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Zhanpeng He

dblp:180/1449 · also Zhangpeng He · DBLP profile ↗
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9ranked-venue papers
3as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 7 since 2021Systems, architecture and hardware · 7 · 3 first-author · 6 since 2021Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 53% Robot manipulation · 29% Motion planning and robot control · 14%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-task reinforcement learning
1.422025
Meta-World+: An Improved, Standardized, RL Benchmark · NeurIPS 2025
Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning · ICRA 2022
Machine learning › Reinforcement learning
benchmark design
0.912025
Meta-World+: An Improved, Standardized, RL Benchmark · NeurIPS 2025
Machine learning › Reinforcement learning
meta-reinforcement learning
0.912025
Meta-World+: An Improved, Standardized, RL Benchmark · NeurIPS 2025
Machine learning › Reinforcement learning
human-in-the-loop reinforcement learning
0.812024
Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement Learning · ICRA 2024
Robotics › Robot manipulation › dexterous manipulation
multi-fingered manipulation
0.812024
MORPH: Design Co-optimization with Reinforcement Learning via a Differentiable Hardware Model Proxy · ICRA 2024
Machine learning › Reinforcement learning
reinforcement learning for control
0.812024
MORPH: Design Co-optimization with Reinforcement Learning via a Differentiable Hardware Model Proxy · ICRA 2024
Robotics › Robot manipulation
grasping
0.712023
Pick2Place: Task-aware 6DoF Grasp Estimation via Object-Centric Perspective Affordance · ICRA 2023
Robotics › Motion planning and robot control › manipulator motion planning
pick-and-place planning
0.712023
Pick2Place: Task-aware 6DoF Grasp Estimation via Object-Centric Perspective Affordance · ICRA 2023
Robotics › Robot manipulation
dexterous manipulation
0.612022
Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning · ICRA 2022
Robotics › Robot manipulation › robotic hand
postural synergies
0.612022
Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning · ICRA 2022
Robotics › Motion planning and robot control
robot learning
0.612022
Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning · ICRA 2022
Algorithmic game theory and mechanism design
mechanism design
0.412019
Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks · IEEE Trans. Mob. Comput. 2019
Algorithmic game theory and mechanism design › coalition formation
team formation
0.412019
Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks · IEEE Trans. Mob. Comput. 2019
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism design
0.412019
Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks · IEEE Trans. Mob. Comput. 2019
Algorithmic game theory and mechanism design
welfare maximization
0.412019
Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks · IEEE Trans. Mob. Comput. 2019
Robotics › Robot navigation and mapping › mobile robot navigation
navigation under uncertainty
0.212024
Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement Learning · ICRA 2024
Machine learning › Representation and self-supervised learning › representation learning
dimensionality reduction
0.212022
Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning · ICRA 2022
Collaborative and social computing › crowdsourcing
collaborative crowdsourcing
0.112019
Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks · IEEE Trans. Mob. Comput. 2019
Collaborative and social computing
crowdsourcing
0.112019
Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks · IEEE Trans. Mob. Comput. 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.1return variance estimation · 0.8greedy algorithm · 0.8dynamic programming · 0.8differentiable proxy model · 0.8bellman recursion · 0.8perspective affordance map · 0.7object-centric action space · 0.7dimensionality reduction · 0.6
YearPublicationVenuePosition
2025 VibeCheck: Using Active Acoustic Tactile Sensing for Contact-Rich Manipulation
abstract
The acoustic response of an object can reveal a lot about its global state, for example its material properties or the extrinsic contacts it is making with the world. In this work, we build an active acoustic sensing gripper equipped with two piezoelectric fingers: one for generating signals, the other for receiving them. By sending an acoustic vibration from one finger to the other through an object, we gain insight into an object’s acoustic properties and contact state. We use this system to classify objects, estimate grasping position, estimate poses of internal structures, and classify the types of extrinsic contacts an object is making with the environment. Using our contact type classification model, we tackle a standard long-horizon manipulation problem: peg insertion. We use a simple simulated transition model based on the performance of our sensor to train an imitation learning policy that is robust to imperfect predictions from the classifier. We finally demonstrate the policy on a UR5 robot with active acoustic sensing as the only feedback. Videos can be found at https://roamlab.github.io/vibecheck.
