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Yoichiro Kawaguchi

dblp:19/4298 · DBLP profile ↗
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13ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-authorArtificial intelligence and machine learning · 3Systems, architecture and hardware · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 62% Interaction techniques and input · 38%
Artificial intelligence
1 paper
Legged, aerial and field robots · 87% Language models and text generation · 13%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › tangible interaction
deformable interfaces
0.112012
MimicTile: a variable stiffness deformable user interface for mobile devices · CHI 2012
Robotics › Legged, aerial and field robots
mobile robot locomotion
0.112009
Multiple Behaviors Generation by 1 D.O.F. Mobile Robot · VR 2009
Robotics › Legged, aerial and field robots › field robotics
spherical robot
0.112009
Multiple Behaviors Generation by 1 D.O.F. Mobile Robot · VR 2009
Interaction techniques and input › gesture input
deformation-based gestures
0.012012
MimicTile: a variable stiffness deformable user interface for mobile devices · CHI 2012
Interaction techniques and input
mobile interaction
0.012012
MimicTile: a variable stiffness deformable user interface for mobile devices · CHI 2012
Natural language and speech › Language models and text generation › large language model
emergent abilities
0.012009
Multiple Behaviors Generation by 1 D.O.F. Mobile Robot · VR 2009
Geometric modeling and processing
procedural modeling
0.011982
A morphological study of the form of nature · SIGGRAPH 1982
Computer animation and physical simulation
natural phenomena simulation
0.011982
A morphological study of the form of nature · SIGGRAPH 1982

