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Peter Lommel

dblp:181/4014 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 50% 3D vision · 50%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense monocular SLAM
0.212016
Multi-level mapping: Real-time dense monocular SLAM · ICRA 2016
Computer vision › 3D vision
depth estimation
0.212016
Multi-level mapping: Real-time dense monocular SLAM · ICRA 2016
Computer vision › 3D vision › depth estimation
multi-scale depth estimation
0.212016
Multi-level mapping: Real-time dense monocular SLAM · ICRA 2016
Robotics › Robot navigation and mapping
SLAM
0.212016
Multi-level mapping: Real-time dense monocular SLAM · ICRA 2016
Robotics › Robot navigation and mapping › SLAM › SLAM front-end
keyframe-based tracking
0.112016
Multi-level mapping: Real-time dense monocular SLAM · ICRA 2016
Computer vision › 3D vision
pose estimation
0.112016
Multi-level mapping: Real-time dense monocular SLAM · ICRA 2016

Methods — techniques the papers use, named apart from their topics

spatial smoothing · 0.2multi-resolution depth estimation · 0.2
YearPublicationVenuePosition
2016 Multi-level mapping: Real-time dense monocular SLAM
abstract
We present a method for Simultaneous Localization and Mapping (SLAM) using a monocular camera that is capable of reconstructing dense 3D geometry online without the aid of a graphics processing unit (GPU). Our key contribution is a multi-resolution depth estimation and spatial smoothing process that exploits the correlation between low-texture image regions and simple planar structure to adaptively scale the complexity of the generated keyframe depthmaps to the texture of the input imagery. High-texture image regions are represented at higher resolutions to capture fine detail, while low-texture regions are represented at coarser resolutions for smooth surfaces. The computational savings enabled by this approach allow for significantly increased reconstruction density and quality when compared to the state-of-the-art. The increased depthmap density also improves tracking performance as more constraints can contribute to the pose estimation. A video of experimental results is available at http://groups.csail.mit.edu/rrg/multi_level_mapping.
W. Nicholas Greene, Kyel Ok, Peter Lommel, Nicholas Roy
ICRA3