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Mingmin Zhang 0001

dblp:19/3068-1 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2024
0000-0003-2296-2983ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Vision and language · 29% Segmentation and scene understanding · 25% Transfer learning and domain adaptation · 25%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Haptics and multimodal interaction · 50%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 57% Virtual and augmented reality · 43%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
referring image segmentation
0.712023
Unsupervised Domain Adaptation for Referring Semantic Segmentation · ACM Multimedia 2023
Machine learning › Transfer learning and domain adaptation › domain adaptation
unsupervised domain adaptation
0.712023
Unsupervised Domain Adaptation for Referring Semantic Segmentation · ACM Multimedia 2023
Computer vision › Vision and language › sign language processing
sign language production
0.612022
DualSign: Semi-Supervised Sign Language Production with Balanced Multi-Modal Multi-Task Dual Transformation · ACM Multimedia 2022
Immersive interaction › mixed reality interaction
mixed reality interface
0.412020
Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual Experiments · IEEE Trans. Vis. Comput. Graph. 2020
Haptics and multimodal interaction
multimodal interaction
0.412020
Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual Experiments · IEEE Trans. Vis. Comput. Graph. 2020
Computer vision › Vision and language
cross-modal alignment
0.212023
Unsupervised Domain Adaptation for Referring Semantic Segmentation · ACM Multimedia 2023
Computer animation and physical simulation › character animation
pose generation
0.212022
DualSign: Semi-Supervised Sign Language Production with Balanced Multi-Modal Multi-Task Dual Transformation · ACM Multimedia 2022
Virtual and augmented reality › mixed reality
mixed reality rendering
0.112020
Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual Experiments · IEEE Trans. Vis. Comput. Graph. 2020