Do-Gon Kim, Eric T. Chang, Hua-Hsuan Liang, Zhanpeng He, Kathryn Lampo, Philippe Wu, Ioannis Kymissis, Matei T. Ciocarlie
IROS5
2025 Meta-World+: An Improved, Standardized, RL Benchmark
abstract
Meta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumented changes which inhibit a fair comparison of algorithms. This work strives to disambiguate these results from the literature, while also leveraging the past versions of Meta-World to provide insights into multi-task and meta-reinforcement learning benchmark design. Through this process we release an open-source version of Meta-World that has full reproducibility of past results, is more technically ergonomic, and gives users more control over the tasks that are included in a task set.
Reginald McLean, Evangelos Chatzaroulas, Luc McCutcheon, Frank Röder, Tianhe Yu, Zhanpeng He, K. R. Zentner, Ryan Julian, J. K. Terry 0001, Isaac Woungang, Nariman Farsad, Pablo Samuel Castro
NeurIPS6
2024 MORPH: Design Co-optimization with Reinforcement Learning via a Differentiable Hardware Model Proxy
abstract
We introduce MORPH, a method for co-optimization of hardware design parameters and control policies in simulation using reinforcement learning. Like most co-optimization methods, MORPH relies on a model of the hardware being optimized, usually simulated based on the laws of physics. However, such a model is often difficult to integrate into an effective optimization routine. To address this, we introduce a proxy hardware model, which is always differentiable and enables efficient co-optimization alongside a long-horizon control policy using RL. MORPH is designed to ensure that the optimized hardware proxy remains as close as possible to its realistic counterpart, while still enabling task completion. We demonstrate our approach on simulated 2D reaching and 3D multi-fingered manipulation tasks.
Zhanpeng He, Matei T. Ciocarlie
ICRA1
2024 Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement Learning
abstract
In a Human-in-the-Loop paradigm, a robotic agent is able to act mostly autonomously in solving a task, but can request help from an external expert when needed. However, knowing when to request such assistance is critical: too few requests can lead to the robot making mistakes, but too many requests can overload the expert. In this paper, we present a Reinforcement Learning based approach to this problem, where a semi-autonomous agent asks for external assistance when it has low confidence in the eventual success of the task. The confidence level is computed by estimating the variance of the return from the current state. We show that this estimate can be iteratively improved during training using a Bellman-like recursion. On discrete navigation problems with both fully-and partially-observable state information, we show that our method makes effective use of a limited budget of expert calls at run-time, despite having no access to the expert at training time.
Siddharth Singi, Zhanpeng He, Alvin Pan, Sandip Patel, Gunnar A. Sigurdsson, Robinson Piramuthu, Shuran Song, Matei T. Ciocarlie
ICRA2
2024 Task-Based Design and Policy Co-Optimization for Tendon-driven Underactuated Kinematic Chains
abstract
Underactuated manipulators reduce the number of bulky motors, thereby enabling compact and mechanically robust designs. However, fewer actuators than joints means that the manipulator can only access a specific manifold within the joint space, which is particular to a given hardware configuration and can be low-dimensional and/or discontinuous. Determining an appropriate set of hardware parameters for this class of mechanisms, therefore, is difficult - even for traditional task-based co-optimization methods. In this paper, our goal is to implement a task-based design and policy co-optimization method for underactuated, tendon-driven manipulators. We first formulate a general model for an underactuated, tendon-driven transmission. We then use this model to co-optimize a three-link, two-actuator kinematic chain using reinforcement learning. We demonstrate that our optimized tendon transmission and control policy can be transferred reliably to physical hardware with real-world reaching experiments.
Sharfin Islam, Zhanpeng He, Matei T. Ciocarlie
IROS2
2023 Pick2Place: Task-aware 6DoF Grasp Estimation via Object-Centric Perspective Affordance
abstract
The choice of a grasp plays a critical role in the success of downstream manipulation tasks. Consider a task of placing an object in a cluttered scene; the majority of possible grasps may not be suitable for the desired placement. In this paper, we study the synergy between the picking and placing of an object in a cluttered scene to develop an algorithm for task-aware grasp estimation. We present an object-centric action space that encodes the relationship between the geometry of the placement scene and the object to be placed in order to provide placement affordance maps directly from perspective views of the placement scene. This action space enables the computation of a one-to-one mapping between the placement and picking actions allowing the robot to generate a diverse set of pick-and-place proposals and to optimize for a grasp under other task constraints such as robot kinematics and collision avoidance. With experiments both in simulation and on a real robot we demonstrate that with our method, the robot is able to successfully complete the task of placement-aware grasping with over 89 % accuracy in such a way that generalizes to novel objects and scenes.
