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Sahar Sajadieh

dblp:179/5043 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 76% Immersive interaction · 19% Collaborative and social computing · 6%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › entertainment robotics
robot theater
0.612022
A Robo-Pickup Artist Breaking Gender Norms · HRI 2022
Immersive interaction
augmented reality interaction
0.312017
Touch Me Here: A Virtual Touch Cinema · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

performance design · 0.6critical computing · 0.6augmented reality painting · 0.3
YearPublicationVenuePosition
2022 A Robo-Pickup Artist Breaking Gender Norms
abstract
Come Hither to Me! is feminist robot theater with the objective to break down gender roles and provoke the audience to question accepted norms and stereotypes. Inspired by pick-up artist strategies, the female robotic performer wanders the art gallery and initiates conversation with an audience member using an exaggerated flirtatious comment, followed by a series of compliments, negs (backward compliments), humorous remarks, and both personal and general questions. The conversation design engages the participant in a performative, entertaining interaction with the robot, so she can gain information about the audience member and use it to ultimately ask them out on a date. The objective of the interactions is not only to make the participant laugh and engage but also to make them slightly uncomfortable in order to provoke thoughts and bring attention to one's gendered expectations in normalized sexist societal structures. This critical, yet humorous, robotic performance exemplifies how social justice-oriented design, critical computing, camp aesthetics, and theater staging techniques can be applied to human-robot interaction for social/gender studies, digital performance, and robotic research.
Hannen E. Wolfe, Sahar Sajadieh
HRI2
2017 Touch Me Here: A Virtual Touch Cinema
abstract
Touch Me Here is an interactive performance art piece that invites the participant to virtually touch and paint on the body of a female artist who is standing at a distance, in the same closed intimate space. Using the artist's body as a canvas, the participant makes a virtual body-art piece with a custom-built augmented reality painting application. This interactive digital artwork explores and challenges the ethics of live-interaction, while simultaneously blurring the line between the private and public spheres. Other major themes of this work include: the dialectic between virtual and real, micro and macro gestures, and motions and emotions. Touch Me Here is a digital reenactment of Valie Export's Tap and Touch Cinema (1968).
Sahar Sajadieh
ACM Multimedia1