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Min Wang 0024

dblp:181/2695-24 · DBLP profile ↗
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9ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0002-3946-7439ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 34% Robot navigation and mapping · 19% Reinforcement learning · 19%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
embodied navigation
1.012026
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks · ACL (1) 2026
Machine learning › Reinforcement learning
policy learning
1.012026
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks · ACL (1) 2026
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.612022
Optimization over Disentangled Encoding: Unsupervised Cross-Domain Point Cloud Completion via Occlusion Factor Manipulation · ECCV (2) 2022
Robotics › Autonomous driving › perception › vision-based perception
lane detection
0.612022
Rethinking Efficient Lane Detection via Curve Modeling · CVPR 2022
Computer vision › 3D vision › point cloud processing
point cloud completion
0.612022
Optimization over Disentangled Encoding: Unsupervised Cross-Domain Point Cloud Completion via Occlusion Factor Manipulation · ECCV (2) 2022
Computer vision › 3D vision
3d human pose estimation
0.312018
DRPose3D: Depth Ranking in 3D Human Pose Estimation · IJCAI 2018
Computer vision › 3D vision › depth estimation › relative depth estimation
depth ordering
0.312018
DRPose3D: Depth Ranking in 3D Human Pose Estimation · IJCAI 2018
Computer vision › Face, body and person analysis
human pose estimation
0.312018
DRPose3D: Depth Ranking in 3D Human Pose Estimation · IJCAI 2018
User interface design and tools › graphical user interface
GUI navigation
0.312026
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks · ACL (1) 2026
Machine learning › Deep learning architectures and training
convolutional neural network
0.112018
DRPose3D: Depth Ranking in 3D Human Pose Estimation · IJCAI 2018

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.0imitation learning · 2.0unsupervised domain adaptation · 0.6occlusion factor manipulation · 0.6feature flip fusion · 0.6deformable convolution · 0.6bézier curve · 0.6pairwise ranking · 0.3data augmentation · 0.3coarse-to-fine estimation · 0.3
YearPublicationVenuePosition
2026 NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
abstract
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Wentao Yan, Jingyu Gong, Min Wang 0024, Zhizhong Zhang 0001, Xuhong Wang, Yuan Xie 0006, Xin Tan 0002
ACL (1)4
2026 Align then clip: Refining graph for face clustering
Yanlun Tu, Guoliang Cao, Jialiang Shen, Min Wang 0024, Wentao Liu 0002, Chen Qian 0006, Yang Yang 0030
Neural Networks5
2022 Rethinking Efficient Lane Detection via Curve Modeling
abstract
This paper presents a novel parametric curve-based method for lane detection in RGB images. Unlike state-of-the-art segmentation-based and point detection-based methods that typically require heuristics to either decode predictions or formulate a large sum of anchors, the curve-based methods can learn holistic lane representations naturally. To handle the optimization difficulties of existing poly-nomial curve methods, we propose to exploit the parametric Bézier curve due to its ease of computation, stability, and high freedom degrees of transformations. In addition, we propose the deformable convolution-based feature flip fusion, for exploiting the symmetry properties of lanes in driving scenes. The proposed method achieves a new state-of-the-art performance on the popular LLAMAS benchmark. It also achieves favorable accuracy on the TuSimple and CULane datasets, while retaining both low latency (>150 FPS) and small model size (<10M). Our method can serve as a new baseline, to shed the light on the parametric curves modeling for lane detection. Codes of our model and PytorchAutoDrive: a unified framework for self-driving perception, are available at: https://github.com/voldemortX/pytorch-auto-drive.
