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Vitchyr Pong

dblp:181/4235 · also Vitchyr H. Pong · DBLP profile ↗
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10ranked-venue papers
3as first author
4since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
Reinforcement learning · 72% Motion planning and robot control · 6% Representation and self-supervised learning · 6%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 22 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal-conditioned policy
1.332021
DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies · ICRA 2021
Skew-Fit: State-Covering Self-Supervised Reinforcement Learning · ICML 2020
Planning with Goal-Conditioned Policies · NeurIPS 2019
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.822021
Outcome-Driven Reinforcement Learning via Variational Inference · NeurIPS 2021
Visual Reinforcement Learning with Imagined Goals · NeurIPS 2018
Machine learning › Reinforcement learning
reward learning
0.722021
Outcome-Driven Reinforcement Learning via Variational Inference · NeurIPS 2021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
meta-reinforcement learning
0.612022
Offline Meta-Reinforcement Learning with Online Self-Supervision · ICML 2022
Machine learning › Reinforcement learning › meta-reinforcement learning
offline meta-reinforcement learning
0.612022
Offline Meta-Reinforcement Learning with Online Self-Supervision · ICML 2022
Machine learning › Reinforcement learning › exploration › novelty-based exploration
count-based exploration
0.512021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
exploration
0.512021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
outcome-based reinforcement learning
0.512021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › reward design
reward shaping
0.512021
Outcome-Driven Reinforcement Learning via Variational Inference · NeurIPS 2021
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference
0.512021
Outcome-Driven Reinforcement Learning via Variational Inference · NeurIPS 2021
Machine learning › Reinforcement learning
self-supervised reinforcement learning
0.412020
Skew-Fit: State-Covering Self-Supervised Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.312018
Temporal Difference Models: Model-Free Deep RL for Model-Based Control · ICLR (Poster) 2018
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.312018
Composable Deep Reinforcement Learning for Robotic Manipulation · ICRA 2018
Robotics › Motion planning and robot control
robot learning
0.312018
Composable Deep Reinforcement Learning for Robotic Manipulation · ICRA 2018
Machine learning › Reinforcement learning
temporal difference learning
0.312018
Temporal Difference Models: Model-Free Deep RL for Model-Based Control · ICLR (Poster) 2018
Machine learning › Representation and self-supervised learning › representation learning
unsupervised representation learning
0.312018
Visual Reinforcement Learning with Imagined Goals · NeurIPS 2018
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.312018
Visual Reinforcement Learning with Imagined Goals · NeurIPS 2018
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.312018
Visual Reinforcement Learning with Imagined Goals · NeurIPS 2018
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › policy synthesis
reactive synthesis
0.212016
Reactive high-level behavior synthesis for an Atlas humanoid robot · ICRA 2016
Machine learning › Trustworthy machine learning
distributional shift
0.212022
Offline Meta-Reinforcement Learning with Online Self-Supervision · ICML 2022
Machine learning › Reinforcement learning
offline reinforcement learning
0.212022
Offline Meta-Reinforcement Learning with Online Self-Supervision · ICML 2022
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.112018
Visual Reinforcement Learning with Imagined Goals · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

unsupervised data collection · 0.6online self-supervision · 0.6variational inference · 0.5off-policy reinforcement learning · 0.5off-policy RL · 0.5normalized maximum likelihood · 0.5meta-learning · 0.5calibrated uncertainty · 0.5goal-reaching policy learning · 0.4entropy maximization · 0.4state machine generation · 0.2linear temporal logic · 0.2formal synthesis · 0.2
YearPublicationVenuePosition
2022 Offline Meta-Reinforcement Learning with Online Self-Supervision
abstract
Meta-reinforcement learning (RL) methods can meta-train policies that adapt to new tasks with orders of magnitude less data than standard RL, but meta-training itself is costly and time-consuming. If we can meta-train on offline data, then we can reuse the same static dataset, labeled once with rewards for different tasks, to meta-train policies that adapt to a variety of new tasks at meta-test time. Although this capability would make meta-RL a practical tool for real-world use, offline meta-RL presents additional challenges beyond online meta-RL or standard offline RL settings. Meta-RL learns an exploration strategy that collects data for adapting, and also meta-trains a policy that quickly adapts to data from a new task. Since this policy was meta-trained on a fixed, offline dataset, it might behave unpredictably when adapting to data collected by the learned exploration strategy, which differs systematically from the offline data and thus induces distributional shift. We propose a hybrid offline meta-RL algorithm, which uses offline data with rewards to meta-train an adaptive policy, and then collects additional unsupervised online data, without any reward labels to bridge this distribution shift. By not requiring reward labels for online collection, this data can be much cheaper to collect. We compare our method to prior work on offline meta-RL on simulated robot locomotion and manipulation tasks and find that using additional unsupervised online data collection leads to a dramatic improvement in the adaptive capabilities of the meta-trained policies, matching the performance of fully online meta-RL on a range of challenging domains that require generalization to new tasks.