Zhanpeng He, Nikhil Chavan Dafle, Jinwook Huh, Shuran Song, Volkan Isler
ICRA1
2022 Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning
abstract
Controlling robotic manipulators with high-dimensional action spaces for dexterous tasks is a challenging problem. Inspired by human manipulation, researchers have studied generating and using postural synergies for robot hands to accomplish manipulation tasks, leveraging the lower dimensional nature of synergistic action spaces. However, many of these works require pre-collected data from an existing controller in order to derive such a subspace by means of dimensionality reduction. In this paper, we present a framework that simultaneously discovers both a synergy space and a multi-task policy that operates on this low-dimensional action space to accomplish diverse manipulation tasks. We demonstrate that our end-to-end method is able to perform multiple tasks using few synergies, and outperforms sequential methods that apply dimensionality reduction to independently collected data. We also show that deriving synergies using multiple tasks can lead to a subspace that enables robots to efficiently learn new manipulation tasks and interactions with new objects.
Zhanpeng He, Matei T. Ciocarlie
ICRA1
2020 SQUIRL: Robust and Efficient Learning from Video Demonstration of Long-Horizon Robotic Manipulation Tasks
abstract
Recent advances in deep reinforcement learning (RL) have demonstrated its potential to learn complex robotic manipulation tasks. However, RL still requires the robot to collect a large amount of real-world experience. To address this problem, recent works have proposed learning from expert demonstrations (LfD), particularly via inverse reinforcement learning (IRL), given its ability to achieve robust performance with only a small number of expert demonstrations. Nevertheless, deploying IRL on real robots is still challenging due to the large number of robot experiences it requires. This paper aims to address this scalability challenge with a robust, sample-efficient, and general meta-IRL algorithm, SQUIRL, that performs a new but related long-horizon task robustly given only a single video demonstration. First, this algorithm bootstraps the learning of a task encoder and a task-conditioned policy using behavioral cloning (BC). It then collects real-robot experiences and bypasses reward learning by directly recovering a Q-function from the combined robot and expert trajectories. Next, this algorithm uses the learned Q-function to re-evaluate all cumulative experiences collected by the robot to improve the policy quickly. In the end, the policy performs more robustly (90%+ success) than BC on new tasks while requiring no experiences at test time. Finally, our real-robot and simulated experiments demonstrate our algorithm's generality across different state spaces, action spaces, and vision-based manipulation tasks, e.g., pick-pour-place and pick-carry-drop.
Bohan Wu, Zhanpeng He, Abhi Gupta, Peter K. Allen
IROS3
2019 Strategic Social Team Crowdsourcing: Forming a Team of Truthful Workers for Crowdsourcing in Social Networks
abstract
With the increasing complexity of tasks that are crowdsourced, requesters need to form teams of professional workers that can satisfy complex task skill requirements. Team crowdsourcing in social networks (SNs) provides a promising solution for complex task crowdsourcing, where the requester hires a team of professional workers that are also socially connected can work together collaboratively. Previous social team formation approaches have mainly focused on the algorithmic aspect for social welfare maximization; however, within the traditional objective of maximizing social welfare alone, selfish workers can manipulate the crowdsourcing market by behaving untruthfully. This dishonest behavior discourages other workers from participating and is unprofitable for the requester. To address this strategic social team crowdsourcing problem, truthful mechanisms are developed to guarantee that a worker's utility is optimized when he behaves honestly. This problem is proved to NP-hard, and two efficient mechanisms are proposed to optimize social welfare while reducing time complexity for different scale applications. For small-scale applications where the task requires a small number of skills, a binary tree network is first extracted from the social network, and a dynamic programming-based optimal team is formed in the binary tree. For large-scale applications where the task requires a large number of skills, a team is formed greedily based on the workers' social structure, skill, and working cost. For both mechanisms, the threshold payment rule, which pays each worker his marginal value for task completion, is proposed to elicit truthfulness. Finally, the experimental results of a real-world dataset show that compared to the benchmark exponential VCG truthful mechanism, the proposed small-scale-oriented mechanism can reduce computation time while producing nearly the same social welfare results. Furthermore, compared to other state-of-the-art polynomial heuristics, the proposed large-scale-oriented mechanism can achieve truthfulness while generating better social welfare outcomes.
Wanyuan Wang, Zhanpeng He, Weiwei Wu 0001, Yichuan Jiang, Bo An 0001, Bing Chen 0002
IEEE Trans. Mob. Comput.2