Demo Data from SIGIR 2026 / reviewers in the wild / expert
Maria Lombardi
dblp:185/0882
· DBLP profile ↗
6ranked-venue papers
4as first author
4since 2021 · last 2026
0000-0001-5792-5889ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 77% Health and well-being technologies · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
motor coordination |
0.5 | 1 | 2021 | Using Learning to Control Artificial Avatars in Human Motor Coordination Tasks · IEEE Trans. Robotics 2021 |
Health and well-being technologies › rehabilitation technology
rehabilitation robotics |
0.1 | 1 | 2021 | Using Learning to Control Artificial Avatars in Human Motor Coordination Tasks · IEEE Trans. Robotics 2021 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.5markov chain · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Gaze Estimation Learning Architecture as Support to Affective, Social and Cognitive Studies in Natural Human-Robot InteractionabstractGaze is a crucial social cue in any interacting scenario and drives many mechanisms of social cognition (joint and shared attention, predicting human intention and coordinating tasks). Gaze is an indication of social and emotional functions affecting the way the emotions are perceived. Evidence shows that embodied humanoid robots endowed with social abilities can be seen as sophisticated stimuli to study several mechanisms of human social cognition while increasing engagement and ecological validity. In this context, building a robotic perception system to automatically estimate the human gaze only relying on robot’s sensors is still demanding. Main goal of the article is to propose a learning robotic architecture estimating the human gaze direction in table-top scenarios without any external hardware. Table-top tasks are largely used in experimental psychology because they are suitable to implement numerous face-to-face collaborative scenarios. Such an architecture can provide a valuable support in studies where external hardware might represent an obstacle to spontaneous human behaviour, especially in environments less controlled than the laboratory (e.g., in clinical settings). A novel dataset was also collected with the humanoid robot iCub, including images annotated from 24 participants in different gaze conditions. Maria Lombardi, Elisa Maiettini, Agnieszka Wykowska, Lorenzo Natale |
ACM Trans. Hum. Robot Interact. | 1 |
| 2025 | Would you let a humanoid play storytelling with your child? A usability study on LLM-powered narrative Humanoid-Robot InteractionabstractA key challenge in human-robot interaction research lies in developing robotic systems that can effectively perceive and interpret social cues, facilitating natural and adaptive interactions. In this work, we present a novel framework for enhancing the attention of the iCub humanoid robot by integrating advanced perceptual abilities to recognise social cues, understand surroundings through generative models, such as ChatGPT, and respond with contextually appropriate social behaviour. Specifically, we propose an interaction task implementing a narrative protocol (storytelling task) in which the human and the robot create a short imaginary story together, exchanging in turn cubes with creative images placed on them. To validate the protocol and the framework, experiments were performed to quantify the degree of usability and the quality of experience perceived by participants interacting with the system. Such a system can be beneficial in promoting effective humanrobot collaborations, especially in assistance, education and rehabilitation scenarios where the social awareness and the robot responsiveness play a pivotal role. Maria Lombardi, Carmela Calabrese, Davide Ghiglino, Caterina Foglino, Davide De Tommaso, Giulia Da Lisca, Lorenzo Natale, Agnieszka Wykowska |
IROS | 1 |
| 2025 | The duration of robot gaze affects people's attitudes towards humanoid robotsabstractGaze plays a crucial role in human social behavior. Notably, the same applies also to interactions between humans and robots, as gaze can communicate intentions and express interest or aversion similarly to what happens among humans. Besides the direction of gaze (direct vs. averted gaze), its temporal characteristics, such as duration, significantly affect our perception and interpretation of the other’s behavior. In the context of Human-Robot Interaction (HRI), this is still poorly investigated. Thus, the present study aimed to investigate whether, and how, the duration of the robot direct gaze impacts participants’ attitudes towards robots. To do so, participants observed the humanoid robot iCub, whose direct gaze varied in duration between 1 and 8 seconds. Then, they used three Likert scales to rate to what extent the robot gaze made them feel i) comfortable, ii) trustful, and iii) threatened, with participants’ rating operationalizing their attitudes towards the robot. Results showed that, overall, a positive relationship emerged between the duration of the robot gaze and participants’ attitudes, i.e., longer gaze duration led to higher ratings for all three Likert scales. Cecilia Roselli, Maria Lombardi, Lorenzo Natale, Agnieszka Wykowska |
RO-MAN | 2 |
| 2021 | Using Learning to Control Artificial Avatars in Human Motor Coordination TasksabstractDesigning artificial avatars able to interact with humans in a safe, smart, and natural way is a current open problem in control. Solving such an issue will allow the design of cyber-agents capable of cooperatively interacting with people in order to fulfil common joint tasks in a multitude of different applications. This is particularly relevant in the context of healthcare applications. Indeed, the use for rehabilitation has been proposed of artificial agents able to interact and coordinate their movements with those of patients suffering from social or motor disorders. Moreover, it has also been shown that the level of motor coordination between the avatar and the human patient is enhanced if the kinematic properties of the avatar’s motion are similar to those of the individual it is interacting with. In this article, we discuss, first, a new method based on Markov chains to confer “human motor characteristics” on the motion of a virtual agent so that it can coordinate its motion with that of a target individual while exhibiting specific kinematic properties. Then, we embed such synthetic model in a novel control architecture based on reinforcement learning to synthesize a cyber-agent able to mimic the behavior of a specific human performing a joint motor task with one or more individuals. Maria Lombardi, Davide Liuzza, Mario di Bernardo |
IEEE Trans. Robotics | 1 |
| 2019 | Deep learning control of artificial avatars in group coordination tasksabstractIn many joint-action scenarios, humans and robots have to coordinate their movements to accomplish a given shared task. Examples include lifting an object together, sawing a wood log, transferring objects from a point to another. While dyadic coordination between a human and a robot has been studied in previous investigations, the multi-agent scenario in which a robot has to be integrated into a human group still remains a less explored field of research. In this paper we discuss how to synthesise an artificial agent, driven by a control architecture based on deep reinforcement learning, able to coordinate its motion in human ensembles. As a paradigmatic coordination task we take a group version of the so called mirror game from the human movement literature. Maria Lombardi, Davide Liuzza, Mario di Bernardo |
SMC | 1 |
| 2018 | Emergence of leadership in complex networks and human groupsabstractLeadership is a complex yet fascinating phenomenon crucial in many application where coordination of multi-agent systems is involved. This is particularly true in the case of animal groups and other natural systems including human ensembles where, for example in orchestras, a leader is often selected to steer the group towards some desired coordinated behaviour. In this paper we study the emergence of leadership in networks of heterogeneous Kuramoto oscillators, which offer a good model for capturing and describing coordination in human groups performing a joint oscillatory task. We present a mathematical framework to establish phase leadership in the network and apply the results to inform some preliminary experimental results in human groups. Francesco Alderisio, Maria Lombardi, Mario di Bernardo |
ISCAS | 2 |