Vitchyr Pong, Ashvin Nair, Laura Smith 0001, Catherine Huang, Sergey Levine
ICML1
2021 MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning
abstract
Exploration in reinforcement learning is, in general, a challenging problem. A common technique to make learning easier is providing demonstrations from a human supervisor, but such demonstrations can be expensive and time-consuming to acquire. In this work, we study a more tractable class of reinforcement learning problems defined simply by examples of successful outcome states, which can be much easier to provide while still making the exploration problem more tractable. In this problem setting, the reward function can be obtained automatically by training a classifier to categorize states as successful or not. However, as we will show, this requires the classifier to make uncertainty-aware predictions that are very difficult using standard techniques for training deep networks. To address this, we propose a novel mechanism for obtaining calibrated uncertainty based on an amortized technique for computing the normalized maximum likelihood (NML) distribution, leveraging tools from meta-learning to make this distribution tractable. We show that the resulting algorithm has a number of intriguing connections to both count-based exploration methods and prior algorithms for learning reward functions, while also providing more effective guidance towards the goal. We demonstrate that our algorithm solves a number of challenging navigation and robotic manipulation tasks which prove difficult or impossible for prior methods.
Abhishek Gupta 0004, Ashwin Reddy, Vitchyr Pong, Aurick Zhou, Justin Yu, Sergey Levine
ICML4
2021 DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies
abstract
Can we use reinforcement learning to learn general-purpose policies that can perform a wide range of different tasks, resulting in flexible and reusable skills? Contextual policies provide this capability in principle, but the representation of the context determines the degree of generalization and expressivity. Categorical contexts preclude generalization to entirely new tasks. Goal-conditioned policies may enable some generalization, but cannot capture all tasks that might be desired. In this paper, we propose goal distributions as a general and broadly applicable task representation suitable for contextual policies. Goal distributions are general in the sense that they can represent any state-based reward function when equipped with an appropriate distribution class, while the particular choice of distribution class allows us to trade off expressivity and learnability. We develop an off-policy algorithm called distribution-conditioned reinforcement learning (DisCo RL) to efficiently learn these policies. We evaluate DisCo RL on a variety of robot manipulation tasks and find that it significantly outperforms prior methods on tasks that require generalization to new goal distributions.
Soroush Nasiriany, Vitchyr Pong, Ashvin Nair, Alexander Khazatsky, Glen Berseth, Sergey Levine
ICRA2
2021 Outcome-Driven Reinforcement Learning via Variational Inference
abstract
While reinforcement learning algorithms provide automated acquisition of optimal policies, practical application of such methods requires a number of design decisions, such as manually designing reward functions that not only define the task, but also provide sufficient shaping to accomplish it. In this paper, we view reinforcement learning as inferring policies that achieve desired outcomes, rather than as a problem of maximizing rewards. To solve this inference problem, we establish a novel variational inference formulation that allows us to derive a well-shaped reward function which can be learned directly from environment interactions. From the corresponding variational objective, we also derive a new probabilistic Bellman backup operator and use it to develop an off-policy algorithm to solve goal-directed tasks. We empirically demonstrate that this method eliminates the need to hand-craft reward functions for a suite of diverse manipulation and locomotion tasks and leads to effective goal-directed behaviors.
Tim G. J. Rudner, Vitchyr Pong, Rowan McAllister, Yarin Gal, Sergey Levine
NeurIPS2
2020 Skew-Fit: State-Covering Self-Supervised Reinforcement Learning
abstract
Autonomous agents that must exhibit flexible and broad capabilities will need to be equipped with large repertoires of skills. Defining each skill with a manually-designed reward function limits this repertoire and imposes a manual engineering burden. Self-supervised agents that set their own goals can automate this process, but designing appropriate goal setting objectives can be difficult, and often involves heuristic design decisions. In this paper, we propose a formal exploration objective for goal-reaching policies that maximizes state coverage. We show that this objective is equivalent to maximizing goal reaching performance together with the entropy of the goal distribution, where goals correspond to full state observations. To instantiate this principle, we present an algorithm called Skew-Fit for learning a maximum-entropy goal distributions. We prove that, under regularity conditions, Skew-Fit converges to a uniform distribution over the set of valid states, even when we do not know this set beforehand. Our experiments show that combining Skew-Fit for learning goal distributions with existing goal-reaching methods outperforms a variety of prior methods on open-sourced visual goal-reaching tasks. Moreover, we demonstrate that Skew-Fit enables a real-world robot to learn to open a door, entirely from scratch, from pixels, and without any manually-designed reward function.