Zhengyang Feng, Shaohua Guo, Xin Tan 0002, Ke Xu 0010, Min Wang 0024, Lizhuang Ma
CVPR5
2022 Optimization over Disentangled Encoding: Unsupervised Cross-Domain Point Cloud Completion via Occlusion Factor Manipulation
Jingyu Gong, Fengqi Liu, Min Wang 0024, Xin Tan 0002, Zhizhong Zhang 0001, Ran Yi 0002, Yuan Xie 0006, Lizhuang Ma
ECCV (2)4
2021 Exploring Versatile Prior for Human Motion via Motion Frequency Guidance
Min Wang 0024, Jingyu Gong, Wentao Liu 0002, Chen Qian 0006, Yuan Xie 0006, Lizhuang Ma
3DV2
2021 PNO: Personalized Network Optimization for Human Pose and Shape Reconstruction
Zhijie Cao, Min Wang 0024, Shanyan Guan, Wentao Liu 0002, Chen Qian 0006, Lizhuang Ma
ICANN (3)2
2020 Monocular Human Pose and Shape Reconstruction using Part Differentiable Rendering
abstract
Abstract Superior human pose and shape reconstruction from monocular images depends on removing the ambiguities caused by occlusions and shape variance. Recent works succeed in regression‐based methods which estimate parametric models directly through a deep neural network supervised by 3D ground truth. However, 3D ground truth is neither in abundance nor can efficiently be obtained. In this paper, we introduce body part segmentation as critical supervision. Part segmentation not only indicates the shape of each body part but helps to infer the occlusions among parts as well. To improve the reconstruction with part segmentation, we propose a part‐level differentiable renderer that enables part‐based models to be supervised by part segmentation in neural networks or optimization loops. We also introduce a general parametric model engaged in the rendering pipeline as an intermediate representation between skeletons and detailed shapes, which consists of primitive geometries for better interpretability. The proposed approach combines parameter regression, body model optimization, and detailed model registration altogether. Experimental results demonstrate that the proposed method achieves balanced evaluation on pose and shape, and outperforms the state‐of‐the‐art approaches on Human3.6M, UP‐3D and LSP datasets.
Min Wang 0024, Wentao Liu 0002, Chen Qian 0006, Xiaowei Zhou 0001, Lizhuang Ma
Comput. Graph. Forum1
2018 DRPose3D: Depth Ranking in 3D Human Pose Estimation
abstract
In this paper, we propose a two-stage depth ranking based method (DRPose3D) to tackle the problem of 3D human pose estimation. Instead of accurate 3D positions, the depth ranking can be identified by human intuitively and learned using the deep neural network more easily by solving classification problems. Moreover, depth ranking contains rich 3D information. It prevents the 2D-to-3D pose regression in two-stage methods from being ill-posed. In our method, firstly, we design a Pairwise Ranking Convolutional Neural Network (PRCNN) to extract depth rankings of human joints from images. Secondly, a coarse-to-fine 3D Pose Network(DPNet) is proposed to estimate 3D poses from both depth rankings and 2D human joint locations. Additionally, to improve the generality of our model, we introduce a statistical method to augment depth rankings. Our approach outperforms the state-of-the-art methods in the Human3.6M benchmark for all three testing protocols, indicating that depth ranking is an essential geometric feature which can be learned to improve the 3D pose estimation.
Min Wang 0024, Xipeng Chen, Wentao Liu 0002, Chen Qian 0006, Liang Lin 0004, Lizhuang Ma
IJCAI1
2017 Learning a multi-center convolutional network for unconstrained face alignment
abstract
In this paper, we propose a novel multi-center convolutional neural network for unconstrained face alignment. To utilize structural correlations among different facial landmarks, we determine several clusters based on their spatial position. We pre-train our network to learn generic feature representations. We further fine-tune the pre-trained model to emphasize on locating a certain cluster of landmarks respectively. Fine-tuning contributes to searching an optimal solution smoothly without deviating from the pre-trained model excessively. We obtain an excellent solution by combining multiple fine-tuned models. Extensive experiments demonstrate that our method possesses superior capability of handling extreme occlusions and complex variations of pose, expression, illumination. The code for our method is available at https://github.com/ZhiwenShao/MCNet.
Zhiwen Shao, Hengliang Zhu, Yangyang Hao, Min Wang 0024, Lizhuang Ma
ICME4