vision and language · 22% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 79% Image and video processing · 21% | |
| Theoretical computer science
2 papers |
Information theory · 57% Mathematical optimization · 43% |
Topics — the 15 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
generative adversarial network |
0.9 | 2 | 2022 | Spatial Frequency Bias in Convolutional Generative Adversarial Networks · AAAI 2022 Disconnected Manifold Learning for Generative Adversarial Networks · NeurIPS 2018 |
Machine learning › Trustworthy machine learning
robustness |
0.9 | 2 | 2024 | A Critical View of Vision-Based Long-Term Dynamics Prediction Under Environment Misalignment · ICML 2023 ManiFPT: Defining and Analyzing Fingerprints of Generative Models · CVPR 2024 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | MLLMs Know Where to Look: Training-free Perception of Small Visual Details with Multimodal LLMs · ICLR 2025 |
Computer vision › Vision and language
visual question answering |
0.9 | 1 | 2025 | MLLMs Know Where to Look: Training-free Perception of Small Visual Details with Multimodal LLMs · ICLR 2025 |
Machine learning › Trustworthy machine learning › AI-generated content detection
AI-generated image detection |
0.8 | 1 | 2024 | ManiFPT: Defining and Analyzing Fingerprints of Generative Models · CVPR 2024 |
Machine learning › Generative modeling › trustworthy generative modeling
model attribution |
0.8 | 1 | 2024 | ManiFPT: Defining and Analyzing Fingerprints of Generative Models · CVPR 2024 |
Robotics › Motion planning and robot control
dynamics prediction |
0.7 | 1 | 2023 | A Critical View of Vision-Based Long-Term Dynamics Prediction Under Environment Misalignment · ICML 2023 |
Machine learning › Generative modeling
generative model evaluation |
0.7 | 1 | 2023 | Emergent Asymmetry of Precision and Recall for Measuring Fidelity and Diversity of Generative Models in High Dimensions · ICML 2023 |
Visualization and visual analytics › visualization design
design space exploration |
0.5 | 1 | 2021 | Interactive Architectural Design with Diverse Solution Exploration · IEEE Trans. Vis. Comput. Graph. 2021 |
Machine learning › Generative modeling › generative adversarial network › GAN architecture
multi-generator GAN |
0.3 | 1 | 2018 | Disconnected Manifold Learning for Generative Adversarial Networks · NeurIPS 2018 |
Machine learning › Trustworthy machine learning › robustness
adversarial examples |
0.2 | 1 | 2024 | ManiFPT: Defining and Analyzing Fingerprints of Generative Models · CVPR 2024 |
Image and video processing
frequency domain analysis |
0.2 | 1 | 2022 | Spatial Frequency Bias in Convolutional Generative Adversarial Networks · AAAI 2022 |
Visualization and visual analytics › 3d visualization
architectural visualization |
0.1 | 1 | 2021 | Interactive Architectural Design with Diverse Solution Exploration · IEEE Trans. Vis. Comput. Graph. 2021 |
Mathematical optimization
multi-objective optimization |
0.1 | 1 | 2021 | Interactive Architectural Design with Diverse Solution Exploration · IEEE Trans. Vis. Comput. Graph. 2021 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning |
0.1 | 1 | 2018 | Disconnected Manifold Learning for Generative Adversarial Networks · NeurIPS 2018 |
Methods — techniques the papers use, named apart from their topics
theoretical analysis · 1.3spectral analysis · 1.1convolutional neural network · 1.1user study · 1.0interactive optimization · 1.0intervention study · 0.9gradient maps · 0.9attention map · 0.9fingerprint computation · 0.8artifact formalization · 0.8region proposal convolutional interaction network · 0.7k-nearest-neighbor estimation · 0.7k-nearest neighbor estimation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MLLMs Know Where to Look: Training-free Perception of Small Visual Details with Multimodal LLMsabstractMultimodal Large Language Models (MLLMs) have experienced rapid progress in visual recognition tasks in recent years. Given their potential integration into many critical applications, it is important to understand the limitations of their visual perception. In this work, we study whether MLLMs can perceive small visual details as effectively as large ones when answering questions about images. We observe that their performance is very sensitive to the size of the visual subject of the question, and further show that this effect is in fact causal by conducting an intervention study. Next, we study the attention patterns of MLLMs when answering visual questions, and intriguingly find that they consistently know where to look, even when they provide the wrong answer. Based on these findings, we then propose training-free visual intervention methods that leverage the internal knowledge of any MLLM itself, in the form of attention and gradient maps, to enhance its perception of small visual details. We evaluate our proposed methods on two widely-used MLLMs and seven visual question answering benchmarks and show that they can significantly improve MLLMs' accuracy without requiring any training. Our results elucidate the risk of applying MLLMs to visual recognition tasks concerning small details and indicate that visual intervention using the model's internal state is a promising direction to mitigate this risk. Our code is available at: https://github.com/saccharomycetes/mllms_know. Jiarui Zhang 0002, Mahyar Khayatkhoei, Prateek Chhikara, Filip Ilievski |
