Demo Data from SIGIR 2026 / reviewers in the wild / expert
Mihaela Rosca
dblp:188/5866
· DBLP profile ↗
8ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Generative modeling · 20% Optimization for machine learning · 18% Deep learning architectures and training · 16% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 25 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
generative adversarial network |
1.9 | 5 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 Training Language GANs from Scratch · NeurIPS 2019 Deep Compressed Sensing · ICML 2019 |
Machine learning › Optimization for machine learning
implicit regularization |
0.6 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Machine learning › Deep learning architectures and training
regularization |
0.6 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.5 | 1 | 2021 | Spectral Normalisation for Deep Reinforcement Learning: An Optimisation Perspective · ICML 2021 |
Machine learning › Optimization for machine learning
gradient-based optimization |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Machine learning › Deep learning architectures and training › normalization
spectral normalization |
0.5 | 1 | 2021 | Spectral Normalisation for Deep Reinforcement Learning: An Optimisation Perspective · ICML 2021 |
Machine learning › Reinforcement learning
two-player game |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Machine learning › Optimization for machine learning
gradient estimation |
0.4 | 1 | 2020 | Monte Carlo Gradient Estimation in Machine Learning · J. Mach. Learn. Res. 2020 |
Machine learning › Probabilistic and Bayesian machine learning
monte carlo methods |
0.4 | 1 | 2020 | Monte Carlo Gradient Estimation in Machine Learning · J. Mach. Learn. Res. 2020 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference › variational inference
reparameterization gradient |
0.4 | 1 | 2020 | Monte Carlo Gradient Estimation in Machine Learning · J. Mach. Learn. Res. 2020 |
Machine learning › Optimization for machine learning › gradient estimation
score function estimator |
0.4 | 1 | 2020 | Monte Carlo Gradient Estimation in Machine Learning · J. Mach. Learn. Res. 2020 |
Natural language and speech › Language models and text generation › text generation › synthetic text generation
adversarial text generation |
0.4 | 1 | 2019 | Training Language GANs from Scratch · NeurIPS 2019 |
Natural language and speech › Language models and text generation › text generation › neural text generation
language GAN |
0.4 | 1 | 2019 | Training Language GANs from Scratch · NeurIPS 2019 |
Computer vision › Image recognition and object detection › object detection
training from scratch |
0.4 | 1 | 2019 | Training Language GANs from Scratch · NeurIPS 2019 |
Image and video processing
compressive sensing |
0.4 | 1 | 2019 | Deep Compressed Sensing · ICML 2019 |
Image and video processing › compressive sensing
deep compressed sensing |
0.4 | 1 | 2019 | Deep Compressed Sensing · ICML 2019 |
Image and video processing
image reconstruction |
0.4 | 1 | 2019 | Deep Compressed Sensing · ICML 2019 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium analysis |
0.3 | 1 | 2018 | Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step · ICLR (Poster) 2018 |
Machine learning › Generative modeling
implicit generative model |
0.3 | 1 | 2018 | Learning Implicit Generative Models with the Method of Learned Moments · ICML 2018 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
method of moments |
0.3 | 1 | 2018 | Learning Implicit Generative Models with the Method of Learned Moments · ICML 2018 |
Machine learning › Deep learning architectures and training
training dynamics |
0.3 | 1 | 2018 | Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step · ICLR (Poster) 2018 |
Machine learning › Deep learning architectures and training
training objective |
0.3 | 1 | 2018 | Learning Implicit Generative Models with the Method of Learned Moments · ICML 2018 |
Machine learning › Learning theory › statistical learning theory
complexity control |
0.2 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › heuristic generation
heuristic learning |
0.2 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
theoretical analysis · 0.6empirical study · 0.6dirichlet energy · 0.6spectral normalization · 0.5regularization · 0.5modified continuous dynamical systems · 0.5lipschitz constraint · 0.5backward error analysis · 0.5sensitivity analysis · 0.4monte carlo estimation · 0.4meta-learning · 0.4generative adversarial network · 0.4compressed sensing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexityabstractIn many contexts, simpler models are preferable to more complex models and the control of this model complexity is the goal for many methods in machine learning such as regularization, hyperparameter tuning and architecture design. In deep learning, it has been difficult to understand the underlying mechanisms of complexity control, since many traditional measures are not naturally suitable for deep neural networks. Here we develop the notion of geometric complexity, which is a measure of the variability of the model function, computed using a discrete Dirichlet energy. Using a combination of theoretical arguments and empirical results, we show that many common training heuristics such as parameter norm regularization, spectral norm regularization, flatness regularization, implicit gradient regularization, noise regularization and the choice of parameter initialization all act to control geometric complexity, providing a unifying framework in which to characterize the behavior of deep learning models. Benoit Dherin, Michael Munn, Mihaela Rosca, David G. T. Barrett |
NeurIPS | 3 |
| 2021 | Spectral Normalisation for Deep Reinforcement Learning: An Optimisation PerspectiveabstractMost of the recent deep reinforcement learning advances take an RL-centric perspective and focus on refinements of the training objective. We diverge from this view and show we can recover the performance of these developments not by changing the objective, but by regularising the value-function estimator. Constraining the Lipschitz constant of a single layer using spectral normalisation is sufficient to elevate the performance of a Categorical-DQN agent to that of a more elaborated agent on the challenging Atari domain. We conduct ablation studies to disentangle the various effects normalisation has on the learning dynamics and show that is sufficient to modulate the parameter updates to recover most of the performance of spectral normalisation. These findings hint towards the need to also focus on the neural component and its learning dynamics to tackle the peculiarities of Deep Reinforcement Learning. Florin Gogianu, Tudor Berariu, Mihaela Rosca, Claudia Clopath, Lucian Busoniu, Razvan Pascanu |
