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Roy Josef Jevnisek

dblp:189/1889 · also Roy J. Jevnisek · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2021
0000-0003-0058-3085ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 60% 3D vision · 20% Video understanding and tracking · 12%
Computer graphics and multimedia
2 papers
Image and video processing · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › face alignment
cascaded regression
0.512021
Knowing When to Quit: Selective Cascaded Regression with Patch Attention for Real-Time Face Alignment · ACM Multimedia 2021
Computer vision › Face, body and person analysis
face alignment
0.512021
Knowing When to Quit: Selective Cascaded Regression with Patch Attention for Real-Time Face Alignment · ACM Multimedia 2021
Image and video processing
image registration
0.312018
Matching Pixels Using Co-Occurrence Statistics · CVPR 2018
Image and video processing › image registration
lucas-kanade registration
0.312018
Matching Pixels Using Co-Occurrence Statistics · CVPR 2018
Image and video processing › image filtering
edge-preserving filtering
0.312017
Co-occurrence Filter · CVPR 2017
Image and video processing
image filtering
0.312017
Co-occurrence Filter · CVPR 2017
Machine learning › Efficient and distributed learning › inference efficiency
real-time inference
0.112021
Knowing When to Quit: Selective Cascaded Regression with Patch Attention for Real-Time Face Alignment · ACM Multimedia 2021
Computer vision › Video understanding and tracking › object tracking › discriminative tracking
correlation filter tracking
0.112018
Matching Pixels Using Co-Occurrence Statistics · CVPR 2018
Computer vision › Video understanding and tracking
object tracking
0.112018
Matching Pixels Using Co-Occurrence Statistics · CVPR 2018
Image and video processing
texture analysis
0.112017
Co-occurrence Filter · CVPR 2017

Methods — techniques the papers use, named apart from their topics

embedding scheme · 0.7co-occurrence statistics · 0.7patch attention · 0.5multi-scale feature extraction · 0.5cascaded regression · 0.5co-occurrence matrix · 0.3bilateral filter · 0.3
YearPublicationVenuePosition
2021 You Better Look Twice: a new perspective for designing accurate detectors with reduced computations
Alexandra Dana, Maor Shutman, Yotam Perlitz, Ran Vitek, Tomer Peleg, Roy Josef Jevnisek
BMVC6
2021 Knowing When to Quit: Selective Cascaded Regression with Patch Attention for Real-Time Face Alignment
abstract
Facial landmarks (FLM) estimation is a critical component in many face-related applications. In this work, we aim to optimize for both accuracy and speed and explore the trade-off between them. Our key observation is that not all faces are created equal. Frontal faces with neutral expressions converge faster than faces with extreme poses or expressions. To differentiate among samples, we train our model to predict the regression error after each iteration. If the current iteration is accurate enough, we stop iterating, saving redundant iterations while keeping the accuracy in check. We also observe that as neighboring patches overlap, we can infer all facial landmarks (FLMs) with only a small number of patches without a major accuracy sacrifice. Architecturally, we offer a multi-scale, patch-based, lightweight feature extractor with a fine-grained local patch attention module, which computes a patch weighting according to the information in the patch itself and enhances the expressive power of the patch features. We analyze the patch attention data to infer where the model is attending when regressing facial landmarks and compare it to face attention in humans. Our model runs in real-time on a mobile device GPU, with 95 Mega Multiply-Add (MMA) operations, outperforming all state-of-the-art methods under 1000 MMA, with a normalized mean error of 8.16 on the 300W challenging dataset. The code is available at https://github.com/ligaripash/MuSiCa
Gil Shapira, Noga Levy, Ishay Goldin, Roy Josef Jevnisek
ACM Multimedia4
2018 Matching Pixels Using Co-Occurrence Statistics
abstract
We propose a new error measure for matching pixels that is based on co-occurrence statistics. The measure relies on a co-occurrence matrix that counts the number of times pairs of pixel values co-occur within a window. The error incurred by matching a pair of pixels is inversely proportional to the probability that their values co-occur together, and not their color difference. This measure also works with features other than color, e.g. deep features. We show that this improves the state-of-the-art performance of template matching on standard benchmarks. We then propose an embedding scheme that maps the input image to an embedded image such that the Euclidean distance between pixel values in the embedded space resembles the co-occurrence statistics in the original space. This lets us run existing vision algorithms on the embedded images and enjoy the power of co-occurrence statistics for free. We demonstrate this on two algorithms, the Lucas-Kanade image registration and the Kernelized Correlation Filter (KCF) tracker. Experiments show that performance of each algorithm improves by about 10%.
Rotal Kat, Roy Josef Jevnisek, Shai Avidan
CVPR2
2017 Co-occurrence Filter
abstract
Co-occurrence Filter (CoF) is a boundary preserving filter. It is based on the Bilateral Filter (BF) but instead of using a Gaussian on the range values to preserve edges it relies on a co-occurrence matrix. Pixel values that co-occur frequently in the image (i.e., inside textured regions) will have a high weight in the co-occurrence matrix. This, in turn, means that such pixel pairs will be averaged and hence smoothed, regardless of their intensity differences. On the other hand, pixel values that rarely co-occur (i.e., across texture boundaries) will have a low weight in the co-occurrence matrix. As a result, they will not be averaged and the boundary between them will be preserved. The CoF therefore extends the BF to deal with boundaries, not just edges. It learns co-occurrences directly from the image. We can achieve various filtering results by directing it to learn the co-occurrence matrix from a part of the image, or a different image. We give the definition of the filter, discuss how to use it with color images and show several use cases.
Roy Josef Jevnisek, Shai Avidan
CVPR1
2016 Semi global boundary detection
Roy Josef Jevnisek, Shai Avidan
Comput. Vis. Image Underst.1