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Karl Huber

dblp:18/4280 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 62% Immersive interaction · 19% Interaction techniques and input · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › immersive learning
virtual reality learning environment
0.112012
The effects of navigational control and environmental detail on learning in 3D virtual environments · VR 2012
Immersive interaction › virtual reality
immersive virtual environment
0.012012
The effects of navigational control and environmental detail on learning in 3D virtual environments · VR 2012
Interaction techniques and input › spatial interaction › navigation
navigation control
0.012012
The effects of navigational control and environmental detail on learning in 3D virtual environments · VR 2012

Methods — techniques the papers use, named apart from their topics

spatial ability test · 0.1controlled experiment · 0.1
YearPublicationVenuePosition
2012 The effects of navigational control and environmental detail on learning in 3D virtual environments
abstract
Studying what design features are necessary and effective for educational virtual environments (VEs), we focused on two design issues: level of environmental detail and method of navigation. In a controlled experiment, participants studied animal facts distributed among different locations in an immersive VE. Participants viewed the information as either an automated tour through the environment or with full navigational control. The experiment also compared two levels of environmental detail: a sparse environment with only the animal fact cards and a detailed version that also included landmark items and ground textures. The experiment tested memory and understanding of the animal information. Though neither environmental detail nor navigation type significantly affected learning outcomes, the results suggest that manual navigation may have negatively affected the learning activity. Also, learning scores were correlated with both spatial ability and video game usage, suggesting that educational VEs may not be an appropriate presentation method for some learners.
Eric D. Ragan, Karl Huber, Bireswar Laha, Doug A. Bowman
VR2
1999 From multilingual to polyglot speech synthesis
abstract
The paper addresses the problem of designing a language independent phonetic inventory for the speech recognisers with multilingual vocabulary. A new clustering algorithm for the definition of multilingual set of triphones is proposed. The clustering algorithm bases on a definition of a distance measure for triphones defined as a weighted sum of explicit estimates of the context similarity on a monophone level. The monophone similarity estimation method based on the algorithm of Houtgast. The clustering algorithm is integrated in a multilingual speech recognition system based on HTK V2.1.1. The ongoing experiments are based on the SpeechDat II databases. So far, experiments included the Slovenian, Spanish and German 1000 FDB SpeechDat (II) database. Current results are very promising. The use of clustering algorithm resulted in a significant reduction of the number of triphones at acceptable level of word and language identification accuracy degradation.
Christof Traber, Karl Huber, Karim Nedir, Beat Pfister, Eric Keller, Brigitte Zellner
EUROSPEECH2