Demo Data from SIGIR 2026 / reviewers in the wild / expert
Seong-Hun Jeong
dblp:18/5607
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-5505-6189ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 77% Visual content generation and editing · 23% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › novel view synthesis
4d gaussian splatting |
0.9 | 1 | 2025 | Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025 |
Visual content generation and editing › image animation
single image animation |
0.3 | 1 | 2025 | Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
multi-view generation · 1.7motion estimation · 1.74d gaussians · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Motion-to-Attention: Enhancing Attention Maps to Improve Performance of Text-Guided Video EditingabstractRecent research in text-guided video editing aims to extend image-based editing models to video domains. A significant challenge in this transition is ensuring temporal consistency across frames. However, existing methods often exhibit limited editing accuracy when processing prompts associated with motion, such as “ floating ” or “ moving .” Our analysis indicates that this limitation arises from inaccurate attention maps corresponding to motion-related prompts. To address this, we introduce the Motion-to-Attention (M2A) module, explicitly integrating motion information for enhanced video editing precision. Specifically, we first convert optical flow extracted from the video into a comprehensive motion map. Optionally, users can specify directional information to refine motion map extraction further. The proposed M2A module incorporates two complementary techniques: “ Attention–Motion Swap ,” which directly substitutes the imprecise attention map of motion prompts with the extracted motion map, and “ Attention–Motion Fusion ,” which adaptively enhances attention maps based on the correlation with the motion map using a carefully selected Fusion metric. Experimental validation demonstrates that incorporating our M2A module into existing text-to-video editing frameworks significantly improves both quantitative performance metrics (CLIP-Acc, Masked PSNR, BRISQUE) and qualitative visual quality. Extensive experiments and comparative studies confirm the superior editability and robustness of our method over current state-of-the-art approaches. Comprehensive results are publicly available at https://currycurry915.github.io/Motion-to-Attention/ . Seong-Hun Jeong, In-Hwan Jin, Haesoo Choo, Hyeonjun Na, Kyeongbo Kong |
ACM Trans. Multim. Comput. Commun. Appl. | 1 |
| 2025 | Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape ImagesabstractTo achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/. In-Hwan Jin, Haesoo Choo, Seong-Hun Jeong, Park Heemoon, Oh-joon Kwon, Kyeongbo Kong |
ICLR | 3 |
| 2023 | An Unified Framework for Language Guided Image CompletionabstractImage completion is a research field which aims to generate visual contents for unknown regions of an image. Image outpainting and wide-range image blending, which we refer to as extensive painting, are considered challenging because compared to the large unknown regions, relatively less context is provided. Some recent studies have tried to decrease the complexity of extensive painting by generating image hints for the missing regions. In this paper, we introduce a novel modality of hints, the natural language. Moreover, we propose a Captioning-based Extensive Painting (CEP) module, which combines models for two different multi-modal tasks: image captioning and text-guided image completion. In order to generate appropriate captions for masked images, the image captioning model is optimized using self-critical sequence training (SCST) method with random masks. The biggest benefit of our methodology is the accessibility to well-designed image captioning and text-guided image manipulation models such as OFA and GLIDE without the need for additional architectural changes. In evaluation, our model demonstrates remarkable performance even with complicated image datasets both quantitatively and qualitatively. Seong-Hun Jeong, Kyeongbo Kong, Suk-Ju Kang |
WACV | 2 |