Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Farshid Salemi Parizi

dblp:181/4148 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
3since 2021 · last 2022
0000-0002-4407-1228ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 44% Immersive interaction · 32% Wearable and physiological sensing · 20%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Integrated circuit design · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.612022
ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging · UIST 2022
Immersive interaction › augmented reality
augmented reality workbench
0.612022
ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging · UIST 2022
Wearable and physiological sensing › earable sensing
earphone-based sensing
0.612022
FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones · CHI 2022
Interaction techniques and input › gesture input
air-writing
0.412020
Continuous micro finger writing recognition with a commodity smartwatch: demo abstract · SenSys 2020
Interaction techniques and input
text entry
0.412020
Continuous micro finger writing recognition with a commodity smartwatch: demo abstract · SenSys 2020
Ubiquitous computing and smart environments › context-aware computing
context-aware interaction
0.212022
FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones · CHI 2022
Wearable and physiological sensing
smartwatch sensing
0.112020
Continuous micro finger writing recognition with a commodity smartwatch: demo abstract · SenSys 2020
Interaction techniques and input › input device
handheld controller interaction
0.112019
Aura: Inside-out Electromagnetic Controller Tracking · MobiSys 2019

Methods — techniques the papers use, named apart from their topics

user study · 1.7tracked test probes · 1.1projector augmentation · 1.1closed-form pose estimation · 0.8ultrasonic ranging · 0.6acoustic sensing · 0.6transfer learning · 0.4recurrent neural aligner · 0.4
YearPublicationVenuePosition
2022 FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones
abstract
Face orientation can often indicate users’ intended interaction target. In this paper, we propose FaceOri, a novel face tracking technique based on acoustic ranging using earphones. FaceOri can leverage the speaker on a commodity device to emit an ultrasonic chirp, which is picked up by the set of microphones on the user’s earphone, and then processed to calculate the distance from each microphone to the device. These measurements are used to derive the user’s face orientation and distance with respect to the device. We conduct a ground truth comparison and user study to evaluate FaceOri’s performance. The results show that the system can determine whether the user orients to the device at a 93.5% accuracy within a 1.5 meters range. Furthermore, FaceOri can continuously track user’s head orientation with a median absolute error of 10.9 mm in the distance, 3.7° in yaw, and 5.8° in pitch. FaceOri can allow for convenient hands-free control of devices and produce more intelligent context-aware interactions.
Yuntao Wang 0001, Jiexin Ding, Ishan Chatterjee, Farshid Salemi Parizi, Yuzhou Zhuang, Yukang Yan, Shwetak N. Patel, Yuanchun Shi
CHI4
2022 ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging
abstract
Debugging printed circuit boards (PCBs) can be a time-consuming process, requiring frequent context switching between PCB design files (schematic and layout) and the physical PCB. To assist electrical engineers in debugging PCBs, we present ARDW, an augmented reality workbench consisting of a monitor interface featuring PCB design files, a projector-augmented workspace for PCBs, tracked test probes for selection and measurement, and a connected test instrument. The system supports common debugging workflows for augmented visualization on the physical PCB as well as augmented interaction with the tracked probes. We quantitatively and qualitatively evaluate the system with 10 electrical engineers from industry and academia, finding that ARDW speeds up board navigation and provides engineers with greater confidence in debugging. We discuss practical design considerations and paths for improvement to future systems. A video demo of the system may be accessed here: https://youtu.be/RbENbf5WIfc .
Ishan Chatterjee, Tadeusz Pforte, Aspen Tng, Farshid Salemi Parizi, Shwetak N. Patel
UIST4
2021 RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband
abstract
We introduce RotoWrist, an infrared (IR) light based solution for continuously and reliably tracking 2-degree-of-freedom (DoF) relative angle of the wrist with respect to the forearm using a wristband. The tracking system consists of eight time-of-flight (ToF) IR light modules distributed around a wristband. We developed a computationally simple tracking approach to reconstruct the orientation of the wrist without any runtime training, ensuring user independence. An evaluation study demonstrated that RotoWrist achieves a cross-user median tracking error of 5.9° in flexion/extension and 6.8° in radial and ulnar deviation with no calibration required as measured with optical ground truth. We further demonstrate the performance of RotoWrist for a pointing task and compare it against ground truth tracking.
Farshid Salemi Parizi, Wolf Kienzle, Eric Whitmire, Aakar Gupta, Hrvoje Benko
VRST1
2020 Continuous micro finger writing recognition with a commodity smartwatch: demo abstract
abstract
Input is a significant problem for wearable devices, particularly for head-mounted virtual and augmented reality systems. Contemporary AR/VR systems use in-air gestures or handheld controllers for interactivity. However, mid-air handwriting provides a natural, subtle, and easy-to-use way to input commands and text. In this demo, we propose and investigate ViFin, a new technique for input commands and text entry which tracks continuous micro finger-level writing with a commodity smartwatch through vibrations. Inspired by the recurrent neural aligner and transfer learning, ViFin recognizes continuous finger writing and works across different users and achieves an accuracy of 90% and 91% for recognizing numbers and letters, respectively. Finally, a real-time writing system with two specific applications using AR smartglasses are implemented.
Lin Chen 0002, Meiyi Ma, Farshid Salemi Parizi, Shwetak N. Patel, John A. Stankovic
SenSys4
2019 Aura: Inside-out Electromagnetic Controller Tracking
abstract
The ability to track handheld controllers in 3D space is critical for interaction with head-mounted displays, such as those used in virtual and augmented reality systems. Today's systems commonly rely on dedicated infrastructure to track the controller or only provide inertial-based rotational tracking, which severely limits the user experience. Optical inside-out systems offer mobility but require line-of-sight and bulky tracking rings, which limit the ubiquity of these devices. In this work, we present Aura, an inside-out electromagnetic 6-DoF tracking system for handheld controllers. The tracking system consists of three coils embedded in a head-mounted display and a set of orthogonal receiver coils embedded in a handheld controller. We propose a novel closed-form and computationally simple tracking approach to reconstruct position and orientation in real time. Our handheld controller is small enough to fit in a pocket and consumes 45 mW of power, allowing it to operate for multiple days on a typical battery. An evaluation study demonstrates that Aura achieves a median tracking error of 5.5 mm and 0.8 degrees in 3D space within arm's reach.
Eric Whitmire, Farshid Salemi Parizi, Shwetak N. Patel
MobiSys2