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Gregory Kramida

dblp:180/8521 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
head-mounted display
0.212016
Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2016
Virtual and augmented reality › depth perception
vergence-accommodation conflict
0.212016
Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2016
Virtual and augmented reality › display
display design
0.112016
Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2016

Methods — techniques the papers use, named apart from their topics

taxonomy · 0.2literature review · 0.2
YearPublicationVenuePosition
2016 Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays
abstract
The vergence-accommodation conflict (VAC) remains a major problem in head-mounted displays for virtual and augmented reality (VR and AR). In this review, I discuss why this problem is pivotal for nearby tasks in VR and AR, present a comprehensive taxonomy of potential solutions, address advantages and shortfalls of each design, and cover various ways to better evaluate the solutions. The review describes how VAC is addressed in monocular, stereoscopic, and multiscopic HMDs, including retinal scanning and accommodation-free displays. Eye-tracking-based approaches that do not provide natural focal cues-gaze-guided blur and dynamic stereoscopy-are also covered. Promising future research directions in this area are identified.
Gregory Kramida
IEEE Trans. Vis. Comput. Graph.1