Demo Data from SIGIR 2026 / reviewers in the wild / expert
Paul T. Barham
dblp:181/2354
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 66% Usability and user experience research · 34% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
industrial VR application |
0.0 | 1 | 2003 | VR in Industry: Where It Succeeds, Fails, and Needs Improvement · VR 2003 |
Immersive interaction
virtual reality |
0.0 | 1 | 1999 | Extreme VR - Modeling and Simulation for Virtual Worlds (Panel) · VR 1999 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | VR in Industry: Where It Succeeds, Fails, and Needs ImprovementabstractOne way of measuring of the success of a technology is the degree to which it has foundacceptance in real world companies. These companies will only adopt and continue to use newtechnology if it lets them solve real world problems more effectively than alternative methodsand techniques. Critical to this success is the way in which the technology is developed andapplied to solve business problems.This panel will highlight four successful applications - manufacturing (GM), entertainment(Disney), prospecting and extraction (Shell, BP), and defense (AIS). In each of these areas, VRhas become an established technology that has been used over a long period of time to addresstheir problems.The panelists will begin by briefly describing the way in which VR is used in theirrespective industries. They will then discuss the advantages and shortcomings of current VRsystems. They will conclude by identifying the critical research advances needed if VR is to findwider application in their industries. Randall Smith, Geoff Dorn, Rob Leslie, Joe Garlington, Paul T. Barham |
VR | 5 |
| 1999 | Extreme VR - Modeling and Simulation for Virtual Worlds (Panel)
Michael R. Macedonia, Michael Zyda, Paul T. Barham, Farid Mamaghani |
VR | 3 |
| 1996 | The laboratory for human interaction in the virtual environmentabstractThe Laboratory for Human Interaction in the Virtual Environment at the Naval Postgraduate School is one of the leading groups for the comprehensive study of humans in the virtual environment. The lab builds on work completed by the NPSNET Research Group to push the edge of human interaction. The HIVE Lab is additionally working towards the acceptance of a Masters program for this work at NPS and is driving the creation of the da Vinci Consortium for the study of humans in the virtual environment. William R. Cockayne, Michael Zyda, Paul T. Barham, Donald P. Brutzman, John Falby |
VRST | 3 |
| 1995 | NPSNET: A Multi-Player 3D Virtual Environment over the InternetabstractArticle Free Access Share on NPSNET: a multi-player 3D virtual environment over the Internet Authors: Michael R. Macedonia Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Donald P. Brutzman Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Michael J. Zyda Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , David R. Pratt Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Paul T. Barham Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Falby Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Locke Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile Authors Info & Claims I3D '95: Proceedings of the 1995 symposium on Interactive 3D graphicsApril 1995 Pages 93–ff.https://doi.org/10.1145/199404.199419Published:15 April 1995Publication History 56citation713DownloadsMetricsTotal Citations56Total Downloads713Last 12 Months25Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Michael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul T. Barham, John Falby, John Locke |
SI3D | 5 |