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Christian Toft

dblp:182/7392 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 93% Games and playful interaction · 7%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
locomotion
0.212016
Evaluating two alternative walking in place interfaces for virtual reality gaming · VR 2016
Immersive interaction › virtual reality
presence
0.212016
Evaluating two alternative walking in place interfaces for virtual reality gaming · VR 2016
Immersive interaction
virtual reality
0.212016
Evaluating two alternative walking in place interfaces for virtual reality gaming · VR 2016
Immersive interaction › virtual reality locomotion
walking-in-place
0.212016
Evaluating two alternative walking in place interfaces for virtual reality gaming · VR 2016
Games and playful interaction › extended reality games
virtual reality games
0.112016
Evaluating two alternative walking in place interfaces for virtual reality gaming · VR 2016

Methods — techniques the papers use, named apart from their topics

sliding · 0.2marching · 0.2
YearPublicationVenuePosition
2016 Evaluating two alternative walking in place interfaces for virtual reality gaming
abstract
This study investigates sliding as a walking-in-place (WIP) method for virtual reality navigation using the Wizdish. The Wizdish is a novel WIP device built for home usage. Two WIP methods, sliding and marching, were compared for naturalness, presence, and surface difference. The sliding technique used on the Wizdish was found to be significantly more disruptive during the experience compared to marching. This could be due to the size of the Wizdish, restricting the users stride, or due to a longer acclimatization time.
Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
VR2