Demo Data from SIGIR 2026 / reviewers in the wild / expert
Georg Wiedebach
dblp:183/6266
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0006-1571-0533ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 since 2021Systems, architecture and hardware · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Legged, aerial and field robots · 81% Motion planning and robot control · 19% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
1.1 | 2 | 2024 | Interactive Design of Stylized Walking Gaits for Robotic Characters · ACM Trans. Graph. 2024 Straight-Leg Walking Through Underconstrained Whole-Body Control · ICRA 2018 |
Robotics › Legged, aerial and field robots › legged robots
bipedal walking |
0.3 | 1 | 2018 | Straight-Leg Walking Through Underconstrained Whole-Body Control · ICRA 2018 |
Robotics › Motion planning and robot control
whole-body control |
0.3 | 1 | 2018 | Straight-Leg Walking Through Underconstrained Whole-Body Control · ICRA 2018 |
Human-robot interaction › entertainment robotics
robot animation |
0.2 | 1 | 2024 | Interactive Design of Stylized Walking Gaits for Robotic Characters · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
procedural animation · 2.3phase-space blending · 2.3model-based control · 2.3quadratic programming · 0.3null space projection · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Autonomous Human-Robot Interaction via Operator ImitationabstractTeleoperated robotic characters can perform expressive interactions with humans, relying on the operators’ experience and social intuition. In this work, we propose to create autonomous interactive robots, by training a model to imitate operator data. Our model is trained on a dataset of human-robot interactions, where an expert operator is asked to vary the interactions and mood of the robot, while the operator commands as well as the pose of the human and robot are recorded. Our approach learns to predict continuous operator commands through a diffusion process and discrete commands through a classifier, all unified within a single transformer architecture. We evaluate the resulting model in simulation and with a user study on the real system. We show that our method enables simple autonomous human-robot interactions that are comparable to the expert-operator baseline, and that users can recognize the different robot moods as generated by our model. Finally, we demonstrate a zero-shot transfer of our model onto a different robotic platform with the same operator interface. Sammy Joe Christen, David Müller 0011, Agon Serifi, Ruben Grandia, Georg Wiedebach, Michael A. Hopkins, Espen Knoop, Moritz Bächer |
IROS | 5 |
| 2024 | Interactive Design of Stylized Walking Gaits for Robotic CharactersabstractProcedural animation has seen widespread use in the design of expressive walking gaits for virtual characters. While similar tools could breathe life into robotic characters, existing techniques are largely unaware of the kinematic and dynamic constraints imposed by physical robots. In this paper, we propose a system for the artist-directed authoring of stylized bipedal walking gaits, tailored for execution on robotic characters. The artist interfaces with an interactive editing tool that generates the desired character motion in realtime, either on the physical or simulated robot, using a model-based control stack. Each walking style is encoded as a set of sample parameters which are translated into whole-body reference trajectories using the proposed procedural animation technique. In order to generalize the stylized gait over a continuous range of input velocities, we employ a phase-space blending strategy that interpolates a set of example walk cycles authored by the animator while preserving contact constraints. To demonstrate the utility of our approach, we animate gaits for a custom, free-walking robotic character, and show, with two additional in-simulation examples, how our procedural animation technique generalizes to bipeds with different degrees of freedom, proportions, and mass distributions. Michael A. Hopkins, Georg Wiedebach, Kyle Cesare, Jared Bishop, Espen Knoop, Moritz Bächer |
ACM Trans. Graph. | 2 |
| 2018 | Straight-Leg Walking Through Underconstrained Whole-Body ControlabstractWe present an approach for achieving a natural, efficient gait on bipedal robots using straightened legs and toe-off. Our algorithm avoids complex height planning by allowing a whole-body controller to determine the straightest possible leg configuration at run-time. The controller solutions are biased towards a straight leg configuration by projecting leg joint angle objectives into the null-space of the other quadratic program motion objectives. To allow the legs to remain straight throughout the gait, toe-off was utilized to increase the kinematic reachability of the legs. The toe-off motion is achieved through underconstraining the foot position, allowing it to emerge naturally. We applied this approach of under-specifying the motion objectives to the Atlas humanoid, allowing it to walk over a variety of terrain. We present both experimental and simulation results and discuss performance limitations and potential improvements. Robert J. Griffin, Georg Wiedebach, Sylvain Bertrand, Alexander Leonessa, Jerry E. Pratt |
ICRA | 2 |
| 2017 | Walking stabilization using step timing and location adjustment on the humanoid robot, AtlasabstractWhile humans are highly capable of recovering from external disturbances and uncertainties that result in large tracking errors, humanoid robots have yet to reliably mimic this level of robustness. Essential to this is the ability to combine traditional “ankle strategy” balancing with step timing and location adjustment techniques. In doing so, the robot is able to step quickly to the necessary location to continue walking. In this work, we present both a new swing speed up algorithm to adjust the step timing, allowing the robot to set the foot down more quickly to recover from errors in the direction of the current capture point dynamics, and a new algorithm to adjust the desired footstep, expanding the base of support to utilize the center of pressure (CoP)-based ankle strategy for balance. We then utilize the desired centroidal moment pivot (CMP) to calculate the momentum rate of change for our inverse-dynamics based whole-body controller. We present simulation and experimental results using this work, and discuss performance limitations and potential improvements. Robert J. Griffin, Georg Wiedebach, Sylvain Bertrand, Alexander Leonessa, Jerry E. Pratt |
IROS | 2 |