ICLR | 2 |
| 2024 | Multi-Scope Representation Learning for Causal Relation Discovery with new Challenging Datasets
Jiageng Zhu, Hanchen Xie, Mohamed E. Hussein 0001, Mahyar Khayatkhoei, Jiazhi Li 0001, Wael Abd-Almageed |
BMVC | 5 |
| 2024 | ManiFPT: Defining and Analyzing Fingerprints of Generative ModelsabstractRecent works have shown that generative models leave traces of their underlying generative process on the generated samples, broadly referred to as fingerprints of a generative model, and have studied their utility in detecting synthetic images from real ones. However, the extend to which these fingerprints can distinguish between various types of synthetic image and help identify the underlying generative process remain under-explored. In particular, the very definition of a fingerprint remains unclear, to our knowledge. To that end, in this work, we formalize the definition of artifact and fingerprint in generative models, propose an algorithm for computing them in practice, and finally study its effectiveness in distinguishing a large array of different generative models. We find that using our proposed definition can significantly improve the performance on the task of identifying the underlying generative process from samples (model attribution) compared to existing methods. Additionally, we study the structure of the fingerprints, and observe that it is very predictive of the effect of different design choices on the generative process. Hae Jin Song, Mahyar Khayatkhoei, Wael Abd-Almageed |
CVPR | 2 |
| 2023 | Emergent Asymmetry of Precision and Recall for Measuring Fidelity and Diversity of Generative Models in High DimensionsabstractPrecision and Recall are two prominent metrics of generative performance, which were proposed to separately measure the fidelity and diversity of generative models. Given their central role in comparing and improving generative models, understanding their limitations are crucially important. To that end, in this work, we identify a critical flaw in the common approximation of these metrics using k-nearest-neighbors, namely, that the very interpretations of fidelity and diversity that are assigned to Precision and Recall can fail in high dimensions, resulting in very misleading conclusions. Specifically, we empirically and theoretically show that as the number of dimensions grows, two model distributions with supports at equal point-wise distance from the support of the real distribution, can have vastly different Precision and Recall regardless of their respective distributions, hence an emergent asymmetry in high dimensions. Based on our theoretical insights, we then provide simple yet effective modifications to these metrics to construct symmetric metrics regardless of the number of dimensions. Finally, we provide experiments on real-world datasets to illustrate that the identified flaw is not merely a pathological case, and that our proposed metrics are effective in alleviating its impact. Mahyar Khayatkhoei, Wael Abd-Almageed |
ICML | 1 |
| 2023 | A Critical View of Vision-Based Long-Term Dynamics Prediction Under Environment MisalignmentabstractDynamics prediction, which is the problem of predicting future states of scene objects based on current and prior states, is drawing increasing attention as an instance of learning physics. To solve this problem, Region Proposal Convolutional Interaction Network (RPCIN), a vision-based model, was proposed and achieved state-of-the-art performance in long-term prediction. RPCIN only takes raw images and simple object descriptions, such as the bounding box and segmentation mask of each object, as input. However, despite its success, the model’s capability can be compromised under conditions of environment misalignment. In this paper, we investigate two challenging conditions for environment misalignment: Cross-Domain and Cross-Context by proposing four datasets that are designed for these challenges: SimB-Border, SimB-Split, BlenB-Border, and BlenB-Split. The datasets cover two domains and two contexts. Using RPCIN as a probe, experiments conducted on the combinations of the proposed datasets reveal potential weaknesses of the vision-based long-term dynamics prediction model. Furthermore, we propose a promising direction to mitigate the Cross-Domain challenge and provide concrete evidence supporting such a direction, which provides dramatic alleviation of the challenge on the proposed datasets. Hanchen Xie, Jiageng Zhu, Mahyar Khayatkhoei, Jiazhi Li 0001, Mohamed E. Hussein 0001, Wael Abd-Almageed |
ICML | 3 |
