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Taotao Zhou 0006

dblp:189/6331-6 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-9388-2000ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 58% Visual content generation and editing · 33% Computational photography and imaging · 9%
Artificial intelligence
2 papers
3D vision · 50% Face, body and person analysis · 50%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
virtual production
0.812024
Sophia-in-Audition: Virtual Production with a Robot Performer · ACM Multimedia 2024
Immersive interaction
virtual production
0.812024
Sophia-in-Audition: Virtual Production with a Robot Performer · ACM Multimedia 2024
Computer vision › 3D vision › human body modeling
3d human modeling
0.712023
Relightable Neural Human Assets from Multi-view Gradient Illuminations · CVPR 2023
Computer vision › Face, body and person analysis › face manipulation
face relighting
0.712023
Free-view Face Relighting Using a Hybrid Parametric Neural Model on a SMALL-OLAT Dataset · Int. J. Comput. Vis. 2023
Rendering › relighting
neural relighting
0.712023
Free-view Face Relighting Using a Hybrid Parametric Neural Model on a SMALL-OLAT Dataset · Int. J. Comput. Vis. 2023
Rendering
relighting
0.712023
Relightable Neural Human Assets from Multi-view Gradient Illuminations · CVPR 2023
Computational photography and imaging
multi-perspective imaging
0.212023
Relightable Neural Human Assets from Multi-view Gradient Illuminations · CVPR 2023

Methods — techniques the papers use, named apart from their topics

robot control · 1.5self-supervised learning · 1.3parametric 3d face model · 1.3novel view synthesis · 1.3neural representation · 1.3implicit material modeling · 1.3gradient illumination · 1.3
YearPublicationVenuePosition
2024 Sophia-in-Audition: Virtual Production with a Robot Performer
Taotao Zhou 0006, Teng Xu 0008, Yuyang Jiao, Peijun Xu, Yaoyu He, Lan Xu 0003, Jingyi Yu 0001
ACM Multimedia1
2023 Relightable Neural Human Assets from Multi-view Gradient Illuminations
abstract
Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not read-ily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2, 000 high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover de-tailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks. The dataset is available at https://miaoing.github.io/RNHA.
Taotao Zhou 0006, Teng Xu 0008, Qixuan Zhang, Kuixiang Shao, Wenzheng Chen, Lan Xu 0003, Jingyi Yu 0001
CVPR1
2023 Free-view Face Relighting Using a Hybrid Parametric Neural Model on a SMALL-OLAT Dataset
abstract
Abstract The development of neural relighting techniques has by far outpaced the rate of their corresponding training data (e.g., OLAT) generation. For example, high-quality relighting from a single portrait image still requires supervision from comprehensive datasets covering broad diversities in gender, race, complexion, and facial geometry. We present a hybrid parametric neural relighting (PN-Relighting) framework for single portrait relighting, using a much smaller OLAT dataset or SMOLAT. At the core of PN-Relighting, we employ parametric 3D faces coupled with appearance inference and implicit material modelling to enrich SMOLAT for handling in-the-wild images. Specifically, we tailor an appearance inference module to generate detailed geometry and albedo on top of the parametric face and develop a neural rendering module to first construct an implicit material representation from SMOLAT and then conduct self-supervised training on in-the-wild image datasets. Comprehensive experiments show that PN-Relighting produces comparable high-quality relighting to TotalRelighting (Pandey et al., 2021), but with a smaller dataset. It further improves shape estimation and naturally supports free-viewpoint rendering and partial skin material editing. PN-Relighting also serves as a data augmenter to produce rich OLAT datasets beyond the original capture.
Youjia Wang, Taotao Zhou 0006, Kaixin Yao, Nianyi Li, Lan Xu 0003, Jingyi Yu 0001
Int. J. Comput. Vis.3