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David Komorowski

dblp:186/0026 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Geometric modeling and processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › character rigging
facial rigging
0.112010
A hybrid approach to facial rigging · SIGGRAPH ASIA (Sketches) 2010
Geometric modeling and processing › shape deformation
blendshape
0.012010
A hybrid approach to facial rigging · SIGGRAPH ASIA (Sketches) 2010

Methods — techniques the papers use, named apart from their topics

geometric deformation · 0.1blendshape interpolation · 0.1
YearPublicationVenuePosition
2010 A hybrid approach to facial rigging
abstract
In production environments, facial rigging is commonly done by either geometric deformations or blendshapes. Geometric deformations are driven by simulated muscle actions, which are loosely based upon the dynamics of facial tissue [Magnenat-Thalmann et al. 1988]. Blendshapes interpolate a large number of sculpted shapes [Bergeron and Lachapelle 1985]. The former approach is intuitive, yet slow and less precise. The latter is fast, yet memory intensive and sensitive to model changes. Conventional implementations of both approaches are difficult to generalize in order to build rigs quickly and retarget animation efficiently.
David Komorowski, Vinod Melapudi, Darren Mortillaro, Gene S. Lee
SIGGRAPH ASIA (Sketches)1