| 2022 | Spatial Frequency Bias in Convolutional Generative Adversarial NetworksabstractUnderstanding the capability of Generative Adversarial Networks (GANs) in learning the full spectrum of spatial frequencies, that is, beyond the low-frequency dominant spectrum of natural images, is critical for assessing the reliability of GAN-generated data in any detail-sensitive application. In this work, we show that the ability of convolutional GANs to learn an image distribution depends on the spatial frequency of the underlying carrier signal, that is, they have a bias against learning high spatial frequencies. Our findings are consistent with the recent observations of high-frequency artifacts in GAN-generated images, but further suggest that such artifacts are the consequence of an underlying bias. We also provide a theoretical explanation for this bias as the manifestation of linear dependencies present in the spectrum of filters of a typical generative Convolutional Neural Network (CNN). Finally, by proposing a proof-of-concept method that can effectively manipulate this bias towards other spatial frequencies, we show that the bias is not fixed and can be exploited to explicitly direct computational resources towards any specific spatial frequency of interest in a dataset, with minimal computational overhead. Mahyar Khayatkhoei, Ahmed M. Elgammal |
AAAI | 1 |
| 2021 | Interactive Architectural Design with Diverse Solution ExplorationabstractIn architectural design, architects explore a vast amount of design options to maximize various performance criteria, while adhering to specific constraints. In an effort to assist architects in such a complex endeavour, we propose IDOME, an interactive system for computer-aided design optimization. Our approach balances automation and control by efficiently exploring, analyzing, and filtering space layouts to inform architects' decision-making better. At each design iteration, IDOME provides a set of alternative building layouts which satisfy user-defined constraints and optimality criteria concerning a user-defined space parametrization. When the user selects a design generated by IDOME, the system performs a similar optimization process with the same (or different) parameters and objectives. A user may iterate this exploration process as many times as needed. In this work, we focus on optimizing built environments using architectural metrics by improving the degree of visibility, accessibility, and information gaining for navigating a proposed space. This approach, however, can be extended to support other kinds of analysis as well. We demonstrate the capabilities of IDOME through a series of examples, performance analysis, user studies, and a usability test. The results indicate that IDOME successfully optimizes the proposed designs concerning the chosen metrics and offers a satisfactory experience for users with minimal training. Glen Berseth, M. Brandon Haworth, Muhammad Usman 0010, Davide Schaumann, Mahyar Khayatkhoei, Mubbasir Kapadia, Petros Faloutsos |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2018 | Disconnected Manifold Learning for Generative Adversarial NetworksabstractNatural images may lie on a union of disjoint manifolds rather than one globally connected manifold, and this can cause several difficulties for the training of common Generative Adversarial Networks (GANs). In this work, we first show that single generator GANs are unable to correctly model a distribution supported on a disconnected manifold, and investigate how sample quality, mode dropping and local convergence are affected by this. Next, we show how using a collection of generators can address this problem, providing new insights into the success of such multi-generator GANs. Finally, we explain the serious issues caused by considering a fixed prior over the collection of generators and propose a novel approach for learning the prior and inferring the necessary number of generators without any supervision. Our proposed modifications can be applied on top of any other GAN model to enable learning of distributions supported on disconnected manifolds. We conduct several experiments to illustrate the aforementioned shortcoming of GANs, its consequences in practice, and the effectiveness of our proposed modifications in alleviating these issues. Mahyar Khayatkhoei, Maneesh Kumar Singh 0001, Ahmed M. Elgammal |
NeurIPS | 1 |
| 2017 | CODE: Crowd-optimized design of environmentsabstractAbstract We present crowd‐optimized design of environments (CODE): a “crowd‐aware” computational tool for designing environments (e.g., building floor plans). Our system analyses the impact of newly added environment elements (e.g., pillars or doorways) on the resulting crowd flow, using current‐generation crowd simulators. The results of the simulation are used to provide feedback to the designer in terms of aggregate statistics and heat maps. Additionally, our system is able to “automatically” optimize the placement of environment elements to maximize crowd flow in egress scenarios, while satisfying constraints that are imposed by the designer. Using CODE, architects and environment designers can iteratively refine upon their original design to quickly accommodate the dynamic properties of crowd simulations in an interactive fashion. CODE is modular and flexible so that designers may build environments, select from different crowd simulators, and specify varying crowd configurations. M. Brandon Haworth, Muhammad Usman 0010, Glen Berseth, Mahyar Khayatkhoei, Mubbasir Kapadia, Petros Faloutsos |
Comput. Animat. Virtual Worlds | 4 |