Demo Data from SIGIR 2026 / reviewers in the wild / expert
Taylor Zheng
dblp:188/1199
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Artificial intelligence
1 paper |
Information extraction and text analysis · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing
audio effects |
0.2 | 1 | 2016 | SocialFX: Studying a Crowdsourced Folksonomy of Audio Effects Terms · ACM Multimedia 2016 |
Collaborative and social computing
crowdsourcing |
0.2 | 1 | 2016 | SocialFX: Studying a Crowdsourced Folksonomy of Audio Effects Terms · ACM Multimedia 2016 |
Methods — techniques the papers use, named apart from their topics
crowdsourced user study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | SocialFX: Studying a Crowdsourced Folksonomy of Audio Effects TermsabstractWe present the analysis of crowdsourced studies into how a population of Amazon Mechanical Turk Workers describe three commonly used audio effects: equalization, reverberation, and dynamic range compression. We find three categories of words used to describe audio: ones that are generally used across effects, ones that tend towards a single effect, and ones that are exclusive to a single effect. We present select examples from these categories. We visualize and present an analysis of the shared descriptor space between audio effects. Data on the strength of association between words and effects is made available online for a set of 4297 words drawn from 1233 unique users for three effects (equalization, reverberation, compression). This dataset is an important step towards implementing of an end-to-end language-based audio production system, in which a user describes a creative goal, as they would to a professional audio engineer, and the system picks which audio effect to apply, as well as the setting of the audio effect. Taylor Zheng, Prem Seetharaman, Bryan Pardo |
ACM Multimedia | 1 |