Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Bindita Chaudhuri

dblp:181/5552 · DBLP profile ↗
← Back
9ranked-venue papers
6as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 52% Multimedia analysis and retrieval · 35% Visual content generation and editing · 13%
Artificial intelligence
3 papers
Generative modeling · 38% 3D vision · 33% Face, body and person analysis · 29%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
cross-modal retrieval
0.912025
KinMo: Kinematic-Aware Human Motion Understanding and Generation · ICCV 2025
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.912025
KinMo: Kinematic-Aware Human Motion Understanding and Generation · ICCV 2025
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.912025
KinMo: Kinematic-Aware Human Motion Understanding and Generation · ICCV 2025
Multimedia analysis and retrieval › cross-modal retrieval
text-to-motion retrieval
0.912025
KinMo: Kinematic-Aware Human Motion Understanding and Generation · ICCV 2025
Machine learning › Generative modeling
variational autoencoder
0.512021
Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans · CVPR 2021
Visual content generation and editing
texture synthesis
0.512021
Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans · CVPR 2021
Computer vision › 3D vision
3d face reconstruction
0.412020
Personalized Face Modeling for Improved Face Reconstruction and Motion Retargeting · ECCV (5) 2020
Computer animation and physical simulation
motion retargeting
0.412020
Personalized Face Modeling for Improved Face Reconstruction and Motion Retargeting · ECCV (5) 2020
Computer vision › Face, body and person analysis
face detection
0.412019
Joint Face Detection and Facial Motion Retargeting for Multiple Faces · CVPR 2019
Computer animation and physical simulation › facial animation
facial motion retargeting
0.412019
Joint Face Detection and Facial Motion Retargeting for Multiple Faces · CVPR 2019
Visual content generation and editing
virtual try-on
0.112021
Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans · CVPR 2021

