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Bradley T. Holschuh

dblp:185/5286 · also Brad T. Holschuh · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0002-2054-3534ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Haptics and multimodal interaction · 81% Personal fabrication and tangible interfaces · 19%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › wearable haptic device
wearable haptic garment
0.332019
Iterative design and development of remotely-controllable, dynamic compression garment for novel haptic experiences · UbiComp 2019
User experiences of garment-based dynamic compression for novel haptic applications · UbiComp 2019
Preliminary study of the subjective comfort and emotional effects of on-body compression · UbiComp 2018
Computational fabrication
additive manufacturing
0.112018
Novel manufacturing of advanced smart garments: knitting with spatially-varying, multi-material monofilament · UbiComp 2018

Methods — techniques the papers use, named apart from their topics

knitting machine evaluation · 0.7additive manufacturing · 0.7user study · 0.4iterative design · 0.4qualitative interviews · 0.3pilot user study · 0.3
YearPublicationVenuePosition
2019 User experiences of garment-based dynamic compression for novel haptic applications
abstract
Compression is a haptic stimulus used in medical interventions (e.g., compression stockings) and has the potential to be integrated into new research areas (e.g., immersive VR experiences, distributed notification mechanisms), yet remains largely understudied. This work investigates the user experience of compression garment technologies that are dynamic, remotely controllable, and low mass, to better address this research gap. Shape memory alloy-based compression garments, capable of creating spatially- and temporally- dynamic on-body compression, were designed and deployed in a user study (n=17, 8M/9F) to understand the effects of compression, and to draw insights for future compression-based applications. The major takeaways are: (1) importance of and sizing/fit, (2) individual/gender preferences and need for customizability, and (3) the relationship between context-specific stimulation and perception.
Esther W. Foo, J. Walter Lee, Crystal Compton, Simon Ozbek, Bradley T. Holschuh
UbiComp5
2019 Iterative design and development of remotely-controllable, dynamic compression garment for novel haptic experiences
abstract
This work encompasses the design and development of garment-based shape memory alloy (SMA) compression technology that is dynamic, low-mass, and remotely controllable. Three garment design iterations are presented, consolidated from past user studies [1], [2], [3]. The designed garment system has potential to serve as a research tool for understanding parameters necessary to create a desired compression haptic experience; for broadening the scope of medical/clinical interventions; as well as for enabling new modes of interaction between users separated by distance, especially in areas such as tele-rehabilitation and social mediated touch.
Esther W. Foo, J. Walter Lee, Simon Ozbek, Crystal Compton, Bradley T. Holschuh
UbiComp5
2018 Preliminary study of the subjective comfort and emotional effects of on-body compression
abstract
The sensation of touch is integral to everyday life. Current haptics research focuses mainly on vibrations, tap, and point pressures, but the sensation of distributed pressures such as compression are often overlooked. We investigated the subjective comfort and emotional effects of applied on-body compression, specifically on the torso and upper arms, through a pilot user study incorporating a novel, low-profile, and actively-controllable compression garment. The active compression garment was embedded with contractile shape memory alloys (SMAs) to create dynamic compression on the body. Qualitative interview data collected (n=8) were used to generate a list of findings to inform the future creation of a computer-mediated compression garment that is wearable, comfortable, and safe for use.
Esther W. Foo, J. Walter Lee, Simon Ozbek, Bradley T. Holschuh
UbiComp4
2018 Novel manufacturing of advanced smart garments: knitting with spatially-varying, multi-material monofilament
abstract
In this paper, we propose a novel method for knitting advanced smart garments (e.g., garments with targeted electrical or mechanical properties) using a single, spatially-varying, multi-material monofilament created using additive manufacturing (AM) techniques. By strategically varying the constitutive functional materials that comprise the monofilament along its length, it is theoretically possible to create targeted functional regions within the knitted structure. If spaced properly, functional regions naturally emerge in the knit as loops in adjacent rows align. To test the feasibility of this method, we evaluated the ability of a commercially available knitting machine (a Passap® E6000) to knit a variety of experimental and commercially available, spatially-variant monofilament. Candidate materials were tested both to characterize their mechanical behavior as well as to determine their ability to be successfully knitted. A repeatable spatial mapping relationship between 1D filament location and 2D knit location was established, enabling the ability to create a variety of 2D functional pathways (straight, linear, nonlinear) in the knit structure using a single monofilament input. Using this approach, a multi-material monofilament can be designed and manufactured to create advanced functional knits with spatially-variant properties.
Simon Ozbek, Md. Tahmidul Islam Molla, Crystal Compton, Bradley T. Holschuh
UbiComp4
2017 SqueezeBands: Mediated Social Touch Using Shape Memory Alloy Actuation
abstract
Mediated social touch technologies aim to transmit the sense of touch between two or more physically distributed partners. Previous work in CSCW has focused mostly on vibrotactile actuation, though there is also significant recent interest in exploring a wider variety of haptic actuation modalities. In this paper, we explore Shape Memory Alloys as a novel means for constriction and heat activation. We demonstrate the feasibility of this approach by implementing the SqueezeBands system, which augments social gestures over videochat with haptic actuation. We describe an evaluation of the system with 57 pairs of participants, collaborating on tasks either high or low emotional salience. Our results demonstrate that SqueezeBands encourage greater and more diverse demonstrations of touch and that they may be particularly appropriate for easing mental and physical demand in high emotion tasks. We end with a discussion of the opportunities and challenges in leveraging Shape Memory Alloy actuation for mediated social touch.
Svetlana Yarosh, Kenya Mejia, Baris Unver, Xizi Wang 0001, Akin Campbell, Bradley T. Holschuh
Proc. ACM Hum. Comput. Interact.7