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Ke Guo 0001

dblp:18/374-1 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-2297-5859ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Recommender systems · 76% Data mining · 15% Information retrieval · 9%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › online recommendation
streaming recommendation
2.022026
Room Matters: Dynamic Room-level Collaboration Information Modeling for Live Streaming Recommendation · WWW 2026
KuaiLive: A Real-time Interactive Dataset for Live Streaming Recommendation · SIGIR 2026
Recommender systems
collaborative filtering
1.012026
Room Matters: Dynamic Room-level Collaboration Information Modeling for Live Streaming Recommendation · WWW 2026
Data mining › structured data mining › graph mining › graph learning
dynamic graph learning
1.012026
Room Matters: Dynamic Room-level Collaboration Information Modeling for Live Streaming Recommendation · WWW 2026
Recommender systems
graph-based recommendation
1.012026
Room Matters: Dynamic Room-level Collaboration Information Modeling for Live Streaming Recommendation · WWW 2026
Recommender systems
sequential recommendation
1.012026
Room Matters: Dynamic Room-level Collaboration Information Modeling for Live Streaming Recommendation · WWW 2026
Machine learning › Generative modeling › generative adversarial network
conditional GAN
0.812024
Causally Aware Generative Adversarial Networks for Light Pollution Control · AAAI 2024
Information retrieval › evaluation
benchmark dataset
0.312026
KuaiLive: A Real-time Interactive Dataset for Live Streaming Recommendation · SIGIR 2026
Information retrieval
evaluation
0.312026
KuaiLive: A Real-time Interactive Dataset for Live Streaming Recommendation · SIGIR 2026
Smart cities and intelligent transportation › urban computing
urban analytics
0.212024
Causally Aware Generative Adversarial Networks for Light Pollution Control · AAAI 2024

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 1.5causal inference · 1.5non-parametric collaboration-aware indicators · 1.0multi-task learning · 1.0graph learning · 1.0dynamic bipartite graph · 1.0click-through rate prediction · 1.0
YearPublicationVenuePosition
2026 KuaiLive: A Real-time Interactive Dataset for Live Streaming Recommendation
abstract
Live streaming platforms have become a dominant form of online content consumption, offering dynamically evolving content, real-time interactions, and highly engaging user experiences. These unique characteristics introduce new challenges that differentiate live streaming recommendation from traditional recommendation settings and have garnered increasing attention from industry in recent years. However, research progress in academia has been hindered by the lack of publicly available datasets that accurately reflect the dynamic nature of live streaming environments. To address this gap, we introduce KuaiLive, the first real-time, interactive dataset collected from Kuaishou, a leading live streaming platform in China with over 400 million daily active users. The dataset records the interaction logs of 23,772 users and 452,621 streamers over a 21-day period. Compared to existing datasets, KuaiLive offers several advantages: it includes precise live room start and end timestamps, multiple types of real-time user interactions (click, comment, like, gift), and rich side information features for both users and streamers. These features enable more realistic simulation of dynamic candidate items and better modeling of user and streamer behaviors. We conduct a thorough analysis of KuaiLive from multiple perspectives and evaluate several representative recommendation methods on it, establishing a strong benchmark for future research. KuaiLive can support a wide range of tasks in the live streaming domain, such as top-K recommendation, click-through rate prediction, watch time prediction, and gift price prediction. Moreover, its fine-grained behavioral data also enables research on multi-behavior modeling, multi-task learning, and fairness-aware recommendation. We believe that KuaiLive will serve as a valuable resource to advance the development of intelligent live streaming services. The dataset and related resources are publicly available at: https://imgkkk574.github.io/KuaiLive.
Changle Qu, Sunhao Dai, Ke Guo 0001, Xiao Zhang 0034, Liqin Zhao, Yanan Niu, Lantao Hu, Han Li 0005, Jun Xu 0001
SIGIR3
2026 Room Matters: Dynamic Room-level Collaboration Information Modeling for Live Streaming Recommendation
abstract
Live streaming platforms have recently gained popularity due to their immediacy and entertainment value, highlighting the need for streaming recommender systems that can adapt to the dynamic nature of evolving content, real-time interactions, and changing user interests. The ''live room'' plays a central role in modeling this dynamic environment, as it not only connects users with streamers but also serves as a key channel for collecting fine-grained user feedback. More specifically, the frequent interactions of users within a live room provide detailed dynamic collaboration information, reflecting the streamer's real-time topic and users' dynamic interests. However, existing studies have not thoroughly investigated the dynamics of room-level collaborative information. In this paper, we address this gap by emphasizing two perspectives: the evolving tripartite interaction information among rooms, streamers, and users, and the real-time intra-room collaboration information. We propose DCGLive, a Dynamic Collaboration-aware Graph learning approach for Live streaming recommendation. Specifically, we first construct two dynamic bipartite graphs to perceive the evolving tripartite interaction and generate real-time representations of streamers, rooms, and users. To account for the dynamic nature of live streaming, we design a set of non-parametric, collaboration-aware indicators that weight intra-room interactions based on both temporal recency and frequency, while guiding the embedding updating process for both users and rooms. Additionally, to address the cold-start challenge of newly created live rooms in real time, we propose a room representation initialization mechanism that balances both the relevance and the dynamics among different rooms hosted by the same streamer. Experiments conducted on both commercial and public datasets demonstrate that DCGLive consistently outperforms the baseline models. Our code is available at https://github.com/imgkkk574/DCGLive.
Ke Guo 0001, Changle Qu, Xiao Zhang 0034, Liqin Zhao, Yanan Niu, Jun Xu 0001
WWW1
2024 Causally Aware Generative Adversarial Networks for Light Pollution Control
abstract
Artificial light plays an integral role in modern cities, significantly enhancing human productivity and the efficiency of civilization. However, excessive illumination can lead to light pollution, posing non-negligible threats to economic burdens, ecosystems, and human health. Despite its critical importance, the exploration of its causes remains relatively limited within the field of artificial intelligence, leaving an incomplete understanding of the factors contributing to light pollution and sustainable illumination planning distant. To address this gap, we introduce a novel framework named Causally Aware Generative Adversarial Networks (CAGAN). This innovative approach aims to uncover the fundamental drivers of light pollution within cities and offer intelligent solutions for optimal illumination resource allocation in the context of sustainable urban development. We commence by examining light pollution across 33,593 residential areas in seven global metropolises. Our findings reveal substantial influences on light pollution levels from various building types, notably grasslands, commercial centers and residential buildings as significant contributors. These discovered causal relationships are seamlessly integrated into the generative modeling framework, guiding the process of generating light pollution maps for diverse residential areas. Extensive experiments showcase CAGAN’s potential to inform and guide the implementation of effective strategies to mitigate light pollution. Our code and data are publicly available at https://github.com/zhangyuuao/Light_Pollution_CAGAN.
Ke Guo 0001, Xiao Zhou 0005
AAAI2