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Huihuang Zheng

dblp:186/4480 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Wireless sensing and localization · 100%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless sensing and localization › tracking
device-free tracking
0.312017
Strata: Fine-Grained Acoustic-based Device-Free Tracking · MobiSys 2017
Wireless sensing and localization › tracking › motion tracking
acoustic motion tracking
0.212016
High-precision acoustic motion tracking: demo · MobiCom 2016
Interaction techniques and input
gesture input
0.222017
Strata: Fine-Grained Acoustic-based Device-Free Tracking · MobiSys 2017
High-precision acoustic motion tracking: demo · MobiCom 2016

Methods — techniques the papers use, named apart from their topics

optimization framework · 0.6multipath estimation · 0.6channel impulse response · 0.6doppler shift · 0.5FMCW · 0.5
YearPublicationVenuePosition
2017 Strata: Fine-Grained Acoustic-based Device-Free Tracking
abstract
Next generation devices, such as virtual reality (VR), augmented reality (AR), and smart appliances, demand a simple and intuitive way for users to interact with them. To address such needs, we develop a novel acoustic based device-free tracking system, called Strata, to enable a user to interact with a nearby device by simply moving his finger. In Strata, a mobile (e.g., smartphone) transmits known audio signals at inaudible frequency, and analyzes the received signal reflected by the moving finger to track the finger location. To explicitly take into account multipath propagation, the mobile estimates the channel impulse response (CIR), which characterizes signal traversal paths with different delays. Each channel tap corresponds to the multipath effects within a certain delay range. The mobile selects the channel tap corresponding to the finger movement and extracts the phase change of the selected tap to accurately estimate the distance change of a finger. Moreover, it estimates the absolute distance of the finger based on the change in CIR using a novel optimization framework. We then combine the absolute and relative distance estimates to accurately track the moving target. We implement our tracking system on Samsung Galaxy S4 mobile phone. Through micro-benchmarks and user studies, we show that our system achieves high tracking accuracy and low latency without extra hardware.
Sangki Yun, Yi-Chao Chen 0001, Huihuang Zheng, Lili Qiu, Wenguang Mao
MobiSys3
2016 High-precision acoustic motion tracking: demo
abstract
Video games, virtual reality, augmented reality, and smart appliances all call for a new way for users to interact and control them. This paper develops high-preCision Acoustic Tracker (CAT), which aims to replace a traditional mouse and let a user control various devices by moving a smartphone in the air. At its heart lies a distributed Frequency Modulated Continuous Waveform (FMCW) that can accurately estimate the distance between a transmitter and a receiver that are separate and unsynchronized. We further develop an optimization framework to combine FMCW estimation with Doppler shifts to enhance the accuracy. We implement CAT on a mobile phone. The performance evaluation and user study show that our system achieves high tracking accuracy and ease of use using existing hardware.
Wenguang Mao, Jian He 0002, Huihuang Zheng, Zaiwei Zhang, Lili Qiu
MobiCom3