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Kourosh Sartipi

dblp:181/4216 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021Systems, architecture and hardware · 4 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 48% 3D vision · 35% Trustworthy machine learning · 15%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › robot mapping
multi-robot mapping
0.622018
Resource-Aware Large-Scale Cooperative Three-Dimensional Mapping Using Multiple Mobile Devices · IEEE Trans. Robotics 2018
Large-scale cooperative 3D visual-inertial mapping in a Manhattan world · ICRA 2016
Computer vision › 3D vision
depth estimation
0.512021
Deep Multi-view Depth Estimation with Predicted Uncertainty · ICRA 2021
Computer vision › 3D vision › depth estimation
multi-view depth estimation
0.512021
Deep Multi-view Depth Estimation with Predicted Uncertainty · ICRA 2021
Machine learning › Trustworthy machine learning
uncertainty estimation
0.512021
Deep Multi-view Depth Estimation with Predicted Uncertainty · ICRA 2021
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM
0.312018
Resource-Aware Large-Scale Cooperative Three-Dimensional Mapping Using Multiple Mobile Devices · IEEE Trans. Robotics 2018
Robotics › Robot navigation and mapping › state estimation
trajectory estimation
0.312018
Resource-Aware Large-Scale Cooperative Three-Dimensional Mapping Using Multiple Mobile Devices · IEEE Trans. Robotics 2018
Computer vision › 3D vision
3d scene reconstruction
0.112021
Deep Multi-view Depth Estimation with Predicted Uncertainty · ICRA 2021
Robotics › Robot navigation and mapping › robot mapping › map management
map merging
0.112016
Large-scale cooperative 3D visual-inertial mapping in a Manhattan world · ICRA 2016
Machine learning › Reinforcement learning
trajectory alignment
0.112016
Large-scale cooperative 3D visual-inertial mapping in a Manhattan world · ICRA 2016

Methods — techniques the papers use, named apart from their topics

parallel implementation · 0.6constrained optimization · 0.6triangulation · 0.5iterative refinement network · 0.5dense optical flow · 0.5batch least-squares · 0.3
YearPublicationVenuePosition
2021 Deep Multi-view Depth Estimation with Predicted Uncertainty
abstract
In this paper, we address the problem of estimating dense depth from a sequence of images using deep neural networks. Specifically, we employ a dense-optical-flow network to compute correspondences and then triangulate the point cloud to obtain an initial depth map. Parts of the point cloud, however, may be less accurate than others due to lack of common observations or small parallax. To further increase the triangulation accuracy, we introduce a depth-refinement network (DRN) that optimizes the initial depth map based on the image’s contextual cues. In particular, the DRN contains an iterative refinement module (IRM) that improves the depth accuracy over iterations by refining the deep features. Lastly, the DRN also predicts the uncertainty in the refined depths, which is desirable in applications such as measurement selection for scene reconstruction. We show experimentally that our algorithm outperforms state-of-the-art approaches in terms of depth accuracy, and verify that our predicted uncertainty is highly correlated to the actual depth error.
Tong Ke, Tien Do, Khiem Vuong, Kourosh Sartipi, Stergios I. Roumeliotis
ICRA4
2020 Deep Depth Estimation from Visual-Inertial SLAM
abstract
This paper addresses the problem of learning to complete a scene's depth from sparse depth points and images of indoor scenes. Specifically, we study the case in which the sparse depth is computed from a visual-inertial simultaneous localization and mapping (VI-SLAM) system. The resulting point cloud has low density, it is noisy, and has nonuniform spatial distribution, as compared to the input from active depth sensors, e.g., LiDAR or Kinect. Since the VI-SLAM produces point clouds only over textured areas, we compensate for the missing depth of the low-texture surfaces by leveraging their planar structures and their surface normals which is an important intermediate representation. The pre-trained surface normal network, however, suffers from large performance degradation when there is a significant difference in the viewing direction (especially the roll angle) of the test image as compared to the trained ones. To address this limitation, we use the available gravity estimate from the VI-SLAM to warp the input image to the orientation prevailing in the training dataset. This results in a significant performance gain for the surface normal estimate, and thus the dense depth estimates. Finally, we show that our method outperforms other state-of-the-art approaches both on training (ScanNet [1] and NYUv2 [2]) and testing (collected with Azure Kinect [3]) datasets.
Kourosh Sartipi, Tien Do, Tong Ke, Khiem Vuong, Stergios I. Roumeliotis
IROS1
2019 Decentralized Visual-Inertial Localization and Mapping on Mobile Devices for Augmented Reality
abstract
In this paper, we present a novel approach to shared augmented reality (AR) for mobile devices operating in the same area that does not rely on cloud computing. In particular, each user's device processes the visual and inertial data received from its sensors and almost immediately broadcasts a partial feature map of its surroundings. In parallel, every device localizes against the broadcasted maps by employing feature observations to determine its 4-DOF transformation to each of the gravity-aligned maps. By doing so, virtual content placed by any of the users is quickly and accurately displayed in all other users' views. Furthermore, to reduce the effect of inconsistency introduced by relocalizing against incrementally created and updated maps, their transformations w.r.t. the device are modeled as random processes driven by white noise instead of constant, unknown parameters. Lastly, we assess the accuracy of our approach for the case of two users in a room-scale environment against VICON ground-truth.
Kourosh Sartipi, Ryan DuToit, Christopher B. Cobar, Stergios I. Roumeliotis
IROS1
2018 Resource-Aware Large-Scale Cooperative Three-Dimensional Mapping Using Multiple Mobile Devices
abstract
In this paper, we address the problem of cooperative mapping (CM) using datasets collected by multiple users at different times, when the transformation between the users' starting poses is unknown. Specifically, we formulate CM as a constrained optimization problem, in which each user's independently estimated trajectory and map are merged together by imposing geometric constraints between commonly observed point and line features. Additionally, we provide an algorithm for efficiently solving the CM problem, by taking advantage of its structure. The proposed solution is proven to be batch-least-squares (BLS) optimal over all users' datasets, while it is less memory demanding and lends itself to parallel implementations. In particular, our solution is shown to be faster than the standard BLS solution, when the overlap between the users' data is small. Furthermore, our algorithm is resource-aware as it is able to consistently trade accuracy for lower processing cost, by retaining only an informative subset of the common-feature constraints. Experimental results based on visual and inertial measurements collected from multiple users within large buildings are used to assess the performance of the proposed CM algorithm.
Chao X. Guo, Kourosh Sartipi, Ryan DuToit, Georgios A. Georgiou, John O'Leary, Esha D. Nerurkar, Joel A. Hesch, Stergios I. Roumeliotis
IEEE Trans. Robotics2
2016 Large-scale cooperative 3D visual-inertial mapping in a Manhattan world
abstract
In this paper, we address the problem of cooperative mapping (CM) using datasets collected by multiple users at different times, when the transformation between the users' starting poses is unknown. Specifically, we formulate CM as a constrained optimization problem, where each user's independently estimated trajectory and map are combined in a single map by imposing geometric constraints between commonly-observed point and line features. Furthermore, our formulation allows for modularity since new/old maps (or parts of them) can be easily added/removed with no impact on the remaining ones. Additionally, the proposed CM algorithm lends itself, for the most part, to parallel implementations, hence gaining in speed. Experimental results based on visual and inertial measurements collected from four users within two large buildings are used to assess the performance of the proposed CM algorithm.
Chao X. Guo, Kourosh Sartipi, Ryan DuToit, Georgios A. Georgiou, John O'Leary, Esha D. Nerurkar, Joel A. Hesch, Stergios I. Roumeliotis
ICRA2