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Zhaotian Wang

dblp:182/2835 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Computational photography and imaging · 50%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › appearance acquisition
material appearance acquisition
0.212016
Simultaneous Localization and Appearance Estimation with a Consumer RGB-D Camera · IEEE Trans. Vis. Comput. Graph. 2016
Computational photography and imaging › reflectance acquisition
reflectance estimation
0.212016
Simultaneous Localization and Appearance Estimation with a Consumer RGB-D Camera · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › 3D vision
camera pose estimation
0.112016
Simultaneous Localization and Appearance Estimation with a Consumer RGB-D Camera · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › 3D vision › 3d reconstruction › multimodal 3d reconstruction
RGB-D reconstruction
0.112016
Simultaneous Localization and Appearance Estimation with a Consumer RGB-D Camera · IEEE Trans. Vis. Comput. Graph. 2016

Methods — techniques the papers use, named apart from their topics

wavelet-domain optimization · 0.5localization-self-calibration · 0.5joint optimization · 0.5
YearPublicationVenuePosition
2016 Simultaneous Localization and Appearance Estimation with a Consumer RGB-D Camera
abstract
Acquiring general material appearance with hand-held consumer RGB-D cameras is difficult for casual users, due to the inaccuracy in reconstructed camera poses and geometry, as well as the unknown lighting that is coupled with materials in measured color images. To tackle these challenges, we present a novel technique for estimating the spatially varying isotropic surface reflectance, solely from color and depth images captured with an RGB-D camera under unknown environment illumination. The core of our approach is a joint optimization, which alternates among solving for plausible camera poses, materials, the environment lighting and normals. To refine camera poses, we exploit the rich spatial and view-dependent variations of materials, treating the object as a localization-self-calibrating model. To recover the unknown lighting, measured color images along with the current estimate of materials are used in a global optimization, efficiently solved by exploiting the sparsity in the wavelet domain. We demonstrate the substantially improved quality of estimated appearance on a variety of daily objects.
Hongzhi Wu, Zhaotian Wang, Kun Zhou 0001
IEEE Trans. Vis. Comput. Graph.2