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Brandon Zhang

dblp:183/9693 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Graph algorithms and graph theory · 40% Mathematical optimization · 30% Computational geometry · 30%
Artificial intelligence
1 paper
Motion planning and robot control · 75% Planning, search and constraint satisfaction · 25%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization › combinatorial optimization
local search
0.722022
Conflict-Based Local Search for Minimum Partition into Plane Subgraphs (CG Challenge) · SoCG 2022
Coordinated Motion Planning Through Randomized k-Opt (CG Challenge) · SoCG 2021
Graph algorithms and graph theory
graph partitioning
0.612022
Conflict-Based Local Search for Minimum Partition into Plane Subgraphs (CG Challenge) · SoCG 2022
Graph algorithms and graph theory › graph partitioning
minimum partition into plane subgraphs
0.612022
Conflict-Based Local Search for Minimum Partition into Plane Subgraphs (CG Challenge) · SoCG 2022
Robotics › Motion planning and robot control › motion planning › multi-robot motion planning
coordinated motion planning
0.512021
Coordinated Motion Planning Through Randomized k-Opt (CG Challenge) · SoCG 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › scheduling
makespan minimization
0.512021
Coordinated Motion Planning Through Randomized k-Opt (CG Challenge) · SoCG 2021
Robotics › Motion planning and robot control › motion planning
multi-robot motion planning
0.512021
Coordinated Motion Planning Through Randomized k-Opt (CG Challenge) · SoCG 2021
Robotics › Motion planning and robot control
trajectory optimization
0.512021
Coordinated Motion Planning Through Randomized k-Opt (CG Challenge) · SoCG 2021
Computational geometry › polygon decomposition
convex decomposition
0.412020
Computing Low-Cost Convex Partitions for Planar Point Sets with Randomized Local Search and Constraint Programming (CG Challenge) · SoCG 2020
Computational geometry
geometric optimization
0.412020
Computing Low-Cost Convex Partitions for Planar Point Sets with Randomized Local Search and Constraint Programming (CG Challenge) · SoCG 2020
Mathematical optimization › combinatorial optimization › vehicle routing › traveling salesman problem
k-opt heuristic
0.112021
Coordinated Motion Planning Through Randomized k-Opt (CG Challenge) · SoCG 2021

Methods — techniques the papers use, named apart from their topics

local search · 1.6randomized k-opt · 1.0randomized local search · 0.4local optimization · 0.4constraint programming · 0.4
YearPublicationVenuePosition
2022 Conflict-Based Local Search for Minimum Partition into Plane Subgraphs (CG Challenge)
Jack Spalding-Jamieson, Brandon Zhang, Da Wei Zheng
SoCG2
2021 Coordinated Motion Planning Through Randomized k-Opt (CG Challenge)
abstract
This paper examines the approach taken by team gitastrophe in the CG:SHOP 2021 challenge. The challenge was to find a sequence of simultaneous moves of square robots between two given configurations that minimized either total distance travelled or makespan (total time). Our winning approach has two main components: an initialization phase that finds a good initial solution, and a k-opt local search phase which optimizes this solution. This led to a first place finish in the distance category and a third place finish in the makespan category.
Paul Liu 0001, Jack Spalding-Jamieson, Brandon Zhang, Da Wei Zheng
SoCG3
2020 Computing Low-Cost Convex Partitions for Planar Point Sets with Randomized Local Search and Constraint Programming (CG Challenge)
abstract
Our work on minimum convex decompositions is based on two key components: (1) different strategies for computing initial decompositions, partly adapted to the characteristics of the input data, and (2) local optimizations for reducing the number of convex faces of a decomposition. We discuss our main heuristics and show how they helped to reduce the face count.
Da Wei Zheng, Jack Spalding-Jamieson, Brandon Zhang
SoCG3