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Christian Lange 0003

dblp:181/2679-3 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2007
0000-0002-4605-1052ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 64% Ubiquitous computing and smart environments · 36%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Smart cities and intelligent transportation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › see-through display
augmented reality head-up display
0.122007
Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars · ISMAR 2007
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention · ISMAR 2005
Ubiquitous computing and smart environments › automotive interaction
driver assistance
0.112007
Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars · ISMAR 2007
Smart cities and intelligent transportation › intelligent vehicles
driver assistance
0.022007
Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars · ISMAR 2007
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

driving simulator study · 0.1user study · 0.1
YearPublicationVenuePosition
2007 Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars
abstract
Most car accidents occur due to longitudinal collisions or lane departure. We assume that the number of such accidents can be reduced, if the driver knows more precisely, where the car is heading and at which distance it can stop. To provide drivers with this kind of anticipation, we have developed two augmented reality based visualization schemes for longitudinal and lateral driver assistance in the head-up display (HUD) of cars. One presentation scheme indicates the braking distance by a virtual bar on the road. The second scheme adds the visualization of a drive-path between the car and the bar, zoning the entire region that the car will pass before coming to a complete halt. We have tested both schemes in a driving simulator in comparison to a baseline without visual assistance. Our results show, among other findings, that the bar is preferred, that it supports driving performance and that it does not increase mental workload.
Marcus Tönnis, Christian Lange 0003, Gudrun Klinker
ISMAR2
2005 Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention
abstract
With recent advances of head-up display technology in cars, augmented reality becomes interesting in supporting the driving task to guide a driver's attention. We have set up an experiment to compare two different approaches to inform the driver about dangerous situations around the car. One approach used AR to visualize the source of danger in the driver's frame of reference while the other one presented information in an egocentric frame of reference. Both approaches were evaluated in user tests.
Marcus Tönnis, Christian Sandor, Christian Lange 0003, Heiner Bubb
ISMAR3