Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Stephen Wonchul Song

dblp:182/4254 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
360° video
0.412019
The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action · Int. J. Hum. Comput. Stud. 2019
Audio and music processing
spatial audio
0.112019
The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action · Int. J. Hum. Comput. Stud. 2019

Methods — techniques the papers use, named apart from their topics

social presence · 0.8parasocial interaction · 0.8
YearPublicationVenuePosition
2024 Uncanny Valley Effects on Chatbot Trust, Purchase Intention, and Adoption Intention in the Context of E-Commerce: The Moderating Role of Avatar Familiarity
abstract
This study investigates the effect of chatbot humanization on the perception of eeriness, trust, and users’ behavioral intention. Specifically, this study employed a 2 (humanization of chatbot agent avatar: hyperrealistic-animated vs. cartoonish-still) × 2 (avatar familiarity: celebrity avatar vs. non-celebrity avatar) between-subjects experiment (N = 185), in which participants were asked to purchase a laptop from an e-commerce vendor by interacting with a chatbot agent. Based on predictions from the uncanny valley effect hypothesis (UVE), enhancing the human likeness of a chatbot agent through visual realism and animacy was predicted to negatively influence users’ trust in the chatbot agent and behavioral intention as a consequence of the activation of a negative affective state (i.e., a feeling of eeriness). Consistent with our predictions, the results from PLS-SEM showed that (a) enhancing the human likeness of a chatbot agent significantly increased users’ feeling of eeriness, (b) the feeling of eeriness negatively influenced users’ trust in the chatbot agent, c) trust, determined by the feeling of eeriness, significantly affected users’ purchase intention and willingness to reuse the chatbot, and d) the relationship between humanization and eeriness significantly moderated by the familiarity of the chatbot avatar. We discuss the theoretical implications of the current study on UVE as well as its practical implications for the implementation of anthropomorphized chatbot agents in the e-commerce context.
Stephen Wonchul Song
Int. J. Hum. Comput. Interact.1
2019 The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action
Stephen Wonchul Song, Se Jung Kim, Frank A. Biocca
Int. J. Hum. Comput. Stud.2