Vitchyr Pong, Murtaza Dalal, Steven Lin, Ashvin Nair, Shikhar Bahl, Sergey Levine
ICML1
2019 Planning with Goal-Conditioned Policies
abstract
Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand. In contrast, reinforcement learning (RL) can acquire behaviors from low-level inputs directly, but struggles with temporally extended tasks. Can we utilize reinforcement learning to automatically form the abstractions needed for planning, thus obtaining the best of both approaches? We show that goal-conditioned policies learned with RL can be incorporated into planning, such that a planner can focus on which states to reach, rather than how those states are reached. However, with complex state observations such as images, not all inputs represent valid states. We therefore also propose using a latent variable model to compactly represent the set of valid states for the planner, such that the policies provide an abstraction of actions, and the latent variable model provides an abstraction of states. We compare our method with planning-based and model-free methods and find that our method significantly outperforms prior work when evaluated on image-based tasks that require non-greedy, multi-staged behavior.
Soroush Nasiriany, Vitchyr Pong, Steven Lin, Sergey Levine
NeurIPS2
2018 Temporal Difference Models: Model-Free Deep RL for Model-Based Control
Vitchyr Pong, Shixiang Gu, Murtaza Dalal, Sergey Levine
ICLR (Poster)1
2018 Composable Deep Reinforcement Learning for Robotic Manipulation
abstract
Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world robotic tasks. In this paper, we study how maximum entropy policies trained using soft Q-learning can be applied to real-world robotic manipulation. The application of this method to real-world manipulation is facilitated by two important features of soft Q-learning. First, soft Q-learning can learn multimodal exploration strategies by learning policies represented by expressive energy-based models. Second, we show that policies learned with soft Q-learning can be composed to create new policies, and that the optimality of the resulting policy can be bounded in terms of the divergence between the composed policies. This compositionality provides an especially valuable tool for real-world manipulation, where constructing new policies by composing existing skills can provide a large gain in efficiency over training from scratch. Our experimental evaluation demonstrates that soft Q-learning is substantially more sample efficient than prior model-free deep reinforcement learning methods, and that compositionality can be performed for both simulated and real-world tasks.
Tuomas Haarnoja, Vitchyr Pong, Aurick Zhou, Murtaza Dalal, Pieter Abbeel, Sergey Levine
ICRA2
2018 Visual Reinforcement Learning with Imagined Goals
abstract
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals in a real-world physical system, and substantially outperforms prior techniques.
Ashvin Nair, Vitchyr Pong, Murtaza Dalal, Shikhar Bahl, Steven Lin, Sergey Levine
NeurIPS2
2016 Reactive high-level behavior synthesis for an Atlas humanoid robot
abstract
In this work, we take a step towards bridging the gap between the theory of formal synthesis and its application to real-world, complex, robotic systems. In particular, we present an end-to-end approach for the automatic generation of code that implements high-level robot behaviors in a verifiably correct manner, including reaction to the possible failures of low-level actions. We start with a description of the system defined a priori. Thus, a non-expert user need only specify a high-level task. We automatically construct a formal specification, in a fragment of Linear Temporal Logic (LTL), that encodes the system's capabilities and constraints, the task, and the desired reaction to low-level failures. We then synthesize a reactive mission plan that is guaranteed to satisfy the formal specification, i.e., achieve the task's goals or correctly react to failures. Lastly, we automatically generate a state machine that instantiates the synthesized symbolic plan in software. We showcase our approach using Team ViGIR's software and Atlas humanoid robot and present lab experiments, thus demonstrating the application of formal synthesis techniques to complex robotic systems. The proposed approach has been implemented and open-sourced as a collection of Robot Operating System (ROS) packages, which are adaptable to other systems.
Spyros Maniatopoulos, Philipp Schillinger, Vitchyr Pong, David C. Conner, Hadas Kress-Gazit
ICRA3