Methods — techniques the papers use, named apart from their topics

semi-supervised learning · 1.1multi-task learning · 1.1knowledge distillation · 1.1cross-modal balancing loss · 1.1occlusion rendering · 0.9multi-camera registration · 0.9pseudo-text selector · 0.7cycle-consistent vision-language matching · 0.7CLIP · 0.7
YearPublicationVenuePosition
2024 The Impact of MR on Preservice Teachers' Creativity and Performance in Instructive Task Designs
abstract
This article explores whether there are significant differences in the creativity level of future teachers in teaching design. In virtual reality (VR) and mixed reality (MR) experimental teaching environments, the K-DOCS creative power scale, the flow state scale, and the expert group assessment scale were used to investigate the mediation effect of flow, attention, and meditation on the creativity level. The results indicate that in the MR experimental teaching environment, the three factors have a moderate mediating effect on the creativity level of future teachers (n = 65), and meditation has a certain regulating effect on heart flow (0.175*); In the VR experimental teaching environment (n = 67), only the factor of heart flow has a moderate promotion effect on the creativity level of future teachers (0.822***). The study results indicate that the quality of future teachers’ creative instructional design in the MR environment is higher than that in the VR environment. In addition more MR experimental teaching environments should be provided to cultivate the creativity level of future teachers in teaching design.
Meimei Zhou, Bihan Jiang, Mingmin Zhang 0001
Int. J. Hum. Comput. Interact.4
2023 Unsupervised Domain Adaptation for Referring Semantic Segmentation
abstract
In this paper, we study the task of referring semantic segmentation in a highly practical setting, in which labeled visual data with corresponding text descriptions are available in the source, but only unlabeled visual data (without text descriptions) are available in the target. It is a challenging task that has many difficulties: (1) how to obtain proper queries for the target domain; (2) how to adapt visual-text joint distribution shifts; (3) how to maintain the original segmentation performance. Thus, we propose a cycle-consistent vision-language matching network to narrow down the domain gap and ease adaptation difficulty. Our model has significant practical applications since they are capable generalising to new data sources without requiring corresponding text annotations. First, a pseudo-text selector is devised to handle the missing modality, through the pre-trained clip model to measure the gap between query features of the source and visual features of the target. Next, a cross-domain segmentation predictor is adopted, which prompts the joint representations to be domain invariant and minimize the discrepancy between two domains. Then, we present a cycle-consistent query matcher to learn discriminative features via reconstructing visual features from masks. Instead of doing the textual comparison, we match the visual features to the pseudo queries. Extensive experiments show the effectiveness of our method.
Wenwen Pan 0003, Zhou Zhao 0001, Mingmin Zhang 0001, Fei Wu 0001
ACM Multimedia4
2022 DualSign: Semi-Supervised Sign Language Production with Balanced Multi-Modal Multi-Task Dual Transformation
abstract
Sign Language Production (SLP) aims to translate a spoken language description to its corresponding continuous sign language sequence. A prevailing solution for this problem is in a two-staged manner: it formulates SLP as two sub-tasks, i.e., Text to Gloss (T2G) translation and Gloss to Pose (G2P) animation, with gloss annotations as pivots. Although two-staged approaches achieve better performance than their direct translation counterparts, the requirement of gloss intermediaries causes a parallel data bottleneck. In this paper, to reduce reliance on gloss annotations in two-staged approaches, we propose DualSign, a semi-supervised two-staged SLP framework, which can effectively utilize partially gloss-annotated text-pose pairs and monolingual gloss data. The key component of DualSign is a novel Balanced Multi-Modal Multi-Task Dual Transformation (BM3T-DT) method, where two well-designed models, i.e., a Multi-Modal T2G model (MM-T2G) and a Multi-Task G2P model (MT-G2P), are jointly trained by leveraging their task duality and unlabeled data. After applying BM3T-DT, we derive the expected uni-modal T2G model from the well-trained MM-T2G with knowledge distillation. Considering that the MM-T2G may suffer from modality imbalance when decoding with multiple input modalities, we devise a cross-modal balancing loss, further boosting the system's overall performance. Extensive experiments conducted on the PHOENIX14T dataset show the effectiveness of our approach in the semi-supervised setting. By training with additionally collected unlabeled data, DualSign substantially improves previous state-of-the-art SLP methods.
Wencan Huang, Zhou Zhao 0001, Jinzheng He, Mingmin Zhang 0001
ACM Multimedia4
2022 GiantScope: A simulation microscopy for middle school biological experiment education
abstract
Abstract We present a simulation microscope device called GiantScope, which combines virtual microscope, cloud computing, and embedded technologies. Users can complete most of the microscope‐based experiments in biology courses by operating our device, while learning the operating skills of microscopes at the same time. Our device supports most of the operation functions of optical microscopes, including quasifocus screw adjustment, slide movement recognition and so on, and also has auxiliary enhancement functions including manual measurement, annotation and so on. In addition, we have built a cloud‐based digital slide database, which enables users to select experimental observations through digital slides, including static cell specimens or dynamic cell activities. After user study, we found that using GiantScope for biological experiments has better learning efficiency and user experience than traditional microscopes.
Mingmin Zhang 0001, Mingliang Cao, Yongheng Li, Yong Zhong, Ganglin Chen
Comput. Animat. Virtual Worlds2
2020 Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual Experiments
abstract
This paper studies a set of MR technologies for middle school experimental teaching environments and develops a multi-channel MR user interface called Dream-Experiment. The goal of Dream-Experiment is to improve the traditional MR user interface, so that users can get a real, natural 3D interactive experience like real experiments, but without danger and pollution. In terms of visual presentation, we design multi-camera collaborative registration to realize robust 6-DoF MR interactive space, and also define a complete rendering pipeline to provide improved processing of virtual-real objects' occlusion including translucent devices. In the virtual-real interaction, we provide six interaction modes that support visual interaction, tangible interaction, virtual-real gestures with touching, voice, thermal feeling, and olfactory feeling. After users' testing, we find that Dream-Experiment has better interactive efficiency and user experience than traditional MR environments.
Tianren Luo, Mingmin Zhang 0001, Zheng Li 0028, Jinda Miao, Youbin Chen, Mingxi Xu
IEEE Trans. Vis. Comput. Graph.2