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Filippos Christianos

dblp:184/8334 · DBLP profile ↗
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9ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0002-4230-2846ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 5 first-author · 7 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 50% Motion planning and robot control · 23% Multi-agent systems · 10%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.432021
Agent Modelling under Partial Observability for Deep Reinforcement Learning · NeurIPS 2021
Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing · ICML 2021
Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2020
Computer vision › Vision and language
vision-language model
0.912025
Lightweight Neural App Control · ICLR 2025
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.812024
Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Tasks · ICRA 2024
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.812024
Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Tasks · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Tasks · ICRA 2024
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
0.512021
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning · ICML 2021
Knowledge, reasoning and agents › Multi-agent systems
agent modeling
0.512021
Agent Modelling under Partial Observability for Deep Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
deep reinforcement learning
0.512021
Agent Modelling under Partial Observability for Deep Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.512021
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning · ICML 2021
Machine learning › Efficient and distributed learning
parameter sharing
0.512021
Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing · ICML 2021
Machine learning › Reinforcement learning
policy learning
0.512021
Agent Modelling under Partial Observability for Deep Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
experience sharing
0.412020
Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2020
Machine learning › Reinforcement learning
exploration
0.412020
Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2020
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
sparse reward exploration
0.412020
Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2020
Machine learning › Reinforcement learning › exploration › intrinsic motivation
intrinsic reward exploration
0.212024
Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Tasks · ICRA 2024
Robotics › Autonomous driving
trajectory prediction
0.212023
Planning with Occluded Traffic Agents using Bi-Level Variational Occlusion Models · ICRA 2023
Machine learning › Reinforcement learning
partial observability
0.112021
Agent Modelling under Partial Observability for Deep Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
scalable multi-agent reinforcement learning
0.112021
Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing · ICML 2021
Machine learning › Reinforcement learning
actor-critic methods
0.112020
Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9prompt engineering · 0.9action transformer · 0.9reinforcement learning · 0.8large language model · 0.8intrinsic reward · 0.8variational model · 0.7generative model · 0.7parameter sharing · 0.5agent partitioning · 0.5
YearPublicationVenuePosition
2025 Lightweight Neural App Control
abstract
This paper introduces a novel mobile phone control architecture, Lightweight Multi-modal App Control (LiMAC), for efficient interactions and control across various Android apps. LiMAC takes as input a textual goal and a sequence of past mobile observations, such as screenshots and corresponding UI trees, to generate precise actions. To address the computational constraints inherent to smartphones, we introduce a small Action Transformer (AcT) integrated with a fine-tuned vision-language model (VLM) for real-time decision-making and task execution. We evaluate LiMAC on two open-source mobile control datasets, demonstrating the superior performance of our small-form-factor approach against fine-tuned versions of open-source VLMs, such as Florence2 and Qwen2-VL. It also significantly outperforms prompt engineering baselines utilising closed-source foundation models like GPT-4o. More specifically, LiMAC increases the overall action accuracy by up to 19% compared to fine-tuned VLMs, and up to 42% compared to prompt-engineering baselines.
Filippos Christianos, Georgios Papoudakis, Thomas Coste, Jianye Hao, Jun Wang 0012, Kun Shao
ICLR1
2025 A Bilevel Reinforcement Learning Framework with Language Prior Knowledge
Yan Song 0003, Filippos Christianos, David Mguni
ECML/PKDD (6)4
2024 Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Tasks
abstract
Current reinforcement learning algorithms struggle in sparse and complex environments, most notably in long-horizon manipulation tasks entailing a plethora of different sequences. In this work, we propose the Intrinsically Guided Exploration from Large Language Models (IGE-LLMs) framework. By leveraging LLMs as an assistive intrinsic reward, IGE-LLMs guides the exploratory process in reinforcement learning to address intricate long-horizon with sparse rewards robotic manipulation tasks. We evaluate our framework and related intrinsic learning methods in an environment challenged with exploration, and a complex robotic manipulation task challenged by both exploration and long-horizons. Results show IGE-LLMs (i) exhibit notably higher performance over related intrinsic methods and the direct use of LLMs in decision-making, (ii) can be combined and complement existing learning methods highlighting its modularity, (iii) are fairly insensitive to different intrinsic scaling parameters, and (iv) maintain robustness against increased levels of uncertainty and horizons.
Eleftherios Triantafyllidis, Filippos Christianos, Zhibin Li 0001
ICRA2
2023 Planning with Occluded Traffic Agents using Bi-Level Variational Occlusion Models
abstract
Reasoning with occluded traffic agents is a significant open challenge for planning for autonomous vehicles. Recent deep learning models have shown impressive results for predicting occluded agents based on the behaviour of nearby visible agents; however, as we show in experiments, these models are difficult to integrate into downstream planning. To this end, we propose Bi-Ievel Variational Occlusion Models (BiVO), a two-step generative model that first predicts likely locations of occluded agents, and then generates likely trajectories for the occluded agents. In contrast to existing methods, BiVO outputs a trajectory distribution which can then be sampled from and integrated into standard downstream planning. We evaluate the method in closed-loop replay simulation using the real-world nuScenes dataset. Our results suggest that BiVO can successfully learn to predict occluded agent trajectories, and these predictions lead to better subsequent motion plans in critical scenarios.
