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Jesse C. Himmelstein

dblp:18/3912 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 44% Human-robot interaction · 44% Learning and educational technologies · 13%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
motion planning
0.112009
'Teleportation'-Based Motion Planner for Design Error Analysis · ICRA 2009
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.112009
'Teleportation'-Based Motion Planner for Design Error Analysis · ICRA 2009
Collaborative and social computing › remote collaboration
collaborative teleoperation
0.012002
Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human "Tele-Actor" · ICRA 2002
Learning and educational technologies
distance learning
0.012002
Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human "Tele-Actor" · ICRA 2002

Methods — techniques the papers use, named apart from their topics

teleportation-based planning · 0.1level set method · 0.1GPU-based triangulation · 0.1spatial dynamic voting · 0.0
YearPublicationVenuePosition
2010 Swept Volume Approximation of Polygon Soups
abstract
We present a fast algorithm to approximate the swept volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume swept by an object along a trajectory, the efficient algorithms described have imposed constraints on both the trajectories and geometric models. By proposing a general algorithm that handles flat surfaces as well as volumes and disconnected objects, we allow SV calculation without resorting to preprocessing mesh repair nor deforming offsets. This is of particular interest in the domain of product lifecycle management (PLM), which deals with industrial computer aided design (CAD) models that are malformed more often than not. We incorporate the bounded distance operator used in path planning to efficiently sample the trajectory while controlling the total error. We develop a triangulation scheme that draws on the unique data set created by an advancing front level-set method to tessellate the SV boundary in linear time. We analyze its performance, and demonstrate its effectiveness both theoretically and on real cases taken from PLM.
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Laumond
IEEE Trans Autom. Sci. Eng.1
2009 'Teleportation'-Based Motion Planner for Design Error Analysis
abstract
Probabilistic path planning techniques have proven to be vital for finding and validating solutions for difficult industrial assembly tasks. Nevertheless, the failure of a path planner to find a solution to a task does not suggest how to correct the error. We suggest a methodology to identify possible bottlenecks and present an algorithm to analyze the extent to which the design must be modified in order for the task to complete successfully. We validate our algorithm on two industrial problems involving design errors, and explain how to interpret the results in order to improve the design.
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Laumond
ICRA1
2008 Efficient architecture for collision detection between heterogeneous data structures application for vision-guided robots
abstract
Many collision detection methods exist, each specialized for certain data types under certain constraints. In order to enable rapid development of efficient collision detection procedures, we propose an extensible software architecture that allows for cross-queries between data types, while permitting the time and memory optimizations needed for high-performance. By decomposing collision detection into well-defined algorithmic and data components, we can use the same tree-descent algorithm to execute proximity queries, regardless the data type. We validate our implementation on a path planning problem in which a vision guided humanoid represented by an OBB tree explores a dynamic environment composed of voxel maps.
Jesse C. Himmelstein, Guillaume Ginioux, Etienne Ferre, Alireza Nakhaei, Florent Lamiraux, Jean-Paul Laumond
ICARCV1
2007 Swept Volume approximation of polygon soups
abstract
We present a fast GPU-based algorithm to approximate the swept volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume swept by an object along a trajectory, the efficient algorithms described have imposed constraints on both the trajectories and geometric models. By proposing a general algorithm that handles flat surfaces as well as volumes and disconnected objects, we allow SV calculation without resorting to pre-processing mesh repair. This is of particular interest in the domain of product lifecycle management (PLM), which deals with industrial computer aided design (CAD) models that are malformed more often than not. We incorporate the bounded distance operator used in path planning to efficiently sample the trajectory while controlling the total error. We develop a triangulation scheme that draws on the unique data set created by an advancing front level-set method to tessellate the SV boundary in linear time. We analyze its performance, and demonstrate its effectiveness both theoretically and on real cases taken from PLM.
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Laumond
ICRA1
2002 Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human "Tele-Actor"
abstract
Internet-based "online robots" now provide public access to remote locations such as museums and laboratories. The Tele-Actor is a collaborative online teleoperation system for distance learning that allows many students to simultaneously share control of a single mobile resource. Our goal is to preserve the educational advantages of field trips without the drawbacks of group travel. We propose the "spatial dynamic voting" (SDV) interface for multiple operator single robot (MOSR) teleoperation. The SDV collects, displays, and analyzes a sequence of spatial votes from multiple online operators at their Internet browsers. The votes drive the motion of a single mobile robot or human "Tele-Actor". The paper describes Version 3.0 of the system architecture, SDV interface, algorithms for automated goal selection, and metrics for collaboration and leadership. We report results from a July 2001 field test with 56 remote users.
Kenneth Y. Goldberg, Dezhen Song, Yoek-Nam Khor, David Pescovitz, Anthony Levandowski, Jesse C. Himmelstein, Janice Shih, Annamarie Ho, Eric Paulos, Judith S. Donath
ICRA6