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Francisca Gil Ureta

dblp:185/2548 · also Francisca Gil, Francisca Gil-Ureta · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 34% Rendering · 26% Geometric modeling and processing · 20%
Artificial intelligence
2 papers
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 50% Learning and educational technologies · 50%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.812024
DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly · ECCV (80) 2024
Rendering › graphics pipeline
primitive assembly
0.812024
DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly · ECCV (80) 2024
Computer vision › 3D vision › 3d shape analysis › 3d shape segmentation
3d part segmentation
0.712023
HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling · ICCV 2023
Computer vision › 3D vision
3d shape analysis
0.712023
HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling · ICCV 2023
Learning and educational technologies
active learning
0.712023
HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling · ICCV 2023
Human-AI interaction
interactive machine learning
0.712023
HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling · ICCV 2023
Computer animation and physical simulation › contact simulation
frictional contact
0.512021
Intersection-free rigid body dynamics · ACM Trans. Graph. 2021
Computer animation and physical simulation
rigid body simulation
0.512021
Intersection-free rigid body dynamics · ACM Trans. Graph. 2021
Geometric modeling and processing
shape optimization
0.412020
Reinforcement of General Shell Structures · ACM Trans. Graph. 2020
Image and video processing › image segmentation
shape segmentation
0.212023
HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling · ICCV 2023
Geometric modeling and processing
collision detection
0.112021
Intersection-free rigid body dynamics · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

symmetry-aware labeling · 2.0hierarchical active learning · 2.0differentiable rendering · 1.5incremental potential contact · 0.5conservative collision detection · 0.5nonlinear optimization · 0.4michell truss analogy · 0.4
YearPublicationVenuePosition
2024 DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly
Fenggen Yu, Yiming Qian, Francisca Gil Ureta, Eric P. Bennett, Hao (Richard) Zhang
ECCV (80)4
2023 HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling
abstract
We present the first active learning tool for fine-grained 3D part labeling, a problem which challenges even the most advanced deep learning (DL) methods due to the significant structural variations among the intricate parts. For the same reason, the necessary effort to annotate training data is tremendous, motivating approaches to minimize human involvement. Our labeling tool iteratively verifies or modifies part labels predicted by a deep neural network, with human feedback continually improving the network prediction. To effectively reduce human efforts, we develop two novel features in our tool, hierarchical and symmetry-aware active labeling. Our human-in-the-loop approach, coined HAL3D, achieves close to error-free fine-grained annotations on any test set with pre-defined hierarchical part labels, with 80% time-saving over manual effort. We will release the finely labeled models to serve the community.
Fenggen Yu, Yiming Qian, Francisca Gil Ureta, Eric P. Bennett, Hao (Richard) Zhang
ICCV3
2021 Intersection-free rigid body dynamics
abstract
We introduce the first implicit time-stepping algorithm for rigid body dynamics, with contact and friction, that guarantees intersection-free configurations at every time step. Our algorithm explicitly models the curved trajectories traced by rigid bodies in both collision detection and response. For collision detection, we propose a conservative narrow phase collision detection algorithm for curved trajectories, which reduces the problem to a sequence of linear CCD queries with minimal separation. For time integration and contact response, we extend the recently proposed incremental potential contact framework to reduced coordinates and rigid body dynamics. We introduce a benchmark for rigid body simulation and show that our approach, while less efficient than alternatives, can robustly handle a wide array of complex scenes, which cannot be simulated with competing methods, without requiring per-scene parameter tuning.
Zachary Ferguson, Minchen Li, Teseo Schneider, Francisca Gil Ureta, Timothy R. Langlois, Chenfanfu Jiang, Denis Zorin, Danny M. Kaufman, Daniele Panozzo
ACM Trans. Graph.4
2020 Reinforcement of General Shell Structures
abstract
We introduce an efficient method for designing shell reinforcements of minimal weight. Inspired by classical Michell trusses, we create a reinforcement layout whose members are aligned with optimal stress directions, then optimize their shape minimizing the volume while keeping stresses bounded. We exploit two predominant techniques for reinforcing shells: adding ribs aligned with stress directions and using thicker walls on regions of high stress. Most previous work can generate either only ribs or only variable-thickness walls. However, in the general case, neither approach by itself will provide optimal solutions. By using a more precise volume model, our method is capable of producing optimized structures with the full range of qualitative behaviors: from ribs to walls and smoothly transitioning in between. Our method includes new algorithms for determining the layout of reinforcement structure elements, and an efficient algorithm to optimize their shape, minimizing a non-linear non-convex functional at a fraction of the cost and with better optimality compared to standard solvers. We demonstrate the optimization results for a variety of shapes and the improvements it yields in the strength of 3D-printed objects.
Francisca Gil Ureta, Nico Pietroni, Denis Zorin
ACM Trans. Graph.1
2016 Interactive Modeling of Mechanical Objects
abstract
Abstract Objects with various types of mechanical joints are among the most commonly built. Joints implement a vocabulary of simple constrained motions (kinematic pairs) that can be used to build more complex behaviors. Defining physically correct joint geometry is crucial both for realistic appearance of models during motion, as these are typically the only parts of geometry that stay in contact, and for fabrication. Direct design of joint geometry often requires more effort than the design of the rest of the object geometry, as it requires design of components that stay in precise contact, are aligned with other parts, and allow the desired range of motion. We present an interactive system for creating physically realizable joints with user‐controlled appearance. Our system minimizes or, in most cases, completely eliminates the need for the user to manipulate low‐level geometry of joints. This is achieved by automatically inferring a small number of plausible combinations of joint dimensions, placement and orientation from part geometry, with the user making the final high‐level selection based on object semantic. Through user studies, we demonstrate that functional results with a satisfying appearance can be obtained quickly by users with minimal modeling experience, offering a significant improvement in the time required for joint construction, compared to standard modeling approaches.
Francisca Gil Ureta, Chelsea Tymms, Denis Zorin
Comput. Graph. Forum1