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Qixiang Sun

dblp:19/4968 · DBLP profile ↗
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11ranked-venue papers
6as first author
2since 2021 · last 2021
0000-0001-7288-4501ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Computer networks · 2 · 1 first-authorSecurity and privacy · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 1 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Database system architecture and tuning · 61% Distributed and cloud data management · 30% Query processing and optimization · 9%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Network and information security
1 paper
Privacy and data protection · 67% Network security · 33%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Database system architecture and tuning
index tuning
0.112005
Adlib: A Self-Tuning Index for Dynamic P2P Systems · ICDE 2005
Distributed and cloud data management
peer-to-peer data management
0.112005
Adlib: A Self-Tuning Index for Dynamic P2P Systems · ICDE 2005
Database system architecture and tuning › index tuning
self-tuning index
0.112005
Adlib: A Self-Tuning Index for Dynamic P2P Systems · ICDE 2005
Algorithmic game theory and mechanism design › game representation
compact representation
0.112005
Fast and Compact: A Simple Class of Congestion Games · AAAI 2005
Algorithmic game theory and mechanism design
congestion games
0.112005
Fast and Compact: A Simple Class of Congestion Games · AAAI 2005
Distributed systems › peer-to-peer systems
distributed hash table
0.012003
YAPPERS: A Peer-to-Peer Lookup Service over Arbitrary Topology · INFOCOM 2003
Distributed systems › peer-to-peer systems
lookup service
0.012003
YAPPERS: A Peer-to-Peer Lookup Service over Arbitrary Topology · INFOCOM 2003
Distributed systems
peer-to-peer systems
0.012003
YAPPERS: A Peer-to-Peer Lookup Service over Arbitrary Topology · INFOCOM 2003
Privacy and data protection
anonymization
0.012002
Statistical Identification of Encrypted Web Browsing Traffic · S&P 2002
Privacy and data protection › web privacy
browser privacy
0.012002
Statistical Identification of Encrypted Web Browsing Traffic · S&P 2002
Network security
traffic analysis
0.012002
Statistical Identification of Encrypted Web Browsing Traffic · S&P 2002
Distributed systems › peer-to-peer systems
overlay networks
0.012003
YAPPERS: A Peer-to-Peer Lookup Service over Arbitrary Topology · INFOCOM 2003
Internet architecture and protocols › world wide web › web protocols
HTTP
0.012002
Statistical Identification of Encrypted Web Browsing Traffic · S&P 2002

