Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jasmine Collins
dblp:187/9598
· DBLP profile ↗
9ranked-venue papers
2as first author
7since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Generative modeling · 31% 3D vision · 25% Vision and language · 12% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 79% Multimedia analysis and retrieval · 21% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection
image quality assessment |
1.0 | 1 | 2026 | What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference Alignment · AAAI 2026 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal large language model evaluation |
1.0 | 1 | 2026 | What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference Alignment · AAAI 2026 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
1.0 | 1 | 2026 | What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference Alignment · AAAI 2026 |
Human-AI interaction › human-centered AI
preference alignment |
1.0 | 1 | 2026 | What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference Alignment · AAAI 2026 |
Machine learning › Efficient and distributed learning
data-efficient learning |
0.8 | 1 | 2024 | Common Canvas: Open Diffusion Models Trained on Creative-Commons Images · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Common Canvas: Open Diffusion Models Trained on Creative-Commons Images · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › text-to-image generation
text-to-image diffusion model |
0.8 | 1 | 2024 | Common Canvas: Open Diffusion Models Trained on Creative-Commons Images · CVPR 2024 |
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | GANmouflage: 3D Object Nondetection with Texture Fields · CVPR 2023 |
Visual content generation and editing
3d content creation |
0.7 | 1 | 2023 | GANmouflage: 3D Object Nondetection with Texture Fields · CVPR 2023 |
Computer vision › 3D vision › 3d shape analysis
3d shape understanding |
0.6 | 1 | 2022 | ABO: Dataset and Benchmarks for Real-World 3D Object Understanding · CVPR 2022 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.6 | 1 | 2022 | ABO: Dataset and Benchmarks for Real-World 3D Object Understanding · CVPR 2022 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.3 | 1 | 2017 | Capacity and Trainability in Recurrent Neural Networks · ICLR (Poster) 2017 |
Computer vision › 3D vision › inverse rendering
material estimation |
0.2 | 1 | 2022 | ABO: Dataset and Benchmarks for Real-World 3D Object Understanding · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
inter-task correlation · 2.0human preference study · 2.0texture fields · 1.3generative adversarial network · 1.3adversarial learning · 1.3transfer learning · 0.8compute-efficient training recipe · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference AlignmentabstractAutomated evaluation of generative text-to-image models remains a challenging problem. Recent works have proposed using multimodal LLMs to judge the quality of images, but these works offer little insight into how multimodal LLMs make use of concepts relevant to humans, such as image style or composition, to generate their overall assessment. In this work, we study what attributes of an image--specifically aesthetics, lack of artifacts, anatomical accuracy, compositional correctness, object adherence, and style--are important for both LLMs and humans to make judgments on image quality. We first curate a dataset of human preferences using synthetically generated image pairs. We use inter-task correlation between each pair of image quality attributes to understand which attributes are related in making human judgments. Repeating the same analysis with LLMs, we find that the relationships between image quality attributes are much weaker. Finally, we study individual image quality attributes by generating synthetic datasets with a high degree of control for each axis. Humans are able to easily judge the quality of an image with respect to all of the specific image quality attributes (e.g. high vs. low aesthetic image), however we find that some attributes, such as anatomical accuracy, are much more difficult for multimodal LLMs to learn to judge. Taken together, these findings reveal interesting differences between how humans and multimodal LLMs perceive images. Rishab Parthasarathy, Jasmine Collins, Cory Stephenson |
AAAI | 2 |
