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Tom H. Margrain

dblp:182/2922 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0003-1280-0809ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › see-through display
augmented reality glasses
0.512021
Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements · CHI 2021
Immersive interaction
augmented reality
0.112021
Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements · CHI 2021

Methods — techniques the papers use, named apart from their topics

qualitative interviews · 0.5prototype · 0.5
YearPublicationVenuePosition
2024 Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low Vision
abstract
Most people with a visual impairment retain some residual vision, yet accessibility strategies and research for visual art focus on non-visual aids and strategies. Little is known about how image enhancements may benefit people with low vision in art settings. Our study explored the challenges of people with visual impairments in museums and art galleries and the potential of visual enhancements to improve accessibility. Through online focus groups with 18 participants, we uncovered multifaceted visual challenges. Participants emphasised the role of non-visual senses to reduce visual ambiguities. Subsequently, we presented participants with the concept of image enhancements on Head-Mounted Displays (HMDs) as a potential approach to enhance visual accessibility. Participants expressed nuanced perspectives, advocating for this technology to improve visual art. The findings provide valuable insights for enhancing the visual experience of people with low vision in museums and galleries through design.
Paul Goddard, Nervo Verdezoto, Tom H. Margrain, Yukun Lai, Parisa Eslambolchilar
Conference on Designing Interactive Systems3
2021 Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements
abstract
People with low vision experience reduced mobility that affects their physical and mental wellbeing. With augmented reality (AR) glasses, there are new opportunities to provide visual and auditory information that can improve mobility for this vulnerable group. Current research into AR-based mobility aids has focused mainly on the technical aspects, and less emphasis has been placed on understanding the usability and suitability of these aids in people with various levels of visual impairment. In this paper, we present the results of qualitative interviews with 18 participants using HoloLens v1 and eight prototype augmentations to understand how these enhancements are perceived by people with low vision and how these aids should be adjusted to suit their needs. Our results suggested that participants with moderate vision loss could potentially perceive the most benefit from glasses and underlined the importance of extensive customizability to accommodate the needs of a highly varied low vision population.
Hein Min Htike, Tom H. Margrain, Yukun Lai, Parisa Eslambolchilar
CHI2
2017 AMD Classification in Choroidal OCT Using Hierarchical Texton Mining
Dafydd Ravenscroft, Jingjing Deng 0001, Xianghua Xie, Louise Terry, Tom H. Margrain, Rachel V. North, Ashley Wood
ACIVS5