Methods — techniques the papers use, named apart from their topics

statistical traffic analysis · 0.1cost-based adaptation · 0.1distributed hash table · 0.0controlled flooding · 0.0
YearPublicationVenuePosition
2021 Lightweight Non-local High-Resolution Networks for Human Pose Estimation
Qixiang Sun, Xiaojie Yin, Yuzhe He, Wenjing Han
ICIG (2)3
2021 Human Pose Estimation based on Attention Multi-resolution Network
abstract
Recently, multi-resolution neural networks, which combine features of different resolutions, have achieved good results in human pose estimation tasks. In this paper, we propose an attention-mechanism-based multi-resolution network, which adds an attention mechanism to the High-Resolution Network (HRNet) to enhance the feature representation of the network. It improves the ability of networks with different resolutions to extract key features from images, and causes the output to contain more effective multi-resolution representation information, so that the corresponding point positions of human joints can be estimated more accurately. Experiments on the MPII and COCO datasets, and verification on the MPII datasets, obtained an average accuracy of 90.3% under the [email protected] evaluation standard, and good results were also achieved on the COCO dataset (with an AP of 76.5). The experimental results show that our network model is effective in improving the accuracy of key point estimation in the human pose estimation task.
Qixiang Sun, Xiaojie Yin, Ke Lu 0002
ICMR3
2006 Maximizing remote work in flooding-based peer-to-peer systems
Qixiang Sun, Neil Daswani, Hector Garcia-Molina
Comput. Networks1
2005 Fast and Compact: A Simple Class of Congestion Games
Samuel Ieong, Robert McGrew 0001, Eugene Nudelman, Yoav Shoham, Qixiang Sun
AAAI5
2005 Adlib: A Self-Tuning Index for Dynamic P2P Systems
abstract
Peer-to-peer (P2P) systems enable queries over a large database horizontally partitioned across a dynamic set of nodes. We devise a self-tuning index for such systems that can trade off index maintenance cost against query efficiency, in order to optimize the overall system cost. The index, Adlib, dynamically adapts itself to operate at the optimal trade-off point, even as the optimal configuration changes with nodes joining and leaving the system. We use experiments on realistic workloads to demonstrate that Adlib can reduce the overall system cost by a factor of four.
Prasanna Ganesan, Qixiang Sun, Hector Garcia-Molina
ICDE2
2004 SLIC: A Selfish Link-Based Incentive Mechanism for Unstructured Peer-to-Peer Networks
abstract
Most peer-to-peer (P2P) systems assume that all peers are cooperating for the benefit of the community. However in practice, there is a significant portion of peers who leech resources from the system without contributing any in return. We propose a simple selfish link-based incentive (SLIC) mechanism for unstructured P2P file sharing systems to create an incentive structure where in exchange for better service, peers are encouraged to share more data, give more capacity to handle other peers' queries, and establish more connections to improve the P2P overlay network. Our SLIC algorithm does not require nodes to be altruistic and does not rely on third parties to provide accurate information about other peers. We demonstrate, through simulation, that SLIC's locally selfish and greedy approach is sufficient for the system to evolve into a "good" state.
Qixiang Sun, Hector Garcia-Molina
ICDCS1
2003 Partial Lookup Service
abstract
Lookup services are used in many Internet applications to translate a key (e.g., a file name) into an associated set of entries (e.g., the location of file copies). The key lookups can often be satisfied by returning just a few entries instead of the entire set. However, current implementations of lookup services do not take advantage of this usage pattern. In this paper, we formalize the notion of a partial lookup service that explicitly supports returning a subset of the entries per lookup. We present four schemes for building a partial lookup service, and propose various metrics for evaluating the schemes. We show that a partial lookup service may have significant advantages over conventional ones in terms of space usage, fairness, fault tolerance, and other factors.
Qixiang Sun, Hector Garcia-Molina
ICDCS1
2003 YAPPERS: A Peer-to-Peer Lookup Service over Arbitrary Topology
abstract
Existing peer-to-peer search networks generally fall into two categories: Gnutella-style systems that use arbitrary topology and rely on controlled flooding for search, and systems that explicitly build an underlying topology to efficiently support a distributed hash table (DHT). In this paper, we propose a hybrid scheme for building a peer-to-peer lookup service over arbitrary network topology. Specifically, for each node in the search network, we build a small DHT consisting of nearby nodes and then provide an intelligent search mechanism that can traverse all the small DHTs. Our hybrid approach can reduce the nodes contacted for a lookup by an order of magnitude compared to Gnutella, allows rapid searching of nearby nodes through quick fan-out, does not reorganize the underlying overlay, and isolates the effect of topology changes to small areas for better scalability and stability.
Prasanna Ganesan, Qixiang Sun, Hector Garcia-Molina
INFOCOM2
2003 Maximizing Remote Work in Flooding-Based Peer-to-Peer Systems
Qixiang Sun, Neil Daswani, Hector Garcia-Molina
DISC1
2002 Statistical Identification of Encrypted Web Browsing Traffic
abstract
Encryption is often proposed as a tool for protecting the privacy of World Wide Web browsing. However, encryption-particularly as typically implemented in, or in concert with popular Web browsers-does not hide all information about the encrypted plaintext. Specifically, HTTP object count and sizes are often revealed (or at least incompletely concealed). We investigate the identifiability of World Wide Web traffic based on this unconcealed information in a large sample of Web pages, and show that it suffices to identify a significant fraction of them quite reliably. We also suggest some possible countermeasures against the exposure of this kind of information and experimentally evaluate their effectiveness.
Qixiang Sun, Daniel R. Simon, Yi-Min Wang, Wilf Russell, Venkat N. Padmanabhan, Lili Qiu
S&P1
2000 A Gossip-Based Reliable Multicast for Large-Scale High-Throughput Applications
abstract
Group-based reliable multicast is an important building block for distributed applications. For large systems, however, traditional approaches do not scale well due to centralized recovery mechanisms and excessive message overhead. In this paper, we present a reliable probabilistic multicast, rpbcast, that is a hybrid of the centralized and gossip-based approaches. In particular, rpbcast extends previous work by supporting high packet rates and many active senders. Rpbcast uses gossip as the primary retransmission mechanism and only contacts loggers if gossips fail. Large groups of active senders are supported using negative gossip that specifies those messages a receiver is missing instead of those messages it received. Moreover, we show that negative gossip allows pull based recovery and converges faster than push based recovery. Rpbcast also applies hashing techniques to reduce message overhead and approximate group membership for garbage collection. We describe the key features of rpbcast and present simulation results.
Qixiang Sun, Daniel C. Sturman
DSN1