Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chansook Lim
dblp:19/3681
· DBLP profile ↗
6ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 2 first-authorSystems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Routing and switching · 56% Transport protocols and congestion control · 38% Internet architecture and protocols · 6% | |
| Network and information security
1 paper |
Network security · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Routing and switching
multipath routing |
0.1 | 1 | 2007 | Game Theoretic Stochastic Routing for Fault Tolerance and Security in Computer Networks · IEEE Trans. Parallel Distributed Syst. 2007 |
Routing and switching › routing algorithms
stochastic routing |
0.1 | 1 | 2007 | Game Theoretic Stochastic Routing for Fault Tolerance and Security in Computer Networks · IEEE Trans. Parallel Distributed Syst. 2007 |
Network security › attack strategy
eavesdropping |
0.1 | 1 | 2007 | Game Theoretic Stochastic Routing for Fault Tolerance and Security in Computer Networks · IEEE Trans. Parallel Distributed Syst. 2007 |
Transport protocols and congestion control
packet reordering |
0.1 | 1 | 2006 | A new TCP for persistent packet reordering · IEEE/ACM Trans. Netw. 2006 |
Transport protocols and congestion control
TCP |
0.1 | 1 | 2006 | A new TCP for persistent packet reordering · IEEE/ACM Trans. Netw. 2006 |
Routing and switching
fault-tolerant routing |
0.0 | 1 | 2007 | Game Theoretic Stochastic Routing for Fault Tolerance and Security in Computer Networks · IEEE Trans. Parallel Distributed Syst. 2007 |
Routing and switching › ad hoc network routing
route repair |
0.0 | 1 | 2007 | Game Theoretic Stochastic Routing for Fault Tolerance and Security in Computer Networks · IEEE Trans. Parallel Distributed Syst. 2007 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.1game theory · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | On the Effectiveness of Proactive Path-Diversity Based Routing for Robustness to Path Failures
Chansook Lim, Stephan Bohacek, João Pedro Hespanha, Katia Obraczka |
Networking | 1 |
| 2007 | Game Theoretic Stochastic Routing for Fault Tolerance and Security in Computer NetworksabstractWe introduce the game-theoretic stochastic routing (GTSR) framework, a proactive alternative to today's reactive approaches to route repair. GTSR minimizes the impact of link and router failure by 1) computing multiple paths between source and destination and 2) selecting among these paths randomly to forward packets. Besides improving fault tolerance, the fact that GTSR makes packets take random paths from source to destination also improves security. In particular, it makes connection eavesdropping attacks maximally difficult as the attacker would have to listen on all possible routes. The approaches developed are suitable for network layer routing, as well as for application layer overlay routing and multipath transport protocols such as the stream control transmission protocol (SCTP). Through simulations, we validate our theoretical results and show how the resulting routing algorithms perform in terms of the security/fault-tolerant/delay/throughput trade-off. We also show that a beneficial side effect of these algorithms is an increase in throughput, as they make use of multiple paths. Stephan Bohacek, João Pedro Hespanha, Chansook Lim, Katia Obraczka |
IEEE Trans. Parallel Distributed Syst. | 4 |
| 2006 | A new TCP for persistent packet reordering
Stephan Bohacek, João Pedro Hespanha, Chansook Lim, Katia Obraczka |
IEEE/ACM Trans. Netw. | 4 |
| 2005 | Hierarchical max-flow routingabstractThis paper describes a technique to reduce the computational complexity of max-flow routing, based on a hierarchical decomposition of the network. The computational complexity of this hierarchical max-flow routing is comparable to that of Dijkstra's and Bellman-Ford's algorithms. It is shown that in many of today's networks, this hierarchical approach provides nearly the same performance as flat (i.e., non-hierarchical) routing, with significantly less computation. Chansook Lim, Stephan Bohacek, João Pedro Hespanha, Katia Obraczka |
GLOBECOM | 1 |
| 2003 | TCP-PR: TCP for Persistent Packet ReorderinabstractMost standard implementations of TCP perform poorly when packets are reordered. In this paper, we propose a new version of TCP that maintains high throughput when reordering occurs and yet, when packet reordering does not occur is friendly to other versions of TCP. The proposed TCP variant, or TCP-PR, does not rely on duplicate acknowledgments to detect a packet loss. Instead, timers are maintained to keep track of how long ago a packet was transmitted. In case the corresponding acknowledgment has not yet arrived and the elapsed time since the packet was sent is larger than a given threshold, the packet is assumed lost. Because TCP-PR does not rely on duplicate acknowledgments, packet reordering (including out-of-order acknowledgments) has no effect on TCP-PR performance. Through extensive simulations, we show that TCP-PR performs consistently better than existing mechanisms that try to make TCP more robust to packet reordering. When the case that packets are not reordered, we verify that TCP-PR maintains the same throughput as typical implementations of TCP (specifically, TCP-SACK) and shares network resources fairly. Stephan Bohacek, João Pedro Hespanha, Chansook Lim, Katia Obraczka |
ICDCS | 4 |
| 2002 | Enhancing security via stochastic routingabstractShortest path routing leaves connections at risk of interception and eavesdropping since the path over which data packets travel is fairly predictable and easy to determine. To improve routing security, we propose a proactive mechanism, which we call secure stochastic routing, that explores the existence of multiple routes and forces packets to take alternative paths probabilistically. We investigate game theoretic techniques to develop routing policies which make interception and eavesdropping maximally difficult. Through simulations, we validate our theoretical results and show how the resulting routing algorithms perform in terms of the security/delay/throughput trade-off. We observe that a beneficial side-effect of these algorithms is an increase in throughput, as they make use of multiple paths. The Internet was designed to use redundancy to enhance reliability. We suggest that, through stochastic methods, redundancy be used to increase security. Stephan Bohacek, João Pedro Hespanha, Katia Obraczka, Chansook Lim |
ICCCN | 5 |