Filippos Christianos, Péter Karkus, Boris Ivanovic, Stefano V. Albrecht, Marco Pavone 0001
ICRA1
2021 Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing
abstract
Sharing parameters in multi-agent deep reinforcement learning has played an essential role in allowing algorithms to scale to a large number of agents. Parameter sharing between agents significantly decreases the number of trainable parameters, shortening training times to tractable levels, and has been linked to more efficient learning. However, having all agents share the same parameters can also have a detrimental effect on learning. We demonstrate the impact of parameter sharing methods on training speed and converged returns, establishing that when applied indiscriminately, their effectiveness is highly dependent on the environment. We propose a novel method to automatically identify agents which may benefit from sharing parameters by partitioning them based on their abilities and goals. Our approach combines the increased sample efficiency of parameter sharing with the representational capacity of multiple independent networks to reduce training time and increase final returns.
Filippos Christianos, Georgios Papoudakis, Arrasy Rahman, Stefano V. Albrecht
ICML1
2021 Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning
abstract
Ad hoc teamwork is the challenging problem of designing an autonomous agent which can adapt quickly to collaborate with teammates without prior coordination mechanisms, including joint training. Prior work in this area has focused on closed teams in which the number of agents is fixed. In this work, we consider open teams by allowing agents with different fixed policies to enter and leave the environment without prior notification. Our solution builds on graph neural networks to learn agent models and joint-action value models under varying team compositions. We contribute a novel action-value computation that integrates the agent model and joint-action value model to produce action-value estimates. We empirically demonstrate that our approach successfully models the effects other agents have on the learner, leading to policies that robustly adapt to dynamic team compositions and significantly outperform several alternative methods.
Arrasy Rahman, Niklas Höpner, Filippos Christianos, Stefano V. Albrecht
ICML3
2021 Agent Modelling under Partial Observability for Deep Reinforcement Learning
abstract
Modelling the behaviours of other agents is essential for understanding how agents interact and making effective decisions. Existing methods for agent modelling commonly assume knowledge of the local observations and chosen actions of the modelled agents during execution. To eliminate this assumption, we extract representations from the local information of the controlled agent using encoder-decoder architectures. Using the observations and actions of the modelled agents during training, our models learn to extract representations about the modelled agents conditioned only on the local observations of the controlled agent. The representations are used to augment the controlled agent's decision policy which is trained via deep reinforcement learning; thus, during execution, the policy does not require access to other agents' information. We provide a comprehensive evaluation and ablations studies in cooperative, competitive and mixed multi-agent environments, showing that our method achieves significantly higher returns than baseline methods which do not use the learned representations.
Georgios Papoudakis, Filippos Christianos, Stefano V. Albrecht
NeurIPS2
2020 Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning
abstract
Exploration in multi-agent reinforcement learning is a challenging problem, especially in environments with sparse rewards. We propose a general method for efficient exploration by sharing experience amongst agents. Our proposed algorithm, called shared Experience Actor-Critic(SEAC), applies experience sharing in an actor-critic framework by combining the gradients of different agents. We evaluate SEAC in a collection of sparse-reward multi-agent environments and find that it consistently outperforms several baselines and state-of-the-art algorithms by learning in fewer steps and converging to higher returns. In some harder environments, experience sharing makes the difference between learning to solve the task and not learning at all.
Filippos Christianos, Lukas Schäfer 0001, Stefano V. Albrecht
NeurIPS1
2016 Employing Hypergraphs for Efficient Coalition Formation with Application to the V2G Problem
abstract
This paper proposes, for the first time in the literature, the use of hypergraphs for the efficient formation of effective coalitions. We put forward several formation methods that build on existing hypergraph algorithms, and exploit hypergraph structure to identify agents with desirable characteristics. Our approach allows the near-instantaneous formation of high quality coalitions, while adhering to multiple stated requirements regarding coalition quality. Moreover, our methods are shown to scale to dozens of thousands of agents within fractions of a second; with one of them scaling to even millions of agents within seconds. We apply our approach to the problem of forming coalitions to provide (electric) vehicle-to-grid (V2G) services. Ours is the first approach able to deal with large-scale, realtime coalition formation for the V2G problem, while taking multiple criteria into account for creating electric vehicle coalitions.
Filippos Christianos, Georgios Chalkiadakis
ECAI1