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Ling-Yu Wei

dblp:182/2724 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation › structural descriptions
part-based shape representation
0.212016
Support Substructures: Support-Induced Part-Level Structural Representation · IEEE Trans. Vis. Comput. Graph. 2016
Geometric modeling and processing
shape analysis
0.212016
Support Substructures: Support-Induced Part-Level Structural Representation · IEEE Trans. Vis. Comput. Graph. 2016
Geometric modeling and processing › shape modeling
shape synthesis
0.212016
Support Substructures: Support-Induced Part-Level Structural Representation · IEEE Trans. Vis. Comput. Graph. 2016

Methods — techniques the papers use, named apart from their topics

support relation graph · 0.2bottom-up substructure identification · 0.2
YearPublicationVenuePosition
2016 Support Substructures: Support-Induced Part-Level Structural Representation
abstract
In this work we explore a support-induced structural organization of object parts. We introduce the concept of support substructures, which are special subsets of object parts with support and stability. A bottom-up approach is proposed to identify such substructures in a support relation graph. We apply the derived high-level substructures to part-based shape reshuffling between models, resulting in nontrivial functionally plausible model variations that are difficult to achieve with symmetry-induced substructures by the state-of-the-art methods. We also show how to automatically or interactively turn a single input model to new functionally plausible shapes by structure rearrangement and synthesis, enabled by support substructures. To the best of our knowledge no single existing method has been designed for all these applications.
Shi-Sheng Huang, Hongbo Fu 0001, Ling-Yu Wei, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.3
2015 Rendering chamfering structures of sharp edges
Ling-Yu Wei, Kanle Shi, Jun-Hai Yong
Vis. Comput.1
2014 A faster triangle-to-triangle intersection test algorithm
abstract
ABSTRACT The triangle‐to‐triangle intersection test is the most basic component of collision detection. And our algorithm, which firstly computes the line segment between triangle A and the plane of triangle B and uses a new method to detect the intersection between this line and triangle B, can reduce about 10% of time on average, compared with the previous fastest algorithm. Our new method divides the plane of triangle B into four quarter planes by two edges of B, and detects intersection depending on the location of the two endpoints of the segment. After using some techniques like avoiding division and projecting the segment and triangle B on XY, YZ, or ZX plane, the total number of arithmetic operations is reduced to at most 87, which is less than any existing algorithms. Copyright © 2013 John Wiley & Sons, Ltd.
Ling-Yu Wei
Comput. Animat. Virtual Worlds1