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R. K. Culley

dblp:186/3342 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1986
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
collision detection
0.021986
A collision detection algorithm based on velocity and distance bounds · ICRA 1986
Determining the minimum translational distance between two convex polyhedra · ICRA 1986
Robotics › Motion planning and robot control › collision detection
continuous collision detection
0.011986
A collision detection algorithm based on velocity and distance bounds · ICRA 1986
Robotics › Motion planning and robot control › collision detection
minimum translational distance
0.011986
Determining the minimum translational distance between two convex polyhedra · ICRA 1986
Geometric modeling and processing › computational geometry › polyhedral geometry
convex polyhedra
0.011986
Determining the minimum translational distance between two convex polyhedra · ICRA 1986

Methods — techniques the papers use, named apart from their topics

velocity bounds · 0.0distance bounds · 0.0configuration space · 0.0
YearPublicationVenuePosition
1986 Determining the minimum translational distance between two convex polyhedra
abstract
Given two objects we define the minimal translational distance (MTD) between them to be the length of the shortest relative translation that results in the objects being in contact. MTD is equivalent to the distance between two objects if the objects are not intersecting; however MTD is also defined for intersecting objects and it then gives a measure of penetration. We show that the computation of MTD can be recast as a configuration space problem, and describe an algorithm for computing MTD for convex polyhedra. This research was conducted under the McDonnell Douglas Independent Research and Development Program.
Stephen Alan Cameron, R. K. Culley
ICRA2
1986 A collision detection algorithm based on velocity and distance bounds
abstract
The collision detection problem is encountered whenever objects are to be manipulated in the real world. Efficient solutions to this problem must intelligently decide when in time and where in space to check for interference among the objects. Complete solutions must guarantee that no collision can be overlooked. Useful solutions should also report the precise space/time points at which colliding objects begin and end contact. An algorithm based on velocity and distance bounds is described which is both useful and complete. Experiments are presented which measure the efficiency of the algorithm on a variety of test cases. The algorithm is contrasted with existing collision detection methods.
R. K. Culley, Karl G. Kempf
ICRA1