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Alejandro Rivas

dblp:183/2899 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › medical education
anatomy education
0.412019
Play it by Ear: An Immersive Ear Anatomy Tutorial · VR 2019
Virtual and augmented reality
immersive interaction
0.112019
Play it by Ear: An Immersive Ear Anatomy Tutorial · VR 2019

Methods — techniques the papers use, named apart from their topics

stereoscopic visualization · 0.8patient data reconstruction · 0.8
YearPublicationVenuePosition
2019 Play it by Ear: An Immersive Ear Anatomy Tutorial
abstract
The anatomy of the ear and the bones surrounding it are intricate yet critical for medical professionals to know. Current best practices teach ear anatomy through two-dimensional representations, which poorly characterize the three-dimensional (3D), spatial nature of the anatomy and make it difficult to learn and visualize. In this work, we describe an immersive, stereoscopic visualization tool for the anatomy of the ear based on real patient data. We describe the interface and its construction. And we compare how well medical students learn ear anatomy in the simulation compared with more traditional learning methods. Our preliminary results suggest that virtual reality may be an effective tool for anatomy education in this context.
Haley Adams, Jack H. Noble, William G. Morrel, Alejandro Rivas, Justin R. Shinn, Robert F. Labadie, Bobby Bodenheimer
VR4
2008 Discovering Novel Causal Patterns From Biomedical Natural-Language Texts Using Bayesian Nets
abstract
Most of the biomedicine text mining approaches do not deal with specific cause--effect patterns that may explain the discoveries. In order to fill this gap, this paper proposes an effective new model for text mining from biomedicine literature that helps to discover cause--effect hypotheses related to diseases, drugs, etc. The supervised approach combines Bayesian inference methods with natural-language processing techniques in order to generate simple and interesting patterns. The results of applying the model to biomedicine text databases and its comparison with other state-of-the-art methods are also discussed.
John Atkinson 0001, Alejandro Rivas
IEEE Trans. Inf. Technol. Biomed.2