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Ying-Miao Kuo

dblp:188/1173 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 42% Computational fabrication · 30% Visual content generation and editing · 24%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication
papercraft design
0.712023
Image-Based OA-Style Paper Pop-Up Design via Mixed-Integer Programming · IEEE Trans. Vis. Comput. Graph. 2023
Visual content generation and editing
image generation
0.522017
Generating Ambiguous Figure-Ground Images · IEEE Trans. Vis. Comput. Graph. 2017
Synthesizing Emerging Images from Photographs · ACM Multimedia 2016
Geometric modeling and processing
shape matching
0.312017
Generating Ambiguous Figure-Ground Images · IEEE Trans. Vis. Comput. Graph. 2017
Mathematical optimization › discrete optimization
mixed integer linear programming
0.212023
Image-Based OA-Style Paper Pop-Up Design via Mixed-Integer Programming · IEEE Trans. Vis. Comput. Graph. 2023
Image and video processing › image segmentation
image binarization
0.112017
Generating Ambiguous Figure-Ground Images · IEEE Trans. Vis. Comput. Graph. 2017

Methods — techniques the papers use, named apart from their topics

mixed-integer programming · 1.3graph representation · 1.3shape matching · 0.3cropping optimization · 0.3contour deformation · 0.3image-based operations · 0.2difficulty level control · 0.2
YearPublicationVenuePosition
2023 Image-Based OA-Style Paper Pop-Up Design via Mixed-Integer Programming
abstract
Origami architecture (OA) is a fascinating papercraft that involves only a piece of paper with cuts and folds. Interesting geometric structures 'pop up' when the paper is opened. However, manually designing such a physically valid 2D paper pop-up plan is challenging since fold lines must jointly satisfy hard spatial constraints. Existing works on automatic OA-style paper pop-up design all focused on how to generate a pop-up structure that approximates a given target 3D model. This article presents the first OA-style paper pop-up design framework that takes 2D images instead of 3D models as input. Our work is inspired by the fact that artists often use 2D profiles to guide the design process, thus benefited from the high availability of 2D image resources. Due to the lack of 3D geometry information, we perform novel theoretic analysis to ensure the foldability and stability of the resultant design. Based on a novel graph representation of the paper pop-up plan, we further propose a practical optimization algorithm via mixed-integer programming that jointly optimizes the topology and geometry of the 2D plan. We also allow the user to interactively explore the design space by specifying constraints on fold lines. Finally, we evaluate our framework on various images with interesting 2D shapes. Experiments and comparisons exhibit both the efficacy and efficiency of our framework.
Chen Liu 0012, Kai-Wen Hsiao, Ying-Miao Kuo, Hung-Kuo Chu, Yongliang Yang 0002
IEEE Trans. Vis. Comput. Graph.4
2017 Generating Ambiguous Figure-Ground Images
abstract
Ambiguous figure-ground images, mostly represented as binary images, are fascinating as they present viewers a visual phenomena of perceiving multiple interpretations from a single image. In one possible interpretation, the white region is seen as a foreground figure while the black region is treated as shapeless background. Such perception can reverse instantly at any moment. In this paper, we investigate the theory behind this ambiguous perception and present an automatic algorithm to generate such images. We model the problem as a binary image composition using two object contours and approach it through a three-stage pipeline. The algorithm first performs a partial shape matching to find a good partial contour matching between objects. This matching is based on a content-aware shape matching metric, which captures features of ambiguous figure-ground images. Then we combine matched contours into a compound contour using an adaptive contour deformation, followed by computing an optimal cropping window and image binarization for the compound contour that maximize the completeness of object contours in the final composition. We have tested our system using a wide range of input objects and generated a large number of convincing examples with or without user guidance. The efficiency of our system and quality of results are verified through an extensive experimental study.
Ying-Miao Kuo, Hung-Kuo Chu, Ming-Te Chi, Ruen-Rone Lee, Tong-Yee Lee
IEEE Trans. Vis. Comput. Graph.1
2016 Synthesizing Emerging Images from Photographs
abstract
Emergence is the visual phenomenon by which humans recognize the objects in a seemingly noisy image through aggregating information from meaningless pieces and perceiving a whole that is meaningful. Such an unique mental skill renders emergence an effective scheme to tell humans and machines apart. Images that are detectable by human but difficult for an automatic algorithm to recognize are also referred as emerging images. A recent state-of-the-art work proposes to synthesize images of 3D objects that are detectable by human but difficult for an automatic algorithm to recognize. Their results are further verified to be easy for humans to recognize while posing a hard time for automatic machines. However, using 3D objects as inputs prevents their system from being practical and scalable for generating an infinite number of high quality images. For instance, the image quality may degrade quickly as the viewing and lighting conditions changing in 3D domain, and the available resources of 3D models are usually limited. However, using 3D objects as inputs brings drawbacks. For instance, the quality of results is sensitive to the viewing and lighting conditions in the 3D domain. The available resources of 3D models are usually limited, and thus restricts the scalability. This paper presents a novel synthesis technique to automatically generate emerging images from regular photographs, which are commonly taken with decent setting and widely accessible online. We adapt the previous system to the 2D setting of input photographs and develop a set of image-based operations. Our algorithm is also designed to support the difficulty level control of resultant images through a limited set of parameters. We conducted several experiments to validate the efficacy and efficiency of our system.
Cheng-Han Yang, Ying-Miao Kuo, Hung-Kuo Chu
ACM Multimedia2