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Pablo M. Tostado

dblp:181/3968 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 67% Human-robot interaction · 33%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
eye tracking
0.212016
3D gaze cursor: Continuous calibration and end-point grasp control of robotic actuators · ICRA 2016
Wearable and physiological sensing › eye tracking
gaze calibration
0.212016
3D gaze cursor: Continuous calibration and end-point grasp control of robotic actuators · ICRA 2016
Robotics › Robot manipulation
grasping
0.112016
3D gaze cursor: Continuous calibration and end-point grasp control of robotic actuators · ICRA 2016

Methods — techniques the papers use, named apart from their topics

gaussian process regression · 0.5nonlinear regression · 0.2non-linear regression · 0.2
YearPublicationVenuePosition
2016 3D gaze cursor: Continuous calibration and end-point grasp control of robotic actuators
abstract
Eye movements are closely related to motor actions, and hence can be used to infer motor intentions. Additionally, eye movements are in some cases the only means of communication and interaction with the environment for paralysed and impaired patients with severe motor deficiencies. Despite this, eye-tracking technology still has a very limited use as a human-robot control interface and its applicability is highly restricted to 2D simple tasks that operate on screen based interfaces and do not suffice for natural physical interaction with the environment. We propose that decoding the gaze position in 3D space rather than in 2D results into a much richer “spatial cursor” signal that allows users to perform everyday tasks such as grasping and moving objects via gaze-based robotic teleoperation. Eye tracking in 3D calibration is usually slow - we demonstrate here that by using a full 3D trajectory for system calibration generated by a robotic arm rather than a simple grid of discrete points, gaze calibration in the 3 dimensions can be successfully achieved in short time and with high accuracy. We perform the non-linear regression from eye-image to 3D-end point using Gaussian Process regressors, which allows us to handle uncertainty in end-point estimates gracefully. Our telerobotic system uses a multi-joint robot arm with a gripper and is integrated with our in-house “GT3D” binocular eye tracker. This prototype system has been evaluated and assessed in a test environment with 7 users, yielding gaze-estimation errors of less than 1cm in the horizontal, vertical and depth dimensions, and less than 2cm in the overall 3D Euclidean space. Users reported intuitive, low-cognitive load, control of the system right from their first trial and were straightaway able to simply look at an object and command through a wink to “grasp this” object with the robot gripper.
Pablo M. Tostado, William W. Abbott, A. Aldo Faisal
ICRA1