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Atabak Dehban

dblp:181/4126 · DBLP profile ↗
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6ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-4220-2247ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 2 since 2021Systems, architecture and hardware · 5 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 33% 3D vision · 33% Video understanding and tracking · 22%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
3DSGrasp: 3D Shape-Completion for Robotic Grasp · ICRA 2023
Robotics › Robot manipulation
grasping
0.712023
3DSGrasp: 3D Shape-Completion for Robotic Grasp · ICRA 2023
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation
0.712023
3DSGrasp: 3D Shape-Completion for Robotic Grasp · ICRA 2023
Computer vision › 3D vision › point cloud processing
point cloud completion
0.712023
3DSGrasp: 3D Shape-Completion for Robotic Grasp · ICRA 2023
Computer vision › Video understanding and tracking › video prediction
action-conditioned video prediction
0.412020
Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Study · ICRA 2020
Robotics › Motion planning and robot control
robot planning
0.412020
Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Study · ICRA 2020
Computer vision › Video understanding and tracking
video prediction
0.412020
Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Study · ICRA 2020

Methods — techniques the papers use, named apart from their topics

transformer · 0.7offset attention · 0.7encoder-decoder network · 0.7perceptual quality metrics · 0.4action inference · 0.4
YearPublicationVenuePosition
2023 3DSGrasp: 3D Shape-Completion for Robotic Grasp
abstract
Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset are available at: https://github.com/NunoDuarte/3DSGrasp.
Seyed Saber Mohammadi, Nuno Ferreira Duarte, Dimitrios Dimou, Yiming Wang 0002, Matteo Taiana, Pietro Morerio, Atabak Dehban, Plinio Moreno, Alexandre Bernardino, Alessio Del Bue, José Santos-Victor
ICRA7
2021 SENSORIMOTOR GRAPH: Action-Conditioned Graph Neural Network for Learning Robotic Soft Hand Dynamics
abstract
Soft robotics is a thriving branch of robotics which takes inspiration from nature and uses affordable flexible materials to design adaptable non-rigid robots. However, their flexible behavior makes these robots hard to model, which is essential for a precise actuation and for optimal control. For system modelling, learning-based approaches have demonstrated good results, yet they fail to consider the physical structure underlying the system as an inductive prior. In this work, we take inspiration from sensorimotor learning, and apply a Graph Neural Network to the problem of modelling a non-rigid kinematic chain (i.e. a robotic soft hand) taking advantage of two key properties: 1) the system is compositional, that is, it is composed of simple interacting parts connected by edges, 2) it is order invariant, i.e. only the structure of the system is relevant for predicting future trajectories. We denote our model as the "Sensorimotor Graph" since it learns the system connectivity from observation and uses it for dynamics prediction. We validate our model in different scenarios and show that it outperforms the non-structured baselines in dynamics prediction while being more robust to configurational variations, tracking errors or node failures.
João Damião Almeida, Paul Schydlo, Atabak Dehban, José Santos-Victor
IROS3
2020 Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Study
abstract
A defining characteristic of intelligent systems is the ability to make action decisions based on the anticipated outcomes. Video prediction systems have been demonstrated as a solution for predicting how the future will unfold visually, and thus, many models have been proposed that are capable of predicting future frames based on a history of observed frames (and sometimes robot actions). However, a comprehensive method for determining the fitness of different video prediction models at guiding the selection of actions is yet to be developed.Current metrics assess video prediction models based on human perception of frame quality. In contrast, we argue that if these systems are to be used to guide action, necessarily, the actions the robot performs should be encoded in the predicted frames. In this paper, we are proposing a new metric to compare different video prediction models based on this argument. More specifically, we propose an action inference system and quantitatively rank different models based on how well we can infer the robot actions from the predicted frames. Our extensive experiments show that models with high perceptual scores can perform poorly in the proposed action inference tests and thus, may not be suitable options to be used in robot planning systems.
Manuel Serra Nunes, Atabak Dehban, Plinio Moreno, José Santos-Victor
ICRA2
2019 The Impact of Domain Randomization on Object Detection: A Case Study on Parametric Shapes and Synthetic Textures*
abstract
Recent advances in deep learning-based object detection techniques have revolutionized their applicability in several fields. However, since these methods rely on unwieldy and large amounts of data, a common practice is to download models pre-trained on standard datasets and fine-tune them for specific application domains with a small set of domain-relevant images. In this work, we show that using synthetic datasets that are not necessarily photo-realistic can be a better alternative to simply fine-tune pre-trained networks. Specifically, our results show an impressive 25%improvement in the mAP metric over a fine-tuning baseline when only about 200 labelled images are available to train. Finally, an ablation study of our results is presented to delineate the individual contribution of different components in the randomization pipeline.
Atabak Dehban, João Borrego, Rui Pimentel de Figueiredo, Plinio Moreno, Alexandre Bernardino, José Santos-Victor
IROS1
2016 Denoising auto-encoders for learning of objects and tools affordances in continuous space
abstract
The concept of affordances facilitates the encoding of relations between actions and effects in an environment centered around the agent. Such an interpretation has important impacts on several cognitive capabilities and manifestations of intelligence, such as prediction and planning. In this paper, a new framework based on denoising Auto-encoders (dA) is proposed which allows an agent to explore its environment and actively learn the affordances of objects and tools by observing the consequences of acting on them. The dA serves as a unified framework to fuse multi-modal data and retrieve an entire missing modality or a feature within a modality given information about other modalities. This work has two major contributions. First, since training the dA is done in continuous space, there will be no need to discretize the dataset and higher accuracies in inference can be achieved with respect to approaches in which data discretization is required (e.g. Bayesian networks). Second, by fixing the structure of the dA, knowledge can be added incrementally making the architecture particularly useful in online learning scenarios. Evaluation scores of real and simulated robotic experiments show improvements over previous approaches while the new model can be applied in a wider range of domains.
Atabak Dehban, Lorenzo Jamone, Adam R. Kampff, José Santos-Victor
ICRA1
2016 A Novel Approach for Optimization in Dynamic Environments Based on Modified Artificial Fish Swarm Algorithm
abstract
Swarm intelligence algorithms are amongst the most efficient approaches toward solving optimization problems. Up to now, most of swarm intelligence approaches have been proposed for optimization in static environments. However, numerous real-world problems are dynamic which could not be solved using static approaches. In this paper, a novel approach based on artificial fish swarm algorithm (AFSA) has been proposed for optimization in dynamic environments in which changes in the problem space occur in discrete intervals. The proposed algorithm can quickly find the peaks in the problem space and track them after an environment change. In this algorithm, artificial fish swarms are responsible for finding and tracking peaks and several behaviors and mechanisms are employed to cope with the dynamic environment. Extensive experiments show that the proposed algorithm significantly outperforms previous algorithms in most of tested dynamic environments modeled by moving peaks benchmark.
Danial Yazdani, Alireza Sepas-Moghaddam, Atabak Dehban, Nuno Horta
Int. J. Comput. Intell. Appl.3