Methods — techniques the papers use, named apart from their topics

shape memory alloy actuation · 0.1prototype implementation · 0.1eccentric weight actuation · 0.1geometric series · 0.0algorithmic structure · 0.0
YearPublicationVenuePosition
2015 Insect leg inspired friction attachment for miniature quadcopter
abstract
Solving problems in especially general commercial quadcopters to land on the slippery flat slope is more important considering wide spreading of them in the public scene. Thus, I focused on the friction function from the combination of legs and the ground for insects. We developed the insect leg inspired attachment for miniature quadcopter. It had abilities to perch on several slopes and could be loaded on the miniature quadcopter.
Akihiko Fukushima, Yoichiro Kawaguchi
Advances in Computer Entertainment2
2012 Emergent Gait Evolution of Quadruped Artificial Life
Kinyo Kou, Yoichiro Kawaguchi
Advances in Computer Entertainment2
2012 JECCO: A Creature-Like Tentacle Robot
Haipeng Mi, Yoichiro Kawaguchi
Advances in Computer Entertainment2
2012 MimicTile: a variable stiffness deformable user interface for mobile devices
abstract
MimicTile is a novel variable stiffness deformable user interface for mobile devices that implements two key features. The first feature is an input interface that accepts a variety of deformation-based gestures, providing a user with several ways of interacting with a small mobile device. The other feature is the ability to provide information to the user through haptic feedback by varying the stiffness of the interface. The features are suitable for enhancing mobile applications. They were implemented using only shape memory alloy (SMA) wires as the actuator. SMA wire is extremely flexible, making it ideal for deformable user interfaces. In MimicTile, SMA wires act as both actuators and external input sensors. The actuator function works by altering stiffness based on user input. This study also discusses ideas for further development of deformable user interfaces.
Yusuke Nakagawa, Akiya Kamimura, Yoichiro Kawaguchi
CHI3
2012 Growth: Tendril
abstract
"Growth: Tendril" illustrates a plant-like model increasing freely in the space, which is based on the famous self-organizing algorithm. "GROWTH model". This is an infinite modeling, which blooms with various shapes and vivid colors, singing and dancing.
Yoichiro Kawaguchi
SIGGRAPH Asia Computer Animation Festival1
2010 1-DOF spherical mobile robot that can generate two motions
abstract
A spherical mobile robot has been developed with a 1-DOF mechanism that can generate two motions, translational and rotational, using only one motor. The basic concept is to attach vinyl strips to the sphere at regular intervals and to change the driving modes of the motor to produce the desired motion. For example, placing the motor in vibration mode causes the trajectory of the contact point between the sphere and ground to follow a specified closed path, such as an elliptical path, which makes the sphere rotate against the ground. Testing of this concept using a self-developed simulator confirmed that rotational motion is generated by the interactions between the surface attachments and the ground. On the basis of these results, a prototype spherical mobile robot was developed, and testing confirmed that switching the motor driving mode generated two different motions.
Teppei Toyoizumi, Shogo Yonekura, Akiya Kamimura, Riichiro Tadakuma, Yoichiro Kawaguchi
IROS5
2009 Development of emotional tremor-based vision system
Shogo Yonekura, Yasuo Kuniyoshi, Yoichiro Kawaguchi
IROS3
2009 Regeneration of the Traditional Folding Screen as Media Art
abstract
In recent decades, rapid progress in technology and changes in media environment have made it possible to convey works of art to the masses, even if it is hard to preserve the meaning of an original work of artpsilas conception. Such problems have occurred particularly with respect to several Asian nations whose works of art have a long history,since they cause concern among lovers of such artworks as to whether or not they are willing to give up the meaning of their entire culture. Japan is among the forefront of such nations, and is going through a period of trouble on whether it should give up its unique styles of art as a result of changes in life-style. Consequently, Japan is taking pains to determine how to preserve its cultural traditions while at the same time taking steps in the right direction to take its place as one of the member nations of modern society. In our research work we have attempted to graft traditional art and culture onto the new concept of media technology to enlarge the field of media art and to expresses works of art in the form of products that can be used in day-to-day life, not simply as simple pieces of work in which mass media has no interest. We also attempted to find ways to adopt art works to media and to this day and age, escaping out-of-date techniques or artisanpsilas skills that remain useable today. We not only show the techniques involved in creating works of art but also analyze how the media's re-analysis of traditional art and culture affects the public and makes it reassess the meanings of works of art.
JuHyun Lee, Yoichiro Kawaguchi
IV2
2009 Multiple Behaviors Generation by 1 D.O.F. Mobile Robot
abstract
In this research, we developed a sphere-shaped mobile robot that can generate multiple behaviors by using only one motor. The robot can generate the translational motion and the rotational motion by controlling the motion of the motor. The motor itself acts as an eccentric weight during motions. To generate emergent behaviors, many protrusions are mounted on the surface of the spherical body. The emergent behaviors occur by an interaction between the external world and these protrusions when the sphere is vibrating, and the robot can move in a random walk manner.
Teppei Toyoizumi, Shogo Yonekura, Riichiro Tadakuma, Yoichiro Kawaguchi, Akiya Kamimura
VR4
2008 Development of swing-slip locomotion for no-legged primevaloids
abstract
In this paper, synthetic research for primevaloids, robots of primitive appearance, is described. First, we briefly introduce goals of the project within a perspective of entertainment robotics. Next, we sketch design concepts and prospective principles for a novel kind of entertainment robots, while placing our emphasis on primeval appearance, survivability, and emotions. Then, after introducing several appearance designs of a robot, we shift our focus to a locomotor for them. After we simplified their appearances into a skeletal model, we implement a simple embodied agent within a physical simulation. Using the physical simulation, we test the validity of the locomotion model, and analyze basic behaviors of the agent. We also test swing-slip locomotion within the real-world. It is shown that swinging creature’s head leads to stable locomotion.
Shogo Yonekura, Yoichiro Kawaguchi
IROS2
2006 The Art of Gemotion in Space
abstract
Gemotion explores the potential innovation in the convergence of the media content industry and traditional culture that may become more commonplace in the future. In this paper, I will discuss a few examples of such collaborative efforts. Above all, I would like to take this opportunity to look at the issue of how the five senses - particularly, sight, sound and touch - which form the key elements of virtual reality, relate to traditional performing arts. From there, I hope to shed light on the signs emerging on the horizon of future media content
Yoichiro Kawaguchi
IV1
1983 Japanese computer graphics (Panel Session): Challenges and opportunities
abstract
No abstract available.
Laurin Herr, Madoka Kato, Akira Amano, Yoichiro Kawaguchi, Kouichi Omura
SIGGRAPH4
1982 A morphological study of the form of nature
abstract
A process of recreating some forms of nature, including shells, horns, tusks, claws, and spiral plants, is herein described. The forms of nature based on spirals and ramification are generated not through the use of object data calculated by measurement, but through the use of an algorithmic structure based on the laws of nature. Although there are a myriad of forms to the shapes of nature, they are represented on the basis of one common principle, which can be expressed by means of the same mathematical expressions. The graphic software which is called “GROWTH” (Growth Rationale Object Work THeorem) has now been designed to create these forms automatically. GROWTH incorporates the rational, common principle of geometrical series which are found in the structute of biological objects.
Yoichiro Kawaguchi
SIGGRAPH1