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Takuya Omura

dblp:180/1258 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0003-2940-5645ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 62% Computational photography and imaging · 19% Image and video processing · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
3d display
0.412020
Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics · ISMAR 2020
Computational photography and imaging › light field imaging
integral imaging
0.112020
Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics · ISMAR 2020
Image and video processing › image enhancement
resolution enhancement
0.112020
Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

spatiotemporal multiplexing · 0.4polarization diffractive elements · 0.4liquid-crystal polarization controllers · 0.4
YearPublicationVenuePosition
2020 Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics
abstract
The integral three-dimensional (3D) display is an ideal visual 3D user interface. It is a display method that fulfills many of the physiological factors of human vision. However, in integral 3D displays for mobile applications that use direct-view flat panels to display elemental images, color moiré is a problem that occurs because of the sampling of subpixels by elemental lenses and the insufficient resolution and depth reproduction of the reconstructed 3D image. In the conventional moiré reduction method, the degree of defocus of elemental lenses has to be set to a large value, which is one of the factors that reduces the performance in terms of depth reproduction. In contrast, only one-step optics can be installed and the installation positions are limited in the conventional wobbling method. This is because, in the method, which uses a birefringent optical element, two-step optics are thicker than the focal length of the lens array. For this reason, it was difficult to achieve ideal moiré reduction and depth reproduction performance improvements. To solve these problems, we propose a method that utilizes multiple optical wobbling spatiotemporal multiplexing using polarization diffractive elements and liquid-crystal polarization controllers. Using the proposed method, the wobbling optics can be designed to be thin, allowing two-step optics to be installed between the display panel and lens array. When the moiré modulation degree without wobbling is normalized as 100%, it decreases to 25% with wobbling. The proposed method not only achieves effective color moiré reduction without deteriorating the 3D image quality, but also can double the resolution of the elemental images to improve the depth reproduction.
Hisayuki Sasaki, Naoto Okaichi, Hayato Watanabe, Takuya Omura, Masanori Kano, Masahiro Kawakita
ISMAR4