| 2024 | Common Canvas: Open Diffusion Models Trained on Creative-Commons ImagesabstractWe train a set of open, text-to-image (T2I) diffusion models on a dataset of curated Creative-Commons-licensed (CC) images, which yields models that are competitive with Stable Diffusion 2 (SD2). This task presents two challenges: (1) high-resolution CC images lack the captions necessary to train T2I models; (2) CC images are relatively scarce. To address these challenges, we use an intuitive transfer learning technique to produce a set of high-quality synthetic captions paired with our assembled CC images. We then develop a data- and compute-efficient training recipe that requires as little as 3% of the LAION data (i.e., roughly 70 million examples) needed to train existing SD2 models, but obtains the same quality. These results indicate that we have a sufficient number of CC images (also roughly 70 million) for training high-quality models. Our recipe also implements a variety of optimizations that achieve 2.71 x training speed-ups, enabling rapid model iteration. We leverage this recipe to train several high-quality T2I mod-els, which we dub the CommonCanvas family. Our largest model achieves comparable performance to SD2 on human evaluation, even though we use a synthetically captioned CC-image dataset that is only <3% the size of LAION for training. We release our models, data, and code on GitHub. Aaron Gokaslan, A. Feder Cooper, Jasmine Collins, Landan Seguin, Austin Jacobson, Mihir Patel, Jonathan Frankle, Cory Stephenson, Volodymyr Kuleshov |
CVPR | 3 |
| 2023 | Towards Understanding How Machines Can Learn Causal Overhypotheses
Eliza Kosoy, David M. Chan, Adrian Liu, Jasmine Collins, Jessica B. Hamrick, Sandy H. Huang, Nan Rosemary Ke, Emily Rose Reagan, John F. Canny, Alison Gopnik |
CogSci | 4 |
| 2023 | GANmouflage: 3D Object Nondetection with Texture FieldsabstractWe propose a method that learns to camouflage 3D objects within scenes. Given an object's shape and a distribution of viewpoints from which it will be seen, we estimate a texture that will make it difficult to detect. Successfully solving this task requires a model that can accurately reproduce textures from the scene, while simultaneously dealing with the highly conflicting constraints imposed by each viewpoint. We address these challenges with a model based on texture fields and adversarial learning. Our model learns to camouflage a variety of object shapes from randomly sampled locations and viewpoints within the input scene, and is the first to address the problem of hiding complex object shapes. Using a human visual search study, we find that our estimated textures conceal objects significantly better than previous methods. Jasmine Collins, Oscar de Lima, Andrew Owens |
CVPR | 2 |
| 2022 | Learning Causal Overhypotheses through Exploration in Children and Computational Models
Eliza Kosoy, Adrian Liu, Jasmine Collins, David M. Chan, Jessica B. Hamrick, Sandy H. Huang, Nan Rosemary Ke, Bryanna Kaufmann, Alison Gopnik |
CogSci | 3 |
| 2022 | Three-Dimensional Object Completion in Humans and Computational Models
Eunice Yiu, Jasmine Collins, Alison Gopnik |
CogSci | 2 |
| 2022 | ABO: Dataset and Benchmarks for Real-World 3D Object UnderstandingabstractWe introduce Amazon Berkeley Objects (ABO), a new large-scale dataset designed to help bridge the gap between real and virtual 3D worlds. ABO contains product catalog images, metadata, and artist-created 3D models with com-plex geometries and physically-based materials that cor-respond to real, household objects. We derive challenging benchmarks that exploit the unique properties of ABO and measure the current limits of the state-of-the-art on three open problems for real-world 3D object understanding: single-view 3D reconstruction, material estimation, and cross-domain multi-view object retrieval. Jasmine Collins, Shubham Goel 0001, Kenan Deng 0001, Achleshwar Luthra, Leon Xu, Erhan Gundogdu, Tomás F. Yago Vicente, Thomas Dideriksen, Himanshu Arora, Matthieu Guillaumin, Jitendra Malik |
CVPR | 1 |
| 2020 | Exploring Exploration: Comparing Children with Agents in Unified Exploration Environments
Eliza Kosoy, Jasmine Collins, David M. Chan, Deepak Pathak, Pulkit Agrawal 0001, Alison Gopnik |
CogSci | 2 |
| 2017 | Capacity and Trainability in Recurrent Neural Networks
Jasmine Collins, Jascha Sohl-Dickstein, David Sussillo |
ICLR (Poster) | 1 |