Demo Data from SIGIR 2026 / reviewers in the wild / expert
Samuel Oberholzer
dblp:188/1265
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 77% Legged, aerial and field robots · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › state estimation › multiagent state estimation
multi-robot state estimation |
0.3 | 1 | 2018 | Flycon: real-time environment-independent multi-view human pose estimation with aerial vehicles · ACM Trans. Graph. 2018 |
Virtual and augmented reality › pose estimation
human pose estimation |
0.3 | 1 | 2018 | Flycon: real-time environment-independent multi-view human pose estimation with aerial vehicles · ACM Trans. Graph. 2018 |
Robotics › Legged, aerial and field robots
aerial robots |
0.1 | 1 | 2018 | Flycon: real-time environment-independent multi-view human pose estimation with aerial vehicles · ACM Trans. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
model predictive control · 0.7joint optimization · 0.7active infrared markers · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Flycon: real-time environment-independent multi-view human pose estimation with aerial vehiclesabstractWe propose a real-time method for the infrastructure-free estimation of articulated human motion. The approach leverages a swarm of camera-equipped flying robots and jointly optimizes the swarm's and skeletal states, which include the 3D joint positions and a set of bones. Our method allows to track the motion of human subjects, for example an athlete, over long time horizons and long distances, in challenging settings and at large scale, where fixed infrastructure approaches are not applicable. The proposed algorithm uses active infra-red markers, runs in real-time and accurately estimates robot and human pose parameters online without the need for accurately calibrated or stationary mounted cameras. Our method i) estimates a global coordinate frame for the MAV swarm, ii) jointly optimizes the human pose and relative camera positions, and iii) estimates the length of the human bones. The entire swarm is then controlled via a model predictive controller to maximize visibility of the subject from multiple viewpoints even under fast motion such as jumping or jogging. We demonstrate our method in a number of difficult scenarios including capture of long locomotion sequences at the scale of a triplex gym, in non-planar terrain, while climbing and in outdoor scenarios. Tobias Naegeli, Samuel Oberholzer, Silvan Plüss, Javier Alonso-Mora, Otmar Hilliges |
ACM Trans. Graph. | 2 |
| 2016 | An event-centric approach to authoring stories in crowdsabstractWe present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans. With an intuitive drag-and-drop interface, our system enables an untrained author to assemble story arcs in terms of narrative events that seamlessly control either principal characters or choreographed heterogeneous crowds within the same conceptual structure. Smart Crowds allow groups of characters to be dynamically assembled and scheduled with ambient activities, while also permitting individual characters to be selected from the crowd and featured more prominently as an individual in a story with more sophisticated behavior. Our system runs in real-time at interactive rates with no pause or costly pre-computation step between creating a story and simulating it, making this approach ideal for storyboarding or pre-visualization of narrative sequences. Mubbasir Kapadia, Alexander Shoulson, Cyril Steimer, Samuel Oberholzer, Robert W. Sumner, Markus Gross 0001 |
MIG | 4 |