Demo Data from SIGIR 2026 / reviewers in the wild / expert
Stephen Wonchul Song
dblp:182/4254
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality
360° video |
0.4 | 1 | 2019 | The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action · Int. J. Hum. Comput. Stud. 2019 |
Audio and music processing
spatial audio |
0.1 | 1 | 2019 | The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action · Int. J. Hum. Comput. Stud. 2019 |
Methods — techniques the papers use, named apart from their topics
social presence · 0.8parasocial interaction · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Uncanny Valley Effects on Chatbot Trust, Purchase Intention, and Adoption Intention in the Context of E-Commerce: The Moderating Role of Avatar FamiliarityabstractThis study investigates the effect of chatbot humanization on the perception of eeriness, trust, and users’ behavioral intention. Specifically, this study employed a 2 (humanization of chatbot agent avatar: hyperrealistic-animated vs. cartoonish-still) × 2 (avatar familiarity: celebrity avatar vs. non-celebrity avatar) between-subjects experiment (N = 185), in which participants were asked to purchase a laptop from an e-commerce vendor by interacting with a chatbot agent. Based on predictions from the uncanny valley effect hypothesis (UVE), enhancing the human likeness of a chatbot agent through visual realism and animacy was predicted to negatively influence users’ trust in the chatbot agent and behavioral intention as a consequence of the activation of a negative affective state (i.e., a feeling of eeriness). Consistent with our predictions, the results from PLS-SEM showed that (a) enhancing the human likeness of a chatbot agent significantly increased users’ feeling of eeriness, (b) the feeling of eeriness negatively influenced users’ trust in the chatbot agent, c) trust, determined by the feeling of eeriness, significantly affected users’ purchase intention and willingness to reuse the chatbot, and d) the relationship between humanization and eeriness significantly moderated by the familiarity of the chatbot avatar. We discuss the theoretical implications of the current study on UVE as well as its practical implications for the implementation of anthropomorphized chatbot agents in the e-commerce context. Stephen Wonchul Song |
Int. J. Hum. Comput. Interact. | 1 |
| 2019 | The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action
Stephen Wonchul Song, Se Jung Kim, Frank A. Biocca |
Int. J. Hum. Comput. Stud. | 2 |