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Jun-Hyun Kim

dblp:188/9495 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 93% User interface design and tools · 7%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
bimanual interaction
0.412019
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action · CHI 2019
Interaction techniques and input
gesture input
0.412019
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action · CHI 2019
Interaction techniques and input › gesture input
hand gestures
0.412019
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action · CHI 2019
Interaction techniques and input › input modality › multimodal input
pen and touch input
0.412019
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action · CHI 2019
User interface design and tools
interaction design
0.112019
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action · CHI 2019

Methods — techniques the papers use, named apart from their topics

observation study · 0.4interview study · 0.4
YearPublicationVenuePosition
2019 Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action
abstract
Our observations of landscape architecture students revealed a new phenomenon-interstices. Their bimanual interactions with a pen and touch surface involved various sustained hand gestures, interleaved between their regular commands. Positioning of the non-preferred hand indicates anticipated actions, including: sustained hovering near the surface; pulled back but still floating above the surface; and resting in their laps. We ran a second study with 14 landscape architect students which confirmed our observations, and uncovered a new interstice i.e. stabilizing the preferred hand while handwriting. We conclude with directions for future research and challenges for designers and researchers.
Andrew M. Webb 0001, Hannah Fowler, Andruid Kerne, Galen Newman, Jun-Hyun Kim, Wendy E. Mackay
CHI5
2016 LayerFish: Bimanual Layering with a Fisheye In-Place
abstract
We introduce, LayerFish, a bimanual interaction technique for layering overlapping content in large 2D design spaces. Designers compose visual elements, often producing overlap and requiring layering in the z-dimension. A common approach in design tools is to provide a scene index, as an ordered list of layered elements. Scene indexes become difficult, in terms of physical effort and human cognition, to deal with when working with hundreds of elements. LayerFish renders an in-place scene index as a fisheye to reduce demands on effort and attention. Bimanual gestures support selection, scrolling, and manipulation. We evaluated layering task performance with LayerFish in comparison to a traditional scene index. Findings indicate that the fisheye reduces time to find an element and selection reduces layering time when elements do not heavily overlap.
Andrew M. Webb 0001, Andruid Kerne, Zach Brown, Jun-Hyun Kim, Elizabeth Kellogg
ISS4