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Pavel Orlov 0001

dblp:188/3698-1 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-6256-8134ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 87% Wearable and physiological sensing · 13%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.412019
Gaze-based, Context-aware Robotic System for Assisted Reaching and Grasping · ICRA 2019
Human-robot interaction
assistive robotics
0.412019
Gaze-based, Context-aware Robotic System for Assisted Reaching and Grasping · ICRA 2019
Human-robot interaction › intent prediction
gaze-based intent prediction
0.412019
Gaze-based, Context-aware Robotic System for Assisted Reaching and Grasping · ICRA 2019
Wearable and physiological sensing
eye tracking
0.112019
Gaze-based, Context-aware Robotic System for Assisted Reaching and Grasping · ICRA 2019

Methods — techniques the papers use, named apart from their topics

impedance control · 0.8grammar-based action sequencing · 0.8
YearPublicationVenuePosition
2019 Gaze-based, Context-aware Robotic System for Assisted Reaching and Grasping
abstract
Assistive robotic systems endeavour to support those with movement disabilities, enabling them to move again and regain functionality. Main issue with these systems is the complexity of their low-level control, and how to translate this to simpler, higher level commands that are easy and intuitive for a human user to interact with. We have created a multi-modal system, consisting of different sensing, decision making and actuating modalities, leading to intuitive, human-in-the-loop assistive robotics. The system takes its cue from the user's gaze, to decode their intentions and implement low-level motion actions to achieve high-level tasks. This results in the user simply having to look at the objects of interest, for the robotic system to assist them in reaching for those objects, grasping them, and using them to interact with other objects. We present our method for 3D gaze estimation, and grammars-based implementation of sequences of action with the robotic system. The 3D gaze estimation is evaluated with 8 subjects, showing an overall accuracy of 4.68\pm 0.14cm. The full system is tested with 5 subjects, showing successful implementation of 100% of reach to gaze point actions and full implementation of pick and place tasks in 96%, and pick and pour tasks in 76% of cases. Finally we present a discussion on our results and what future work is needed to improve the system.
Ali Shafti, Pavel Orlov 0001, A. Aldo Faisal
ICRA2
2018 Semantic fovea: real-time annotation of ego-centric videos with gaze context
abstract
Visual context plays a crucial role in understanding human visual attention in natural, unconstrained tasks - the objects we look at during everyday tasks provide an indicator of our ongoing attention. Collection, interpretation, and study of visual behaviour in unconstrained environments therefore is necessary, however presents many challenges, requiring painstaking hand-coding. Here we demonstrate a proof-of-concept system that enables real-time annotation of objects in an egocentric video stream from head-mounted eye-tracking glasses. We concurrently obtain a live stream of user gaze vectors with respect to their own visual field. Even during dynamic, fast-paced interactions, our system was able to recognise all objects in the user's field-of-view with moderate accuracy. To validate our concept, our system was used to annotate an in-lab breakfast scenario in real time.
Chaiyawan Auepanwiriyakul, John Alexander Harston, Pavel Orlov 0001, Ali Shafti, A. Aldo Faisal
ETRA3
2018 A gaze-contingent intention decoding engine for human augmentation
abstract
Humans process high volumes of visual information to perform everyday tasks. In a reaching task, the brain estimates the distance and position of the object of interest, to reach for it. Having a grasp intention in mind, human eye-movements produce specific relevant patterns. Our Gaze-Contingent Intention Decoding Engine uses eye-movement data and gaze-point position to indicate the hidden intention. We detect the object of interest using deep convolution neural networks and estimate its position in a physical space using 3D gaze vectors. Then we trigger the possible actions from an action grammar database to perform an assistive movement of the robotic arm, improving action performance in physically disabled people. This document is a short report to accompany the Gaze-contingent Intention Decoding Engine demonstrator, providing details of the setup used and results obtained.
Pavel Orlov 0001, Ali Shafti, Chaiyawan Auepanwiriyakul, Noyan Songur, A. Aldo Faisal
ETRA1