Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kui Wu 0007
dblp:181/2711-7
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0004-5567-2792ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot navigation and mapping · 42% Reinforcement learning · 27% Video understanding and tracking · 18% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
embodied AI simulation |
0.9 | 1 | 2025 | UnrealZoo: Enriching Photo-Realistic Virtual Worlds for Embodied AI · ICCV 2025 |
Robotics › Robot navigation and mapping
visual navigation |
0.9 | 1 | 2025 | UnrealZoo: Enriching Photo-Realistic Virtual Worlds for Embodied AI · ICCV 2025 |
Computer vision › Video understanding and tracking
object tracking |
0.8 | 1 | 2024 | Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL · ECCV (73) 2024 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2025 | UnrealZoo: Enriching Photo-Realistic Virtual Worlds for Embodied AI · ICCV 2025 |
Computer vision › 3D vision
virtual world simulation |
0.3 | 1 | 2025 | UnrealZoo: Enriching Photo-Realistic Virtual Worlds for Embodied AI · ICCV 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.2 | 1 | 2024 | Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL · ECCV (73) 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.9visual foundation model · 0.8offline reinforcement learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | XFormParser: A Simple and Effective Multimodal Multilingual Semi-structured Form ParserabstractIn the domain of Document AI, parsing semi-structured image form is a crucial Key Information Extraction (KIE) task. The advent of pre-trained multimodal models significantly empowers Document AI frameworks to extract key information from form documents in different formats such as PDF, Word, and images. Nonetheless, form parsing is still encumbered by notable challenges like subpar capabilities in multilingual parsing and diminished recall in industrial contexts in rich text and rich visuals. In this work, we introduce a simple but effective Multimodal and Multilingual semi-structured FORM PARSER (XFormParser), which is anchored on a comprehensive Transformer-based pre-trained language model and innovatively amalgamates semantic entity recognition (SER) and relation extraction (RE) into a unified framework. Combined with Bi-LSTM, the performance of multilingual parsing is significantly improved. Furthermore, we develop InDFormSFT, a pioneering supervised fine-tuning (SFT) industrial dataset that specifically addresses the parsing needs of forms in a variety of industrial contexts. Through rigorous testing on established benchmarks, XFormParser has demonstrated its unparalleled effectiveness and robustness. Compared to existing state-of-the-art (SOTA) models, XFormParser notably achieves up to 1.79% F1 score improvement on RE tasks in language-specific settings. It also exhibits exceptional improvements in cross-task performance in both multilingual and zero-shot settings. Xianfu Cheng, Jian Yang 0030, Xiang Li 0117, Weixiao Zhou, Kui Wu 0007, Xiangyuan Guan, Tao Sun 0016, Xianjie Wu, Tongliang Li, Zhoujun Li 0001 |
COLING | 7 |
| 2025 | UnrealZoo: Enriching Photo-Realistic Virtual Worlds for Embodied AIabstractWe introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities, including humans, animals, robots, and vehicles for embodied AI research. We extend UnrealCV with optimized APIs and tools for data collection, environment augmentation, distributed training, and benchmarking. These improvements achieve significant improvements in the efficiency of rendering and communication, enabling advanced applications such as multi-agent interactions. Our experimental evaluation across visual navigation and tracking tasks reveals two key insights: 1) environmental diversity provides substantial benefits for developing generalizable reinforcement learning (RL) agents, and 2) current embodied agents face persistent challenges in open-world scenarios, including navigation in unstructured terrain, adaptation to unseen morphologies, and managing latency in the close-loop control systems for interacting in highly dynamic objects. UnrealZoo thus serves as both a comprehensive testing ground and a pathway toward developing more capable embodied AI systems for real-world deployment. Fangwei Zhong, Kui Wu 0007, Chu-ran Wang, Hao Chen 0062, Hai Ci, Zhoujun Li 0001, Yizhou Wang 0001 |
ICCV | 2 |
| 2025 | VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language ModelsabstractWe introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our approach combines the off-the-shelf active tracking methods with VLMs’ reasoning capabilities, deploying a fast visual policy for normal tracking and activating VLM reasoning only upon failure detection. The framework features a memory-augmented self-reflection mechanism that enables the VLM to progressively improve by learning from past experiences, effectively addressing VLMs’ limitations in 3D spatial reasoning. Experimental results demonstrate significant performance improvements, with our framework boosting success rates by 72% with state-of-the-art RL-based approaches and 220% with PID-based methods in challenging environments. This work represents the first integration of VLM-based reasoning to assist EVT agents in proactive failure recovery, offering substantial advances for real-world robotic applications that require continuous target monitoring in dynamic, unstructured environments. Project website: https://sites.google.com/view/evt-recovery-assistant. Kui Wu 0007, Shuhang Xu, Hao Chen 0062, Chu-ran Wang, Zhoujun Li 0001, Yizhou Wang 0001, Fangwei Zhong |
IROS | 1 |
| 2024 | Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL
Fangwei Zhong, Kui Wu 0007, Hai Ci, Chu-ran Wang, Hao Chen 0062 |
ECCV (73) | 2 |