Methods — techniques the papers use, named apart from their topics

semi-supervised learning · 1.0adversarial training · 1.0hierarchical text-motion alignment · 0.9automated annotation · 0.9personalized face modeling · 0.9multi-task learning · 0.8convolutional neural network · 0.83d morphable model · 0.8
YearPublicationVenuePosition
2025 KinMo: Kinematic-Aware Human Motion Understanding and Generation
abstract
Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as run, fails to capture details such as variations in speed, limb positioning, and kinematic dynamics, leading to ambiguities between text and motion modalities. To address this challenge, we introduce KinMo, a unified framework built on a hierarchical describable motion representation that extends beyond global actions by incorporating kinematic group movements and their interactions. We design an automated annotation pipeline to generate high-quality, fine-grained descriptions for this decomposition, resulting in the KinMo dataset and offering a scalable and cost-efficient solution for dataset enrichment. To leverage these structured descriptions, we propose Hierarchical Text-Motion Alignment that progressively integrates additional motion details, thereby improving semantic motion understanding. Furthermore, we introduce a coarse-to-fine motion generation procedure to leverage enhanced spatial understanding to improve motion synthesis. Experimental results show that KinMo significantly improves motion understanding, demonstrated by enhanced text-motion retrieval performance and enabling more fine-grained motion generation and editing capabilities. Project Page: https://andypinxinliu.github.io/KinMo
Pinxin Liu, Pablo Garrido 0001, Hyeongwoo Kim, Bindita Chaudhuri
ICCV5
2021 Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans
abstract
We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes. To accomplish this task, we propose a Region-adaptive Adversarial Variational AutoEncoder (ReAVAE) that learns the probability distribution of the style of each region individually so that the style of the generated texture can be controlled by sampling from the region-specific distributions. In addition, we introduce a data generation technique to augment our training set with data lifted from single-view RGB inputs. Our training strategy allows the mixing of reference image styles with arbitrary styles for different regions, a property which can be valuable for virtual try-on AR/VR applications. Experimental results show that our method synthesizes better texture maps compared to prior work while enabling independent layout and style controllability.
Bindita Chaudhuri, Nikolaos Sarafianos, Linda G. Shapiro, Tony Tung
CVPR1
2020 Personalized Face Modeling for Improved Face Reconstruction and Motion Retargeting
Bindita Chaudhuri, Noranart Vesdapunt, Linda G. Shapiro, Baoyuan Wang
ECCV (5)1
2019 GestureCalc: An Eyes-Free Calculator for Touch Screens
abstract
A digital calculator is one of the most frequently used touch screen applications. However, keypad-based character input in existing calculator applications requires precise, targeted key presses that are time-consuming and error-prone for many screen readers users. We introduce GestureCalc, a digital calculator that uses target-free gestures for arithmetic tasks. It allows eyes-free target-less input of digits and operations through taps and directional swipes with one to three fingers, guided by minimal audio feedback. We conducted a mixed methods longitudinal study with eight screen reader users and found that they entered characters with GestureCalc 40.5% faster on average than with a typical touch screen calculator. Participants made more mistakes but also corrected more errors with GestureCalc, resulting in 52.2% fewer erroneous calculations than the baseline. Over the three sessions in the study, participants were able to learn the GestureCalc gestures and efficiently perform short calculations. From our interviews after the second session, participants recognized the effort in learning a new gesture set, yet reported confidence in their ability to become fluent in practice.
Bindita Chaudhuri, Leah Perlmutter, Justin Petelka, Philip Garrison, James Fogarty, Jacob O. Wobbrock, Richard E. Ladner
ASSETS1
2019 Demonstration of GestureCalc: An Eyes-Free Calculator for Touch Screens
abstract
Keypad-based character input in existing digital calculator applications on touch screen devices requires precise, targeted key presses that are time-consuming and error-prone for many screen reader users. We demonstrate GestureCalc, a digital calculator that uses target-free gestures for arithmetic tasks. It allows eyes-free target-less input of digits and operations through taps and directional swipes with one to three fingers, guided by minimal audio feedback. A study of the effectiveness of GestureCalc for screen reader users appears in a full paper by the authors at this conference.
Leah Perlmutter, Bindita Chaudhuri, Justin Petelka, Philip Garrison, James Fogarty, Jacob O. Wobbrock, Richard E. Ladner
ASSETS2
2019 Joint Face Detection and Facial Motion Retargeting for Multiple Faces
abstract
Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from 2D face images using convolutional neural networks is common in 2D face alignment, 3D face reconstruction etc. However, existing methods either require an additional face detection step before retargeting or use a cascade of separate networks to perform detection followed by retargeting in a sequence. In this paper, we present a single end-to-end network to jointly predict the bounding box locations and 3DMM parameters for multiple faces. First, we design a novel multitask learning framework that learns a disentangled representation of 3DMM parameters for a single face. Then, we leverage the trained single face model to generate ground truth 3DMM parameters for multiple faces to train another network that performs joint face detection and motion retargeting for images with multiple faces. Experimental results show that our joint detection and retargeting network has high face detection accuracy and is robust to extreme expressions and poses while being faster than state-of-the-art methods.
Bindita Chaudhuri, Noranart Vesdapunt, Baoyuan Wang
CVPR1
2018 Learning to Generate 3D Stylized Character Expressions from Humans
abstract
We present ExprGen, a system to automatically generate 3D stylized character expressions from humans in a perceptually valid and geometrically consistent manner. Our multi-stage deep learning system utilizes the latent variables of human and character expression recognition convolutional neural networks to control a 3D animated character rig. This end-to-end system takes images of human faces and generates the character rig parameters that best match the human's facial expression. ExprGen generalizes to multiple characters, and allows expression transfer between characters in a semi-supervised manner. Qualitative and quantitative evaluation of our method based on Mechanical Turk tests show the high perceptual accuracy of our expression transfer results.
Deepali Aneja, Bindita Chaudhuri, Alex Colburn, Gary Faigin, Linda G. Shapiro, Barbara Mones
WACV2
2018 Multilabel Remote Sensing Image Retrieval Using a Semisupervised Graph-Theoretic Method
abstract
Conventional supervised content-based remote sensing (RS) image retrieval systems require a large number of already annotated images to train a classifier for obtaining high retrieval accuracy. Most systems assume that each training image is annotated by a single label associated to the most significant semantic content of the image. However, this assumption does not fit well with the complexity of RS images, where an image might have multiple land-cover classes (i.e., multilabels). Moreover, annotating images with multilabels is costly and time consuming. To address these issues, in this paper, we introduce a semisupervised graph-theoretic method in the framework of multilabel RS image retrieval problems. The proposed method is based on four main steps. The first step segments each image in the archive and extracts the features of each region. The second step constructs an image neighborhood graph and uses a correlated label propagation algorithm to automatically assign a set of labels to each image in the archive by exploiting only a small number of training images annotated with multilabels. The third step associates class labels with image regions by a novel region labeling strategy, whereas the final step retrieves the images similar to a given query image by a subgraph matching strategy. Experiments carried out on an archive of aerial images show the effectiveness of the proposed method when compared with the state-of-the-art RS content-based image retrieval methods.
Bindita Chaudhuri, Begüm Demir, Subhasis Chaudhuri, Lorenzo Bruzzone
IEEE Trans. Geosci. Remote. Sens.1
2016 Region-Based Retrieval of Remote Sensing Images Using an Unsupervised Graph-Theoretic Approach
abstract
This letter introduces a novel unsupervised graph-theoretic approach in the framework of region-based retrieval of remote sensing (RS) images. The proposed approach is characterized by two main steps: (1) modeling each image by a graph, which provides region-based image representation combining both local information and related spatial organization, and (2) retrieving the images in the archive that are most similar to the query image by evaluating graph-based similarities. In the first step, each image is initially segmented into distinct regions and then modeled by an attributed relational graph, where nodes and edges represent region characteristics and their spatial relationships, respectively. In the second step, a novel inexact graph matching strategy, which jointly exploits a subgraph isomorphism algorithm and a spectral graph embedding technique, is applied to match corresponding graphs and to retrieve images in the order of graph similarity. Experiments carried out on an archive of aerial images point out that the proposed approach significantly improves the retrieval performance compared to the state-of-the-art unsupervised RS image retrieval methods.(RS) images.
Bindita Chaudhuri, Begüm Demir, Lorenzo Bruzzone, Subhasis Chaudhuri
IEEE Geosci. Remote. Sens. Lett.1