ICML | 3 |
| 2021 | Discretization Drift in Two-Player GamesabstractGradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous or alternating gradient descent, which causes each player to drift away from the continuous gradient flow – a phenomenon we call discretization drift. Using backward error analysis, we derive modified continuous dynamical systems that closely follow the discrete dynamics. These modified dynamics provide an insight into the notorious challenges associated with zero-sum games, including Generative Adversarial Networks. In particular, we identify distinct components of the discretization drift that can alter performance and in some cases destabilize the game. Finally, quantifying discretization drift allows us to identify regularizers that explicitly cancel harmful forms of drift or strengthen beneficial forms of drift, and thus improve performance of GAN training. Mihaela Rosca, Yan Wu 0010, Benoit Dherin, David G. T. Barrett |
ICML | 1 |
| 2020 | Monte Carlo Gradient Estimation in Machine LearningabstractThis paper is a broad and accessible survey of the methods we have at our disposal for Monte Carlo gradient estimation in machine learning and across the statistical sciences: the problem of computing the gradient of an expectation of a function with respect to parameters defining the distribution that is integrated; the problem of sensitivity analysis. In machine learning research, this gradient problem lies at the core of many learning problems, in supervised, unsupervised and reinforcement learning. We will generally seek to rewrite such gradients in a form that allows for Monte Carlo estimation, allowing them to be easily and efficiently used and analysed. We explore three strategies---the pathwise, score function, and measure-valued gradient estimators---exploring their historical development, derivation, and underlying assumptions. We describe their use in other fields, show how they are related and can be combined, and expand on their possible generalisations. Wherever Monte Carlo gradient estimators have been derived and deployed in the past, important advances have followed. A deeper and more widely-held understanding of this problem will lead to further advances, and it is these advances that we wish to support. Shakir Mohamed, Mihaela Rosca, Michael Figurnov, Andriy Mnih |
J. Mach. Learn. Res. | 2 |
| 2019 | Deep Compressed SensingabstractCompressed sensing (CS) provides an elegant framework for recovering sparse signals from compressed measurements. For example, CS can exploit the structure of natural images and recover an image from only a few random measurements. Unlike popular autoencoding models, reconstruction in CS is posed as an optimisation problem that is separate from sensing. CS is flexible and data efficient, but its application has been restricted by the strong assumption of sparsity and costly reconstruction process. A recent approach that combines CS with neural network generators has removed the constraint of sparsity, but reconstruction remains slow. Here we propose a novel framework that significantly improves both the performance and speed of signal recovery by jointly training a generator and the optimisation process for reconstruction via meta-learning. We explore training the measurements with different objectives, and derive a family of models based on minimising measurement errors. We show that Generative Adversarial Nets (GANs) can be viewed as a special case in this family of models. Borrowing insights from the CS perspective, we develop a novel way of improving GANs using gradient information from the discriminator. Yan Wu 0010, Mihaela Rosca, Timothy P. Lillicrap |
ICML | 2 |
| 2019 | Training Language GANs from ScratchabstractGenerative Adversarial Networks (GANs) enjoy great success at image generation, but have proven difficult to train in the domain of natural language. Challenges with gradient estimation, optimization instability, and mode collapse have lead practitioners to resort to maximum likelihood pre-training, followed by small amounts of adversarial fine-tuning. The benefits of GAN fine-tuning for language generation are unclear, as the resulting models produce comparable or worse samples than traditional language models. We show it is in fact possible to train a language GAN from scratch --- without maximum likelihood pre-training. We combine existing techniques such as large batch sizes, dense rewards and discriminator regularization to stabilize and improve language GANs. The resulting model, ScratchGAN, performs comparably to maximum likelihood training on EMNLP2017 News and WikiText-103 corpora according to quality and diversity metrics. Cyprien de Masson d'Autume, Shakir Mohamed, Mihaela Rosca, Jack W. Rae |
NeurIPS | 3 |
| 2018 | Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step
William Fedus, Mihaela Rosca, Balaji Lakshminarayanan, Andrew M. Dai, Shakir Mohamed, Ian J. Goodfellow |
ICLR (Poster) | 2 |
| 2018 | Learning Implicit Generative Models with the Method of Learned MomentsabstractWe propose a method of moments (MoM) algorithm for training large-scale implicit generative models. Moment estimation in this setting encounters two problems: it is often difficult to define the millions of moments needed to learn the model parameters, and it is hard to determine which properties are useful when specifying moments. To address the first issue, we introduce a moment network, and define the moments as the network’s hidden units and the gradient of the network’s output with respect to its parameters. To tackle the second problem, we use asymptotic theory to highlight desiderata for moments – namely they should minimize the asymptotic variance of estimated model parameters – and introduce an objective to learn better moments. The sequence of objectives created by this Method of Learned Moments (MoLM) can train high-quality neural image samplers. On CIFAR-10, we demonstrate that MoLM-trained generators achieve significantly higher Inception Scores and lower Frechet Inception Distances than those trained with gradient penalty-regularized and spectrally-normalized adversarial objectives. These generators also achieve nearly perfect Multi-Scale Structural Similarity Scores on CelebA, and can create high-quality samples of 128x128 images. Suman V. Ravuri, Shakir Mohamed, Mihaela Rosca, Oriol Vinyals |
ICML | 3 |